mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-17 05:18:59 +00:00
393 lines
10 KiB
C++
393 lines
10 KiB
C++
|
#include "common.h"
|
||
|
#include "patcher.h"
|
||
|
#include "Game.h"
|
||
|
#include "General.h"
|
||
|
#include "World.h"
|
||
|
#include "Population.h"
|
||
|
#include "FileMgr.h"
|
||
|
#include "Gangs.h"
|
||
|
#include "ModelIndices.h"
|
||
|
#include "Zones.h"
|
||
|
#include "Ped.h"
|
||
|
|
||
|
// TO-DO: These are hard-coded, reverse them.
|
||
|
// More clearly they're transition areas between zones.
|
||
|
RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
|
||
|
|
||
|
PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
|
||
|
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
||
|
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
|
||
|
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
|
||
|
uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
|
||
|
int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
|
||
|
uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
|
||
|
uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
|
||
|
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
|
||
|
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
|
||
|
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
|
||
|
uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
|
||
|
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
|
||
|
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
|
||
|
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
|
||
|
uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
|
||
|
uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
|
||
|
uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
|
||
|
uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
|
||
|
uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
|
||
|
uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
|
||
|
uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
|
||
|
uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
|
||
|
uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
|
||
|
uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
|
||
|
CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
|
||
|
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
|
||
|
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
|
||
|
|
||
|
WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
|
||
|
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
|
||
|
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
|
||
|
|
||
|
void
|
||
|
CPopulation::Initialise()
|
||
|
{
|
||
|
debug("Initialising CPopulation...\n");
|
||
|
|
||
|
ms_nNumCivMale = 0;
|
||
|
ms_nNumCivFemale = 0;
|
||
|
ms_nNumCop = 0;
|
||
|
ms_nNumEmergency = 0;
|
||
|
ms_nNumGang1 = 0;
|
||
|
ms_nNumGang2 = 0;
|
||
|
ms_nNumGang3 = 0;
|
||
|
ms_nNumGang4 = 0;
|
||
|
ms_nNumGang5 = 0;
|
||
|
ms_nNumGang6 = 0;
|
||
|
ms_nNumGang7 = 0;
|
||
|
ms_nNumGang8 = 0;
|
||
|
ms_nNumGang9 = 0;
|
||
|
ms_nNumDummy = 0;
|
||
|
|
||
|
m_AllRandomPedsThisType = -1;
|
||
|
PedDensityMultiplier = 1.0;
|
||
|
bZoneChangeHasHappened = false;
|
||
|
m_CountDownToPedsAtStart = 2;
|
||
|
|
||
|
ms_nTotalMissionPeds = 0;
|
||
|
ms_nTotalPeds = 0;
|
||
|
ms_nTotalGangPeds = 0;
|
||
|
ms_nTotalCivPeds = 0;
|
||
|
|
||
|
LoadPedGroups();
|
||
|
DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
|
||
|
|
||
|
debug("CPopulation ready\n");
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::RemovePed(CPed *ent)
|
||
|
{
|
||
|
// CPed dtor already does that
|
||
|
// CWorld::Remove((CEntity*)ent);
|
||
|
delete ent;
|
||
|
}
|
||
|
|
||
|
int32
|
||
|
CPopulation::ChooseCivilianOccupation(int32 group)
|
||
|
{
|
||
|
return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
|
||
|
}
|
||
|
|
||
|
int32
|
||
|
CPopulation::ChoosePolicePedOccupation()
|
||
|
{
|
||
|
CGeneral::GetRandomNumber();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::LoadPedGroups()
|
||
|
{
|
||
|
int fd;
|
||
|
char line[1024];
|
||
|
int nextPedGroup = 0;
|
||
|
// char unused[16]; // non-existence of that in mobile kinda verifies that
|
||
|
char modelName[256];
|
||
|
|
||
|
CFileMgr::ChangeDir("\\DATA\\");
|
||
|
fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
|
||
|
CFileMgr::ChangeDir("\\");
|
||
|
while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
|
||
|
int end;
|
||
|
// find end of line
|
||
|
for (end = 0; ; end++) {
|
||
|
if (line[end] == '\n')
|
||
|
break;
|
||
|
if (line[end] == ',' || line[end] == '\r')
|
||
|
line[end] = ' ';
|
