2019-05-15 14:52:37 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "ModelInfo.h"
|
|
|
|
#include "Placeable.h"
|
|
|
|
|
|
|
|
struct CReference;
|
|
|
|
|
2019-06-22 09:42:21 +00:00
|
|
|
enum eEntityFlags
|
|
|
|
{
|
|
|
|
IS_UNK = 0,
|
|
|
|
CONTROL_POSTPONED,
|
|
|
|
IS_EXPLOSIONPROOF,
|
|
|
|
IS_VISIBLE,
|
|
|
|
IS_ON_GROUND,
|
|
|
|
REQUIRES_SCORCHED_LIGHTS,
|
|
|
|
HAS_BLIP,
|
|
|
|
IS_BIG_BUILDING,
|
|
|
|
HAS_BEEN_DAMAGED,
|
|
|
|
};
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
enum eEntityType
|
|
|
|
{
|
|
|
|
ENTITY_TYPE_NOTHING = 0,
|
|
|
|
ENTITY_TYPE_BUILDING,
|
|
|
|
ENTITY_TYPE_VEHICLE,
|
|
|
|
ENTITY_TYPE_PED,
|
|
|
|
ENTITY_TYPE_OBJECT,
|
|
|
|
ENTITY_TYPE_DUMMY,
|
|
|
|
ENTITY_TYPE_6,
|
|
|
|
ENTITY_TYPE_7,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum eEntityStatus
|
|
|
|
{
|
|
|
|
// from SA MTA! let's hope they didn't change from III
|
|
|
|
STATUS_PLAYER = 0,
|
|
|
|
STATUS_PLAYER_PLAYBACKFROMBUFFER,
|
|
|
|
STATUS_SIMPLE,
|
|
|
|
STATUS_PHYSICS,
|
|
|
|
STATUS_ABANDONED,
|
|
|
|
STATUS_WRECKED,
|
|
|
|
STATUS_TRAIN_MOVING,
|
|
|
|
STATUS_TRAIN_NOT_MOVING,
|
|
|
|
STATUS_HELI,
|
|
|
|
STATUS_PLANE,
|
|
|
|
STATUS_PLAYER_REMOTE,
|
|
|
|
STATUS_PLAYER_DISABLED,
|
|
|
|
//STATUS_TRAILER,
|
|
|
|
//STATUS_SIMPLE_TRAILER
|
|
|
|
};
|
|
|
|
|
|
|
|
class CEntity : public CPlaceable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
RwObject *m_rwObject;
|
|
|
|
uint32 m_type : 3;
|
|
|
|
uint32 m_status : 5;
|
|
|
|
|
|
|
|
// flagsA
|
|
|
|
uint32 bUsesCollision : 1;
|
|
|
|
uint32 bCollisionProcessed : 1;
|
|
|
|
uint32 bIsStatic : 1;
|
|
|
|
uint32 bHasContacted : 1;
|
|
|
|
uint32 bPedPhysics : 1;
|
|
|
|
uint32 bIsStuck : 1;
|
|
|
|
uint32 bIsInSafePosition : 1;
|
|
|
|
uint32 bUseCollisionRecords : 1;
|
|
|
|
|
|
|
|
// flagsB
|
|
|
|
uint32 bWasPostponed : 1;
|
|
|
|
uint32 m_flagB2 : 1; // explosion proof?
|
|
|
|
uint32 bIsVisible : 1;
|
|
|
|
uint32 bHasCollided : 1; //
|
|
|
|
uint32 bRenderScorched : 1;
|
2019-06-22 09:42:21 +00:00
|
|
|
uint32 bHasBlip : 1;
|
2019-05-15 14:52:37 +00:00
|
|
|
uint32 bIsBIGBuilding : 1;
|
|
|
|
// VC inserts one more flag here: if drawdist <= 2000
|
|
|
|
uint32 bRenderDamaged : 1;
|
|
|
|
|
|
|
|
// flagsC
|
|
|
|
uint32 m_flagC1 : 1; // bullet proof?
|
|
|
|
uint32 m_flagC2 : 1; // fire proof?
|
|
|
|
uint32 m_flagC4 : 1; // collision proof?
|
|
|
|
uint32 m_flagC8 : 1; // melee proof?
