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# include "common.h"
# include "Script.h"
# include "ScriptCommands.h"
# include "DMAudio.h"
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# if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
# include "Frontend.h"
# endif
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# include "GameLogic.h"
# include "Garages.h"
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# ifdef MISSION_REPLAY
# include "GenericGameStorage.h"
# endif
# if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
# include "General.h"
# include "Maths.h"
# endif
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# include "Hud.h"
# include "Pad.h"
# include "PedAttractor.h"
# include "Population.h"
# include "Pools.h"
# include "RpAnimBlend.h"
# include "Stats.h"
# include "VisibilityPlugins.h"
# include "Wanted.h"
# include "WaterLevel.h"
# include "World.h"
# include "Zones.h"
int8 CRunningScript : : ProcessCommands1400To1499 ( int32 command )
{
switch ( command ) {
case COMMAND_REGISTER_VIGILANTE_LEVEL :
CollectParameters ( & m_nIp , 1 ) ;
CStats : : RegisterLevelVigilanteMission ( ScriptParams [ 0 ] ) ;
return 0 ;
case COMMAND_CLEAR_ALL_CHAR_ANIMS :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
if ( ! pPed - > bInVehicle ) {
pPed - > m_pVehicleAnim = nil ;
pPed - > RestartNonPartialAnims ( ) ;
RpAnimBlendClumpRemoveAllAssociations ( pPed - > GetClump ( ) ) ;
pPed - > SetPedState ( PED_IDLE ) ;
pPed - > SetMoveState ( PEDMOVE_STILL ) ;
pPed - > m_nLastPedState = PED_NONE ;
pPed - > ClearAimFlag ( ) ;
pPed - > ClearLookFlag ( ) ;
pPed - > bIsPointingGunAt = false ;
if ( pPed - > IsPlayer ( ) )
( ( CPlayerPed * ) pPed ) - > m_fMoveSpeed = 0.0f ;
else
pPed - > m_nStoredMoveState = PEDMOVE_STILL ;
CAnimManager : : AddAnimation ( pPed - > GetClump ( ) , pPed - > m_animGroup , ANIM_IDLE_STANCE ) ;
pPed - > bIsPedDieAnimPlaying = false ;
}
return 0 ;
}
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE :
CollectParameters ( & m_nIp , 2 ) ;
CGarages : : SetMaxNumStoredCarsForGarage ( ScriptParams [ 0 ] , ScriptParams [ 1 ] ) ;
break ;
case COMMAND_WANTED_STARS_ARE_FLASHING :
{
CWanted * pWanted = CWorld : : Players [ CWorld : : PlayerInFocus ] . m_pPed - > m_pWanted ;
UpdateCompareFlag ( pWanted - > m_nMinWantedLevel - pWanted - > m_nWantedLevel > 0 ) ;
return 0 ;
}
case COMMAND_SET_ALLOW_HURRICANES :
CollectParameters ( & m_nIp , 1 ) ;
CStats : : NoMoreHurricanes = ScriptParams [ 0 ] ;
return 0 ;
case COMMAND_PLAY_ANNOUNCEMENT :
{
CollectParameters ( & m_nIp , 1 ) ;
DMAudio . PlayRadioAnnouncement ( ScriptParams [ 0 ] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED ) ;
return 0 ;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM :
{
CollectParameters ( & m_nIp , 1 ) ;
CTheScripts : : bPlayerIsInTheStatium = ScriptParams [ 0 ] ;
return 0 ;
}
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER :
{
CollectParameters ( & m_nIp , 1 ) ;
CPlayerInfo * pPlayerInfo = & CWorld : : Players [ ScriptParams [ 0 ] ] ;
ScriptParams [ 0 ] = pPlayerInfo - > m_pPed - > m_nLastBusFareCollected ;
pPlayerInfo - > m_pPed - > m_nLastBusFareCollected = 0 ;
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
