re3/src/vehicles/Plane.h

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#pragma once
#include "common.h"
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#include "Vehicle.h"
class CPlane : public CVehicle
{
public:
// 0x288
uint8 stuff[20];
CPlane(int, uint8);
~CPlane(void);
CPlane* ctor(int, uint8);
void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
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};
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");