|
|
|
|
uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
|
|
|
|
uint32 m_flagC20 : 1;
|
|
|
|
uint32 m_bZoneCulled : 1;
|
|
|
|
uint32 m_bZoneCulled2 : 1; // only treadables+10m
|
|
|
|
|
|
|
|
// flagsD
|
|
|
|
uint32 bRemoveFromWorld : 1;
|
|
|
|
uint32 bHasHitWall : 1;
|
|
|
|
uint32 bImBeingRendered : 1;
|
|
|
|
uint32 m_flagD8 : 1;
|
2019-06-18 07:50:26 +00:00
|
|
|
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
|
2019-05-15 14:52:37 +00:00
|
|
|
uint32 bDrawLast : 1;
|
|
|
|
uint32 m_flagD40 : 1;
|
2019-06-12 18:07:37 +00:00
|
|
|
uint32 m_flagD80 : 1; // CObject visibility?
|
2019-05-15 14:52:37 +00:00
|
|
|
|
|
|
|
// flagsE
|
|
|
|
uint32 bDistanceFade : 1;
|
|
|
|
uint32 m_flagE2 : 1;
|
|
|
|
|
|
|
|
uint16 m_scanCode;
|
|
|
|
int16 m_randomSeed;
|
|
|
|
int16 m_modelIndex;
|
|
|
|
uint16 m_level; // int16
|
|
|
|
CReference *m_pFirstReference;
|
|
|
|
|
2019-06-02 15:13:56 +00:00
|
|
|
CEntity(void);
|
|
|
|
~CEntity(void);
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
virtual void Add(void);
|
|
|
|
virtual void Remove(void);
|
|
|
|
virtual void SetModelIndex(uint32 i) { m_modelIndex = i; CreateRwObject(); }
|
|
|
|
virtual void SetModelIndexNoCreate(uint32 i) { m_modelIndex = i; }
|
|
|
|
virtual void CreateRwObject(void);
|
|
|
|
virtual void DeleteRwObject(void);
|
|
|
|
virtual CRect GetBoundRect(void);
|
|
|
|
virtual void ProcessControl(void) {}
|
|
|
|
virtual void ProcessCollision(void) {}
|
|
|
|
virtual void ProcessShift(void) {}
|
|
|
|
virtual void Teleport(CVector v) {}
|
|
|
|
virtual void PreRender(void);
|
|
|
|
virtual void Render(void);
|
|
|
|
virtual bool SetupLighting(void);
|
|
|
|
virtual void RemoveLighting(bool) {}
|
|
|
|
virtual void FlagToDestroyWhenNextProcessed(void) {}
|
|
|
|
|
|
|
|
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
|
|
|
|
bool IsVehicle(void) { return m_type == ENTITY_TYPE_VEHICLE; }
|
|
|
|
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
|
|
|
|
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
|
|
|
|
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
|
|
|
|
|
|
|
|
void GetBoundCentre(CVector &out);
|
|
|
|
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
|
|
|
|
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
|
2019-06-02 15:13:56 +00:00
|
|
|
float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
|
2019-05-15 14:52:37 +00:00
|
|
|
bool GetIsTouching(CVector const ¢er, float r);
|
|
|
|
bool GetIsOnScreen(void);
|
|
|
|
bool GetIsOnScreenComplex(void);
|
|
|
|
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
|
|
|
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
|
|
|
int GetModelIndex(void) { return m_modelIndex; }
|
|
|
|
void UpdateRwFrame(void);
|
|
|
|
void SetupBigBuilding(void);
|
|
|
|
|
2019-06-02 15:13:56 +00:00
|
|
|
void AttachToRwObject(RwObject *obj);
|
|
|
|
void DetachFromRwObject(void);
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
void RegisterReference(CEntity **pent);
|
|
|
|
void ResolveReferences(void);
|
|
|
|
void PruneReferences(void);
|
|
|
|
|
|
|
|
|
|
|
|
// to make patching virtual functions possible
|
|
|
|
void Add_(void) { CEntity::Add(); }
|
|
|
|
void Remove_(void) { CEntity::Remove(); }
|
|
|
|
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
|
|
|
|
void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
|
|
|
|
CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
|
|
|
|
void Render_(void) { CEntity::Render(); }
|
|
|
|
bool SetupLighting_(void) { return CEntity::SetupLighting(); }
|
|
|
|
};
|
|
|
|
static_assert(sizeof(CEntity) == 0x64, "CEntity: error");
|