}
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM :
{
CollectParameters ( & m_nIp , 2 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
CVehicle * pVehicle = CPools : : GetVehiclePool ( ) - > GetAt ( ScriptParams [ 1 ] ) ;
script_assert ( pVehicle ) ;
ScriptParams [ 0 ] = 0 ;
if ( pPed - > m_objective = = OBJECTIVE_NONE & & ! pPed - > bHasAlreadyUsedAttractor ) {
C2dEffect * pEffect = ( C2dEffect * ) GetPedAttractorManager ( ) - > GetEffectForIceCreamVan ( pVehicle , pPed - > GetPosition ( ) ) ; // has to be casted, because inner methods are const
if ( pEffect ) {
CVector pos ;
CPedAttractorManager : : ComputeEffectPos ( pEffect , pVehicle - > GetMatrix ( ) , pos ) ;
if ( ( pPed - > GetPosition ( ) - pos ) . MagnitudeSqr ( ) < SQR ( 20.0f ) ) {
if ( GetPedAttractorManager ( ) - > HasEmptySlot ( pEffect ) & & GetPedAttractorManager ( ) - > IsApproachable ( pEffect , pVehicle - > GetMatrix ( ) , 0 , pPed ) ) {
if ( GetPedAttractorManager ( ) - > RegisterPedWithAttractor ( pPed , pEffect , pVehicle - > GetMatrix ( ) ) )
ScriptParams [ 0 ] = 1 ;
}
}
}
}
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
}
case COMMAND_DISPLAY_RADAR :
CollectParameters ( & m_nIp , 1 ) ;
CHud : : m_HideRadar = ScriptParams [ 0 ] = = 0 ;
return 0 ;
case COMMAND_REGISTER_BEST_POSITION :
CollectParameters ( & m_nIp , 2 ) ;
CStats : : RegisterBestPosition ( ScriptParams [ 0 ] , ScriptParams [ 1 ] ) ;
return 0 ;
case COMMAND_IS_PLAYER_IN_INFO_ZONE :
{
CollectParameters ( & m_nIp , 1 ) ;
CPlayerInfo * pPlayerInfo = & CWorld : : Players [ ScriptParams [ 0 ] ] ;
char key [ KEY_LENGTH_IN_SCRIPT ] ;
CTheScripts : : ReadTextLabelFromScript ( & m_nIp , key ) ;
m_nIp + = KEY_LENGTH_IN_SCRIPT ;
CVector pos = pPlayerInfo - > GetPos ( ) ;
CZone * infoZone = CTheZones : : FindInformationZoneForPosition ( & pos ) ;
UpdateCompareFlag ( strncmp ( key , infoZone - > name , 8 ) = = 0 ) ;
return 0 ;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
if ( pPed - > m_attractor )
GetPedAttractorManager ( ) - > DeRegisterPed ( pPed , pPed - > m_attractor ) ;
return 0 ;
}
case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED :
UpdateCompareFlag ( CPad : : GetPad ( 0 ) - > GetCarGunFired ( ) ) ;
return 0 ;
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
UpdateCompareFlag ( pPed - > bHasAlreadyUsedAttractor ) ;
return 0 ;
}
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG :
{
CollectParameters ( & m_nIp , 2 ) ;
CVehicle * pVehicle = CPools : : GetVehiclePool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pVehicle ) ;
if ( ScriptParams [ 1 ] ) {
pVehicle - > bDontLoadCollision = false ;
if ( m_bMissionFlag ) {
CWorld : : Remove ( pVehicle ) ;
pVehicle - > bIsStaticWaitingForCollision = true ;
CWorld : : Add ( pVehicle ) ;
}
}
else {
pVehicle - > bDontLoadCollision = true ;
if ( pVehicle - > bIsStaticWaitingForCollision ) {
pVehicle - > bIsStaticWaitingForCollision = false ;
if ( ! pVehicle - > GetIsStatic ( ) )
pVehicle - > AddToMovingList ( ) ;
}
}
return 0 ;
}
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG :
{
CollectParameters ( & m_nIp , 2 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
if ( ScriptParams [ 1 ] ) {
