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706d5596bf
* `SURFACETYPE`0/1 getter macros
* Cleanup/assess/revert existing names
* `SURFACETYPE0_30` -> "soft"
* `SURFACETYPE0_`13/26 -> floortype/floorproperty
* Introduce `SURFACETYPE_FLOORTYPE_` enum
* Introduce `SURFACETYPE_FLOORPROPERTY_` enum
* `SURFACETYPE0_21` -> "wall type", and maps to "wall flags"
* Introduce `SURFACETYPE_WALLTYPE_` enum
* Introduce `SURFACETYPE_WALLFLAG_` defines
* `SURFACETYPE1_0` -> "sfx type"
* `SurfaceType_GetSfx` -> `GetSfxId` and cleanup
* Introduce `SURFACETYPE_SFXTYPE_` enum
* Note oddity on `Player.unk_89E` (more docs needed)
* `SURFACETYPE1_4` -> "floor effect" (not 100% set on the name, just something different from type and property)
* Introduce `SURFACETYPE_FLOOREFFECT_` enum
* Introduce `SURFACETYPE_CONVEYORSPEED_` enum
* Add `SURFACETYPE_CONVEYORDIRECTION_TO_BINANG` macro
* `wallDamage` -> `hasFlag27`
* Be more underscore-happy
* Revert "`SURFACETYPE`0/1 getter macros"
This reverts commit e61cccf2e6
.
* remove mention to removed define
* Remove surfacetype_ prefix, `SFX_TYPE_` -> `SURFACE_SFX_TYPE_`, `FLOOREFFECT_` -> `FLOOR_EFFECT_`
* Formatting
* 0-pad litteral to 8 nibbles
300 lines
9.1 KiB
C
300 lines
9.1 KiB
C
#ifndef Z_BGCHECK_H
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#define Z_BGCHECK_H
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struct PlayState;
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struct Actor;
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struct DynaPolyActor;
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#define COLPOLY_NORMAL_FRAC (1.0f / SHT_MAX)
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#define COLPOLY_SNORMAL(x) ((s16)((x) * SHT_MAX))
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#define COLPOLY_GET_NORMAL(n) ((n)*COLPOLY_NORMAL_FRAC)
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#define COLPOLY_VIA_FLAG_TEST(vIA, flags) ((vIA) & (((flags)&7) << 13))
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#define COLPOLY_VTX_INDEX(vI) ((vI)&0x1FFF)
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#define DYNAPOLY_INVALIDATE_LOOKUP (1 << 0)
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#define BGACTOR_NEG_ONE -1
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#define BG_ACTOR_MAX 50
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#define BGCHECK_SCENE BG_ACTOR_MAX
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#define BGCHECK_Y_MIN -32000.0f
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#define BGCHECK_XYZ_ABSMAX 32760.0f
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#define BGCHECK_SUBDIV_OVERLAP 50
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#define BGCHECK_SUBDIV_MIN 150.0f
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#define FUNC_80041EA4_RESPAWN 5
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#define FUNC_80041EA4_MOUNT_WALL 6
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#define FUNC_80041EA4_STOP 8
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#define FUNC_80041EA4_VOID_OUT 12
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#define WATERBOX_ROOM(p) ((p >> 13) & 0x3F)
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typedef struct {
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Vec3f scale;
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Vec3s rot;
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Vec3f pos;
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} ScaleRotPos;
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typedef struct {
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/* 0x00 */ u16 type;
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union {
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u16 vtxData[3];
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struct {
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/* 0x02 */ u16 flags_vIA; // 0xE000 is poly exclusion flags (xpFlags), 0x1FFF is vtxId
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/* 0x04 */ u16 flags_vIB; // 0xE000 is flags, 0x1FFF is vtxId
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// 0x2000 = poly IsConveyor surface
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/* 0x06 */ u16 vIC;
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};
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};
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/* 0x08 */ Vec3s normal; // Unit normal vector
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// Value ranges from -0x7FFF to 0x7FFF, representing -1.0 to 1.0; 0x8000 is invalid
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/* 0x0E */ s16 dist; // Plane distance from origin along the normal
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} CollisionPoly; // size = 0x10
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typedef struct {
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/* 0x0 */ u16 setting; // camera setting described by CameraSettingType enum
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/* 0x2 */ s16 count; // only used when `bgCamFuncData` is a list of points used for crawlspaces
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/* 0x4 */ Vec3s* bgCamFuncData; // s16 data grouped in threes (ex. Vec3s), is usually of type `BgCamFuncData`, but can be a list of points of type `Vec3s` for crawlspaces
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} BgCamInfo; // size = 0x8
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typedef BgCamInfo CamData; // Todo: Zapd compatibility
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// The structure used for all instances of s16 data from `BgCamInfo` with the exception of crawlspaces.
