mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 18:58:59 +00:00
24 lines
558 B
C++
24 lines
558 B
C++
|
#include "common.h"
|
||
|
#include "Range3D.h"
|
||
|
#include "General.h"
|
||
|
|
||
|
CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
|
||
|
|
||
|
bool
|
||
|
CRange3D::IsInRange(CVector vec)
|
||
|
{
|
||
|
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CRange3D::DebugShowRange(float, int)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CVector
|
||
|
CRange3D::GetRandomPointInRange()
|
||
|
{
|
||
|
return CVector(CGeneral::GetRandomNumberInRange(min.x, max.x), CGeneral::GetRandomNumberInRange(min.y, max.y),
|
||
|
CGeneral::GetRandomNumberInRange(min.z, max.z));
|
||
|
}
|