pPed - > bDontLoadCollision = false ;
if ( m_bMissionFlag ) {
CWorld : : Remove ( pPed ) ;
pPed - > bIsStaticWaitingForCollision = true ;
CWorld : : Add ( pPed ) ;
}
}
else {
pPed - > bDontLoadCollision = true ;
if ( pPed - > bIsStaticWaitingForCollision ) {
pPed - > bIsStaticWaitingForCollision = false ;
if ( ! pPed - > GetIsStatic ( ) )
pPed - > AddToMovingList ( ) ;
}
}
return 0 ;
}
//case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
case COMMAND_ADD_BIG_GUN_FLASH :
{
CollectParameters ( & m_nIp , 6 ) ;
CWeapon : : AddGunFlashBigGuns ( * ( CVector * ) & ScriptParams [ 0 ] , * ( CVector * ) & ScriptParams [ 3 ] ) ;
return 0 ;
}
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
UpdateCompareFlag ( pPed - > bBoughtIceCream ) ;
return 0 ;
}
case COMMAND_GET_PROGRESS_PERCENTAGE :
* ( float * ) & ScriptParams [ 0 ] = CStats : : GetPercentageProgress ( ) ;
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
case COMMAND_SET_SHORTCUT_PICKUP_POINT :
{
CollectParameters ( & m_nIp , 4 ) ;
CGameLogic : : AddShortCutPointAfterDeath ( * ( CVector * ) & ScriptParams [ 0 ] , * ( float * ) & ScriptParams [ 3 ] ) ;
return 0 ;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION :
{
CollectParameters ( & m_nIp , 4 ) ;
CGameLogic : : AddShortCutDropOffPointForMission ( * ( CVector * ) & ScriptParams [ 0 ] , * ( float * ) & ScriptParams [ 3 ] ) ;
return 0 ;
}
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA :
{
CollectParameters ( & m_nIp , 7 ) ;
int ped_handle = - 1 ;
CVector pos = FindPlayerCoors ( ) ;
float x1 = * ( float * ) & ScriptParams [ 0 ] ;
float y1 = * ( float * ) & ScriptParams [ 1 ] ;
float x2 = * ( float * ) & ScriptParams [ 2 ] ;
float y2 = * ( float * ) & ScriptParams [ 3 ] ;
int i = CPools : : GetPedPool ( ) - > GetSize ( ) ;
while ( - - i & & ped_handle = = - 1 ) {
CPed * pPed = CPools : : GetPedPool ( ) - > GetSlot ( i ) ;
if ( ! pPed )
continue ;
if ( CTheScripts : : LastRandomPedId = = CPools : : GetPedPool ( ) - > GetIndex ( pPed ) )
continue ;
if ( pPed - > CharCreatedBy ! = RANDOM_CHAR )
continue ;
if ( ! pPed - > IsPedInControl ( ) )
continue ;
if ( pPed - > bRemoveFromWorld )
continue ;
if ( pPed - > bFadeOut )
continue ;
if ( pPed - > m_nWaitState ! = WAITSTATE_FALSE )
continue ;
if ( pPed - > bHasAlreadyUsedAttractor )
continue ;
if ( pPed - > m_attractor )
continue ;
if ( ! ThisIsAValidRandomPed ( pPed - > m_nPedType , ScriptParams [ 4 ] , ScriptParams [ 5 ] , ScriptParams [ 6 ] ) )
continue ;
if ( pPed - > bIsLeader | | pPed - > m_leader )
continue ;
if ( ! pPed - > IsWithinArea ( x1 , y1 , x2 , y2 ) )
continue ;
if ( pos . z - PED_FIND_Z_OFFSET > pPed - > GetPosition ( ) . z )
continue ;
if ( pos . z + PED_FIND_Z_OFFSET < pPed - > GetPosition ( ) . z )
continue ;
ped_handle = CPools : : GetPedPool ( ) - > GetIndex ( pPed ) ;
CTheScripts : : LastRandomPedId = ped_handle ;
pPed - > CharCreatedBy = MISSION_CHAR ;
pPed - > bRespondsToThreats = false ;
+ + CPopulation : : ms_nTotalMissionPeds ;
if ( m_bIsMissionScript )
CTheScripts : : MissionCleanup . AddEntityToList ( ped_handle , CLEANUP_CHAR ) ;
}
ScriptParams [ 0 ] = ped_handle ;
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