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// See `Camera_Subj4` for Vec3s data usage in crawlspaces
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typedef struct {
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/* 0x00 */ Vec3s pos;
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/* 0x06 */ Vec3s rot;
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/* 0x0C */ s16 fov;
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/* 0x0E */ union {
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s16 jfifId;
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s16 timer;
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s16 flags;
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};
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/* 0x10 */ s16 unk_10; // unused
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} BgCamFuncData; // size = 0x12
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typedef struct {
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/* 0x00 */ s16 xMin;
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/* 0x02 */ s16 ySurface;
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/* 0x04 */ s16 zMin;
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/* 0x06 */ s16 xLength;
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/* 0x08 */ s16 zLength;
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/* 0x0C */ u32 properties;
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// 0x0008_0000 = ?
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// 0x0007_E000 = Room Index, 0x3F = all rooms
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// 0x0000_1F00 = Lighting Settings Index
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// 0x0000_00FF = BgCam Index
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} WaterBox; // size = 0x10
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typedef enum {
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/* 0 */ FLOOR_TYPE_0,
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/* 1 */ FLOOR_TYPE_1,
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/* 2 */ FLOOR_TYPE_2,
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/* 3 */ FLOOR_TYPE_3,
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/* 4 */ FLOOR_TYPE_4,
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/* 5 */ FLOOR_TYPE_5,
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/* 6 */ FLOOR_TYPE_6,
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/* 7 */ FLOOR_TYPE_7,
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/* 8 */ FLOOR_TYPE_8,
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/* 9 */ FLOOR_TYPE_9,
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/* 10 */ FLOOR_TYPE_10,
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/* 11 */ FLOOR_TYPE_11,
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/* 12 */ FLOOR_TYPE_12
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} FloorType;
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typedef enum {
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/* 0 */ WALL_TYPE_0,
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/* 1 */ WALL_TYPE_1,
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/* 2 */ WALL_TYPE_2,
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/* 3 */ WALL_TYPE_3,
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/* 4 */ WALL_TYPE_4,
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/* 5 */ WALL_TYPE_5,
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/* 6 */ WALL_TYPE_6,
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/* 7 */ WALL_TYPE_7,
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/* 8 */ WALL_TYPE_8,
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/* 9 */ WALL_TYPE_9,
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/* 10 */ WALL_TYPE_10,
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/* 11 */ WALL_TYPE_11,
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/* 12 */ WALL_TYPE_12,
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/* 32 */ WALL_TYPE_MAX = 32
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} WallType;
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#define WALL_FLAG_0 (1 << 0)
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#define WALL_FLAG_1 (1 << 1)
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#define WALL_FLAG_2 (1 << 2)
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#define WALL_FLAG_3 (1 << 3)
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#define WALL_FLAG_4 (1 << 4)
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#define WALL_FLAG_5 (1 << 5)
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#define WALL_FLAG_6 (1 << 6)
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typedef enum {
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/* 0 */ FLOOR_PROPERTY_0,
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/* 5 */ FLOOR_PROPERTY_5 = 5,
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/* 6 */ FLOOR_PROPERTY_6,
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/* 7 */ FLOOR_PROPERTY_7,
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/* 8 */ FLOOR_PROPERTY_8,
