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oot/assets/xml/scenes/overworld/spot20.xml
Yanis 4b20d8269b
Naming cutscenes from Lon-Lon Ranch (#2359)
* name cs from ranch

* fixed llr credits cs dest part 5 and 6 being inverted

* format
2024-12-13 18:28:48 -05:00

24 lines
1.3 KiB
XML

<Root>
<File Name="spot20_scene" Segment="2">
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5B70"/>
<Cutscene Name="gLonLonRanchRaceIntroCs" Offset="0x2980"/>
<Cutscene Name="gLonLonRanchEponasSongCs" Offset="0x2B40"/>
<Cutscene Name="gLonLonRanchCreditsPart1Cs" Offset="0x2F80"/>
<Cutscene Name="gLonLonRanchCreditsPart2Cs" Offset="0x31E0"/>
<Cutscene Name="gLonLonRanchCreditsPart3Cs" Offset="0x3450"/>
<Cutscene Name="gLonLonRanchCreditsPart4Cs" Offset="0x3730"/>
<Cutscene Name="gLonLonRanchCreditsPart5Cs" Offset="0x4460"/>
<Cutscene Name="gLonLonRanchCreditsPart6Cs" Offset="0x3980"/>
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x8180"/>
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFB80"/>
<Path Name="spot20_scenePathList_005844" Offset="0x57E4" NumPaths="2"/>
<Scene Name="spot20_scene" Offset="0x0"/>
</File>
<File Name="spot20_room_0" Segment="3">
<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
<Room Name="spot20_room_0" Offset="0x0"/>
</File>
</Root>