}
//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA :
{
CollectParameters ( & m_nIp , 4 ) ;
uint32 i = CPools : : GetVehiclePool ( ) - > GetSize ( ) ;
float infX = * ( float * ) & ScriptParams [ 0 ] ;
float infY = * ( float * ) & ScriptParams [ 1 ] ;
float supX = * ( float * ) & ScriptParams [ 2 ] ;
float supY = * ( float * ) & ScriptParams [ 3 ] ;
while ( i - - ) {
CVehicle * pVehicle = CPools : : GetVehiclePool ( ) - > GetSlot ( i ) ;
if ( ! pVehicle )
continue ;
if ( pVehicle - > IsWithinArea ( infX , infY , supX , supY ) )
pVehicle - > m_nDoorLock = CARLOCK_UNLOCKED ;
}
return 0 ;
}
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS :
CollectParameters ( & m_nIp , 2 ) ;
CGangs : : SetWillAttackPlayerWithCops ( ( ePedType ) ( ( int ) PEDTYPE_GANG1 + ScriptParams [ 0 ] ) , ! ! ScriptParams [ 1 ] ) ;
return 0 ;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR :
{
CollectParameters ( & m_nIp , 2 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
pPed - > bHeldHostageInCar = ScriptParams [ 1 ] ;
return 0 ;
}
case COMMAND_SET_VEHICLE_TO_FADE_IN :
{
CollectParameters ( & m_nIp , 2 ) ;
CVehicle * pVehicle = CPools : : GetVehiclePool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pVehicle ) ;
CVisibilityPlugins : : SetClumpAlpha ( pVehicle - > GetClump ( ) , ScriptParams [ 1 ] ) ;
return 0 ;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED :
+ + CStats : : MissionsPassed ;
CStats : : CheckPointReachedSuccessfully ( ) ;
CTheScripts : : LastMissionPassedTime = CTimer : : GetTimeInMilliseconds ( ) ;
CGameLogic : : RemoveShortCutDropOffPointForMission ( ) ;
return 0 ;
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CWorld : : Players [ ScriptParams [ 0 ] ] . m_pPed ;
script_assert ( pPed ) ;
UpdateCompareFlag ( pPed - > bInVehicle & & pPed - > m_pMyVehicle & & pPed - > m_pMyVehicle = = CGameLogic : : pShortCutTaxi ) ;
return 0 ;
}
case COMMAND_IS_CHAR_DUCKING :
{
CollectParameters ( & m_nIp , 1 ) ;
CPed * pPed = CPools : : GetPedPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
script_assert ( pPed ) ;
UpdateCompareFlag ( RpAnimBlendClumpGetAssociation ( pPed - > GetClump ( ) , ANIM_DUCK_DOWN ) ! = nil ) ;
return 0 ;
}
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI :
{
CollectParameters ( & m_nIp , 3 ) ;
CObject * pHeli = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
bool found = false ;
float waterLevel = - 1000.0f ;
CVector pos = pHeli - > GetPosition ( ) ;
float radius = * ( float * ) & ScriptParams [ 1 ] ;
float ground = CWorld : : FindGroundZFor3DCoord ( pos . x , pos . y , pos . z , & found ) ;
if ( ! CWaterLevel : : GetWaterLevel ( pos . x , pos . y , pos . z , & waterLevel , false ) )
waterLevel = 0.0f ;
if ( waterLevel > ground )
ground = waterLevel ;
if ( ScriptParams [ 2 ] > 8 )
ScriptParams [ 2 ] = 8 ;
CVehicle : : HeliDustGenerate ( pHeli , ( pos . z - ground - 1.0f - radius ) * 0.3 + radius , ground , ScriptParams [ 2 ] ) ;
return 0 ;
}
case COMMAND_REGISTER_FIRE_LEVEL :
CollectParameters ( & m_nIp , 1 ) ;
CStats : : RegisterLevelFireMission ( ScriptParams [ 0 ] ) ;
return 0 ;
case COMMAND_IS_AUSTRALIAN_GAME :
UpdateCompareFlag ( false ) ; // should we make some check?