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/* 9 */ FLOOR_PROPERTY_9,
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/* 11 */ FLOOR_PROPERTY_11 = 11,
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/* 12 */ FLOOR_PROPERTY_12
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} FloorProperty;
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typedef enum {
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/* 0 */ SURFACE_SFX_TYPE_0,
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/* 1 */ SURFACE_SFX_TYPE_1,
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/* 2 */ SURFACE_SFX_TYPE_2,
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/* 3 */ SURFACE_SFX_TYPE_3,
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/* 4 */ SURFACE_SFX_TYPE_4,
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/* 5 */ SURFACE_SFX_TYPE_5,
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/* 6 */ SURFACE_SFX_TYPE_6,
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/* 7 */ SURFACE_SFX_TYPE_7,
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/* 8 */ SURFACE_SFX_TYPE_8,
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/* 9 */ SURFACE_SFX_TYPE_9,
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/* 10 */ SURFACE_SFX_TYPE_10,
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/* 11 */ SURFACE_SFX_TYPE_11,
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/* 12 */ SURFACE_SFX_TYPE_12,
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/* 13 */ SURFACE_SFX_TYPE_13,
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/* 14 */ SURFACE_SFX_TYPE_MAX
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} SurfaceSfxType;
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typedef enum {
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/* 0 */ FLOOR_EFFECT_0,
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/* 1 */ FLOOR_EFFECT_1,
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/* 2 */ FLOOR_EFFECT_2
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} FloorEffect;
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typedef enum {
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/* 0 */ CONVEYOR_SPEED_DISABLED,
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/* 1 */ CONVEYOR_SPEED_SLOW,
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/* 2 */ CONVEYOR_SPEED_MEDIUM,
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/* 3 */ CONVEYOR_SPEED_FAST,
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/* 4 */ CONVEYOR_SPEED_MAX
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} ConveyorSpeed;
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#define CONVEYOR_DIRECTION_TO_BINANG(conveyorDirection) ((conveyorDirection) * (0x10000 / 64))
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typedef struct {
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u32 data[2];
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} SurfaceType;
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typedef struct {
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/* 0x00 */ Vec3s minBounds; // minimum coordinates of poly bounding box
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/* 0x06 */ Vec3s maxBounds; // maximum coordinates of poly bounding box
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/* 0x0C */ u16 numVertices;
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/* 0x10 */ Vec3s* vtxList;
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/* 0x14 */ u16 numPolygons;
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/* 0x18 */ CollisionPoly* polyList;
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/* 0x1C */ SurfaceType* surfaceTypeList;
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/* 0x20 */ BgCamInfo* bgCamList;
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/* 0x24 */ u16 numWaterBoxes;
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/* 0x28 */ WaterBox* waterBoxes;
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} CollisionHeader; // original name: BGDataInfo
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typedef struct {
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s16 polyId;
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u16 next; // next SSNode index
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} SSNode;
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typedef struct {
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u16 head; // first SSNode index
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} SSList;
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typedef struct {
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/* 0x00 */ u16 max; // original name: short_slist_node_size
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/* 0x02 */ u16 count; // original name: short_slist_node_last_index
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/* 0x04 */ SSNode* tbl; // original name: short_slist_node_tbl
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/* 0x08 */ u8* polyCheckTbl; // points to an array of bytes, one per static poly. Zero initialized when starting a
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// bg check, and set to 1 if that poly has already been tested.
