2019-06-17 20:54:02 +00:00
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#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene &Scene;
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extern uint8 work_buff[55000];
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extern char gString[256];
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extern wchar *gUString;
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2019-07-03 15:26:15 +00:00
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extern bool &b_FoundRecentSavedGameWantToLoad;
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2019-06-17 20:54:02 +00:00
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2019-06-18 07:50:26 +00:00
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class CSprite2d;
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2019-06-28 17:23:28 +00:00
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void InitialiseGame(void);
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2019-06-17 20:54:02 +00:00
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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2019-06-28 17:23:28 +00:00
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void LoadingIslandScreen(const char *levelName);
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2019-06-18 07:50:26 +00:00
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CSprite2d *LoadSplash(const char *name);
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2019-06-28 17:23:28 +00:00
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char *GetLevelSplashScreen(int level);
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2019-06-18 07:50:26 +00:00
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char *GetRandomSplashScreen(void);
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