return 0 ;
case COMMAND_DISARM_CAR_BOMB :
{
CollectParameters ( & m_nIp , 1 ) ;
CVehicle * pVehicle = CPools : : GetVehiclePool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
if ( pVehicle - > m_bombType ! = CARBOMB_NONE ) {
pVehicle - > m_bombType = CARBOMB_NONE ;
pVehicle - > m_pBombRigger = nil ;
}
return 0 ;
}
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# if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME :
# ifdef MORE_LANGUAGES
UpdateCompareFlag ( FrontEndMenuManager . m_PrefsLanguage = = LANGUAGE_JAPANESE ) ;
# elif (defined GTAVC_JP_PATCH)
UpdateCompareFlag ( true ) ;
# else
UpdateCompareFlag ( false ) ;
# endif
return 0 ;
# elif (!defined GTA_PS2)
case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED :
script_assert ( CTheScripts : : ScriptSpace [ m_nIp + + ] = = ARGUMENT_GLOBALVAR ) ;
uint16 var = CTheScripts : : Read2BytesFromScript ( & m_nIp ) ;
CollectParameters ( & m_nIp , 1 ) ;
//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
break ;
# endif
# if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_SHUFFLE_CARD_DECKS :
{
CollectParameters ( & m_nIp , 1 ) ;
script_assert ( ScriptParams [ 0 ] > = 0 & & ScriptParams [ 0 ] < = 6 ) ;
for ( int i = 0 ; i < CARDS_IN_STACK ; i + + )
CTheScripts : : CardStack [ i ] = 0 ;
int16 seq [ CARDS_IN_STACK ] ;
for ( int i = 0 ; i < MAX_DECKS * CARDS_IN_DECK ; i + + )
seq [ i ] = i ;
int cards_left = CARDS_IN_DECK * ScriptParams [ 0 ] ;
for ( int k = 1 ; k < CARDS_IN_DECK + 1 ; k + + ) {
for ( int deck = 0 ; deck < ScriptParams [ 0 ] ; deck + + ) {
int index = CGeneral : : GetRandomNumberInRange ( 0 , cards_left ) ;
CTheScripts : : CardStack [ seq [ index ] ] = k ;
for ( int l = index ; l < cards_left ; l + + ) {
if ( l + 1 < CARDS_IN_STACK )
seq [ l ] = seq [ l + 1 ] ;
else
seq [ l ] = 0 ;
}
- - cards_left ;
}
}
CTheScripts : : CardStackPosition = 0 ;
return 0 ;
}
case COMMAND_FETCH_NEXT_CARD :
{
if ( CTheScripts : : CardStack [ CTheScripts : : CardStackPosition ] = = 0 )
CTheScripts : : CardStackPosition = 0 ;
ScriptParams [ 0 ] = CTheScripts : : CardStack [ CTheScripts : : CardStackPosition + + ] ;
if ( CTheScripts : : CardStackPosition = = CARDS_IN_DECK * MAX_DECKS )
CTheScripts : : CardStackPosition = 0 ;
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
}
case COMMAND_GET_OBJECT_VELOCITY :
{
CollectParameters ( & m_nIp , 1 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
* ( CVector * ) ScriptParams [ 0 ] = GAME_SPEED_TO_METERS_PER_SECOND * pObject - > GetMoveSpeed ( ) ;
StoreParameters ( & m_nIp , 3 ) ;
return 0 ;
}
case COMMAND_IS_DEBUG_CAMERA_ON :
UpdateCompareFlag ( TheCamera . WorldViewerBeingUsed ) ;
return 0 ;
case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY :
{
CollectParameters ( & m_nIp , 4 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
CVector newSpeed = pObject - > GetTurnSpeed ( ) + * ( CVector * ) ScriptParams [ 1 ] / GAME_SPEED_TO_METERS_PER_SECOND ;
if ( pObject - > bIsStatic ) {
pObject - > SetIsStatic ( false ) ;