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} SSNodeList;
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typedef struct {
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SSNode* tbl;
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s32 count;
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s32 max;
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} DynaSSNodeList;
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typedef struct {
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SSList floor;
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SSList wall;
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SSList ceiling;
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} StaticLookup;
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typedef struct {
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u16 polyStartIndex;
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SSList ceiling;
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SSList wall;
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SSList floor;
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} DynaLookup;
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typedef struct {
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/* 0x00 */ struct Actor* actor;
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/* 0x04 */ CollisionHeader* colHeader;
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/* 0x08 */ DynaLookup dynaLookup;
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/* 0x10 */ u16 vtxStartIndex;
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/* 0x14 */ ScaleRotPos prevTransform;
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/* 0x34 */ ScaleRotPos curTransform;
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/* 0x54 */ Sphere16 boundingSphere;
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/* 0x5C */ f32 minY;
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/* 0x60 */ f32 maxY;
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} BgActor; // size = 0x64
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#define BGACTOR_IN_USE (1 << 0) // The bgActor entry is in use
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#define BGACTOR_1 (1 << 1)
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#define BGACTOR_COLLISION_DISABLED (1 << 2) // The collision of the bgActor is disabled
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#define BGACTOR_CEILING_COLLISION_DISABLED (1 << 3) // The ceilings in the collision of the bgActor are ignored
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typedef struct {
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/* 0x0000 */ u8 bitFlag;
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/* 0x0004 */ BgActor bgActors[BG_ACTOR_MAX];
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/* 0x138C */ u16 bgActorFlags[BG_ACTOR_MAX];
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/* 0x13F0 */ CollisionPoly* polyList;
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/* 0x13F4 */ Vec3s* vtxList;
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/* 0x13F8 */ DynaSSNodeList polyNodes;
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/* 0x1404 */ s32 polyNodesMax;
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/* 0x1408 */ s32 polyListMax;
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/* 0x140C */ s32 vtxListMax;
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} DynaCollisionContext; // size = 0x1410
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typedef struct CollisionContext {
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/* 0x00 */ CollisionHeader* colHeader; // scene's static collision
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/* 0x04 */ Vec3f minBounds; // minimum coordinates of collision bounding box
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/* 0x10 */ Vec3f maxBounds; // maximum coordinates of collision bounding box
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/* 0x1C */ Vec3i subdivAmount; // x, y, z subdivisions of the scene's static collision
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/* 0x28 */ Vec3f subdivLength; // x, y, z subdivision worldspace lengths
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/* 0x34 */ Vec3f subdivLengthInv; // inverse of subdivision length
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/* 0x40 */ StaticLookup* lookupTbl; // 3d array of length subdivAmount
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/* 0x44 */ SSNodeList polyNodes;
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/* 0x50 */ DynaCollisionContext dyna;
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/* 0x1460 */ u32 memSize; // Size of all allocated memory plus CollisionContext
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} CollisionContext; // size = 0x1464
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typedef struct {
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/* 0x00 */ struct PlayState* play;
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/* 0x04 */ struct CollisionContext* colCtx;
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/* 0x08 */ u16 xpFlags;
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/* 0x0C */ CollisionPoly** resultPoly;
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/* 0x10 */ f32 yIntersect;
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/* 0x14 */ Vec3f* pos;
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/* 0x18 */ s32* bgId;
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/* 0x1C */ struct Actor* actor;
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/* 0x20 */ u32 unk_20;
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/* 0x24 */ f32 chkDist;
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/* 0x28 */ DynaCollisionContext* dyna;
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/* 0x2C */ SSList* ssList;
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} DynaRaycast;
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typedef struct {
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/* 0x00 */ struct CollisionContext* colCtx;
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/* 0x04 */ u16 xpFlags;
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/* 0x08 */ DynaCollisionContext* dyna;
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/* 0x0C */ SSList* ssList;
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/* 0x10 */ Vec3f* posA;
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/* 0x14 */ Vec3f* posB;
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/* 0x18 */ Vec3f* posResult;
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/* 0x1C */ CollisionPoly** resultPoly;
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/* 0x20 */ s32 chkOneFace; // bccFlags & 0x8
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/* 0x24 */ f32* distSq; // distance from posA to poly squared
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/* 0x28 */ f32 chkDist; // distance from poly
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} DynaLineTest;
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#endif
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