pObject - > AddToMovingList ( ) ;
}
pObject - > SetTurnSpeed ( newSpeed . x , newSpeed . y , newSpeed . z ) ;
return 0 ;
}
case COMMAND_SET_OBJECT_ROTATION_VELOCITY :
{
CollectParameters ( & m_nIp , 4 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
CVector newSpeed = * ( CVector * ) ScriptParams [ 1 ] / GAME_SPEED_TO_METERS_PER_SECOND ;
if ( pObject - > bIsStatic ) {
pObject - > SetIsStatic ( false ) ;
pObject - > AddToMovingList ( ) ;
}
pObject - > SetTurnSpeed ( newSpeed . x , newSpeed . y , newSpeed . z ) ;
return 0 ;
}
case COMMAND_IS_OBJECT_STATIC :
{
CollectParameters ( & m_nIp , 1 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
UpdateCompareFlag ( pObject - > GetIsStatic ( ) ) ;
return 0 ;
}
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS :
{
CollectParameters ( & m_nIp , 4 ) ;
CVector2D v1 = * ( CVector2D * ) ScriptParams [ 0 ] ;
CVector2D v2 = * ( CVector2D * ) ScriptParams [ 2 ] ;
float c = DotProduct2D ( v1 , v2 ) / ( v1 . Magnitude ( ) * v2 . Magnitude ( ) ) ;
# ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
* ( float * ) ScriptParams [ 0 ] = RADTODEG ( Acos ( c ) ) ;
# else
* ( float * ) ScriptParams [ 0 ] = Acos ( c ) ;
# endif
return 0 ;
}
case COMMAND_DO_2D_RECTANGLES_COLLIDE :
{
CollectParameters ( & m_nIp , 8 ) ;
float infX1 = * ( float * ) & ScriptParams [ 0 ] - * ( float * ) & ScriptParams [ 2 ] * 0.5 ; // NB: not float
float supX1 = * ( float * ) & ScriptParams [ 0 ] + * ( float * ) & ScriptParams [ 2 ] * 0.5 ;
float infX2 = * ( float * ) & ScriptParams [ 4 ] - * ( float * ) & ScriptParams [ 6 ] * 0.5 ;
float supX2 = * ( float * ) & ScriptParams [ 4 ] + * ( float * ) & ScriptParams [ 6 ] * 0.5 ;
float infY1 = * ( float * ) & ScriptParams [ 1 ] - * ( float * ) & ScriptParams [ 3 ] * 0.5 ;
float supY1 = * ( float * ) & ScriptParams [ 1 ] + * ( float * ) & ScriptParams [ 3 ] * 0.5 ;
float infY2 = * ( float * ) & ScriptParams [ 5 ] - * ( float * ) & ScriptParams [ 7 ] * 0.5 ;
float supY2 = * ( float * ) & ScriptParams [ 5 ] + * ( float * ) & ScriptParams [ 7 ] * 0.5 ;
bool collide = true ;
if ( infY2 > supY1 )
collide = false ;
if ( infY1 > supY2 )
collide = false ;
if ( infX2 > supX1 )
collide = false ;
if ( infX1 > supX2 )
collide = false ;
UpdateCompareFlag ( collide ) ;
return 0 ;
}
case COMMAND_GET_OBJECT_ROTATION_VELOCITY :
{
CollectParameters ( & m_nIp , 1 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
* ( CVector * ) ScriptParams [ 0 ] = pObject - > GetTurnSpeed ( ) * GAME_SPEED_TO_METERS_PER_SECOND ;
StoreParameters ( & m_nIp , 3 ) ;
return 0 ;
}
case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY :
{
CollectParameters ( & m_nIp , 4 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
CVector vecAddition = * ( CVector * ) & ScriptParams [ 1 ] * CTimer : : GetTimeStep ( ) / GAME_SPEED_TO_METERS_PER_SECOND ;
if ( ! pObject - > bIsStatic ) {
CVector vecCurrSpeed = pObject - > GetSpeed ( ) ;
vecCurrSpeed . Normalise ( ) ;
if ( vecCurrSpeed . z ! = 1.0 ) { // NB: not float!
CVector vx = CrossProduct ( vecCurrSpeed , CVector ( 0.0f , 0.0f , 1.0f ) ) ;
vx . Normalise ( ) ;
CVector vz = CrossProduct ( vx , vecCurrSpeed ) ;
vz . Normalise ( ) ;
CVector vecNewSpeed = pObject - > GetSpeed ( ) + vecAddition . x * vx + vecAddition . y * vecCurrSpeed + vecAddition . z * vecCurrSpeed ;
if ( pObject - > bIsStatic ) {
pObject - > SetIsStatic ( false ) ;
pObject - > AddToMovingList ( ) ;
}
pObject - > SetMoveSpeed ( vecNewSpeed ) ;
}
}
return 0 ;
}
case COMMAND_GET_OBJECT_SPEED :
{
CollectParameters ( & m_nIp , 1 ) ;
CObject * pObject = CPools : : GetObjectPool ( ) - > GetAt ( ScriptParams [ 0 ] ) ;
* ( float * ) ScriptParams [ 0 ] = pObject - > GetMoveSpeed ( ) . Magnitude ( ) * GAME_SPEED_TO_METERS_PER_SECOND ;
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
}
# endif
# if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
case COMMAND_IS_MISSION_SKIP :
# ifdef MISSION_REPLAY
ScriptParams [ 0 ] = MissionSkipLevel ;
# else
ScriptParams [ 0 ] = 0 ;
# endif
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
case COMMAND_SET_IN_AMMUNATION :
CollectParameters ( & m_nIp , 1 ) ;
# ifdef MISSION_REPLAY
IsInAmmunation = ScriptParams [ 0 ] ;
# endif
return 0 ;
case COMMAND_DO_SAVE_GAME :
CollectParameters ( & m_nIp , 1 ) ;
# ifdef MISSION_REPLAY
SaveGameForPause ( ScriptParams [ 0 ] ) ;
# endif
return 0 ;
case COMMAND_IS_RETRY :
# ifdef MISSION_REPLAY
if ( strcmp ( m_abScriptName , " porno4 " ) ! = 0 )
ScriptParams [ 0 ] = AllowMissionReplay ;
# ifdef FIX_BUGS
else
ScriptParams [ 0 ] = gbTryingPorn4Again ;
# else
else if ( gbTryingPorn4Again )
ScriptParams [ 0 ] = 1 ;
# endif
# else
ScriptParams [ 0 ] = 0 ;
# endif
StoreParameters ( & m_nIp , 1 ) ;
return 0 ;
case COMMAND_DUMMY :
return 0 ;
# endif
# if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
// it is unknown what these commands do but they don't take parameters
case COMMAND_MARK_CUTSCENE_START :
return 0 ;
case COMMAND_MARK_CUTSCENE_END :
return 0 ;
case COMMAND_CUTSCENE_SCROLL :
return 0 ;
# endif
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default :
script_assert ( 0 ) ;
}
return - 1 ;
}