||
|
}
|
||
|
line[end] = '\0';
|
||
|
int cursor = 0;
|
||
|
int i;
|
||
|
for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
|
||
|
while (line[cursor] <= ' ' && line[cursor] != '\0')
|
||
|
++cursor;
|
||
|
|
||
|
if (line[cursor] == '#')
|
||
|
break;
|
||
|
|
||
|
// find next whitespace
|
||
|
int nextWhitespace;
|
||
|
for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
|
||
|
;
|
||
|
|
||
|
if (cursor == nextWhitespace)
|
||
|
break;
|
||
|
|
||
|
// read until next whitespace
|
||
|
strncpy(modelName, &line[cursor], nextWhitespace - cursor);
|
||
|
modelName[nextWhitespace - cursor] = '\0';
|
||
|
CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
|
||
|
cursor = nextWhitespace;
|
||
|
}
|
||
|
if (i == NUMMODELSPERPEDGROUP)
|
||
|
nextPedGroup++;
|
||
|
}
|
||
|
CFileMgr::CloseFile(fd);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
|
||
|
{
|
||
|
if (decrease) {
|
||
|
switch (pedType) {
|
||
|
case PEDTYPE_PLAYER1:
|
||
|
case PEDTYPE_PLAYER2:
|
||
|
case PEDTYPE_PLAYER3:
|
||
|
case PEDTYPE_PLAYER4:
|
||
|
case PEDTYPE_UNUSED1:
|
||
|
case PEDTYPE_SPECIAL:
|
||
|
return;
|
||
|
case PEDTYPE_CIVMALE:
|
||
|
--ms_nNumCivMale;
|
||
|
break;
|
||
|
case PEDTYPE_CIVFEMALE:
|
||
|
--ms_nNumCivFemale;
|
||
|
break;
|
||
|
case PEDTYPE_COP:
|
||
|
--ms_nNumCop;
|
||
|
break;
|
||
|
case PEDTYPE_GANG1:
|
||
|
--ms_nNumGang1;
|
||
|
break;
|
||
|
case PEDTYPE_GANG2:
|
||
|
--ms_nNumGang2;
|
||
|
break;
|
||
|
case PEDTYPE_GANG3:
|
||
|
--ms_nNumGang3;
|
||
|
break;
|
||
|
case PEDTYPE_GANG4:
|
||
|
--ms_nNumGang4;
|
||
|
break;
|
||
|
case PEDTYPE_GANG5:
|
||
|
--ms_nNumGang5;
|
||
|
break;
|
||
|
case PEDTYPE_GANG6:
|
||
|
--ms_nNumGang6;
|
||
|
break;
|
||
|
case PEDTYPE_GANG7:
|
||
|
--ms_nNumGang7;
|
||
|
break;
|
||
|
case PEDTYPE_GANG8:
|
||
|
--ms_nNumGang8;
|
||
|
break;
|
||
|
case PEDTYPE_GANG9:
|
||
|
--ms_nNumGang9;
|
||
|
break;
|
||
|
case PEDTYPE_EMERGENCY:
|
||
|
case PEDTYPE_FIREMAN:
|
||
|
--ms_nNumEmergency;
|
||
|
break;
|
||
|
case PEDTYPE_CRIMINAL:
|
||
|
--ms_nNumCivMale;
|
||
|
break;
|
||
|
case PEDTYPE_PROSTITUTE:
|
||
|
--ms_nNumCivFemale;
|
||
|
break;
|
||
|
case PEDTYPE_UNUSED2:
|
||
|
--ms_nNumDummy;
|
||
|
break;
|
||
|
default:
|
||
|
Error("Unknown ped type, UpdatePedCount, Population.cpp");
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
switch (pedType) {
|
||
|
case PEDTYPE_PLAYER1:
|
||
|
case PEDTYPE_PLAYER2:
|
||
|
case PEDTYPE_PLAYER3:
|
||
|
case PEDTYPE_PLAYER4:
|
||
|
case PEDTYPE_UNUSED1:
|
||
|
case PEDTYPE_SPECIAL:
|
||
|
return;
|
||
|
case PEDTYPE_CIVMALE:
|
||
|
++ms_nNumCivMale;
|
||
|
break;
|
||
|
case PEDTYPE_CIVFEMALE:
|
||
|
++ms_nNumCivFemale;
|
||
|
break;
|
||
|
case PEDTYPE_COP:
|
||
|
++ms_nNumCop;
|
||
|
break;
|
||
|
case PEDTYPE_GANG1:
|
||
|
++ms_nNumGang1;
|
||
|
break;
|
||
|
case PEDTYPE_GANG2:
|
||
|
++ms_nNumGang2;
|
||
|
break;
|
||
|
case PEDTYPE_GANG3:
|
||
|
++ms_nNumGang3;
|
||
|
break;
|
||
|
case PEDTYPE_GANG4:
|
||
|
++ms_nNumGang4;
|
||
|
break;
|
||
|
case PEDTYPE_GANG5:
|
||
|
++ms_nNumGang5;
|
||
|
break;
|
||
|
case PEDTYPE_GANG6:
|
||
|
++ms_nNumGang6;
|
||
|
break;
|
||
|
case PEDTYPE_GANG7:
|
||
|
++ms_nNumGang7;
|
||
|
break;
|
||
|
case PEDTYPE_GANG8:
|
||
|
++ms_nNumGang8;
|
||
|
break;
|
||
|
case PEDTYPE_GANG9:
|
||
|
++ms_nNumGang9;
|
||
|
break;
|
||
|
case PEDTYPE_EMERGENCY:
|
||
|
case PEDTYPE_FIREMAN:
|
||
|
++ms_nNumEmergency;
|
||
|
break;
|
||
|
case PEDTYPE_CRIMINAL:
|
||
|
++ms_nNumCivMale;
|
||
|
break;
|
||
|
case PEDTYPE_PROSTITUTE:
|
||
|
++ms_nNumCivFemale;
|
||
|
break;
|
||
|
case PEDTYPE_UNUSED2:
|
||
|
++ms_nNumDummy;
|
||
|
break;
|
||
|
default:
|
||
|
Error("Unknown ped type, UpdatePedCount, Population.cpp");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int
|
||
|
CPopulation::ChooseGangOccupation(int gangId)
|
||
|
{
|
||
|
int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
|
||
|
|
||
|
// All gangs have 2 models
|
||
|
int firstGangModel = 2 * gangId + MI_GANG01;
|
||
|
|
||
|
// GetRandomNumberInRange never returns max. value
|
||
|
if (modelOverride == -1)
|
||
|
return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
|
||
|
|
||
|
if (modelOverride != 0)
|
||
|
return firstGangModel + 1;
|
||
|
else
|
||
|
return firstGangModel;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
|
||
|
{
|
||
|
bZoneChangeHasHappened = true;
|
||
|
|
||
|
CVector findSafeZoneAround;
|
||
|
int safeZone;
|
||
|
|
||
|
if (forceIndustrialZone) {
|
||
|
// Commercial to industrial transition area on Callahan Bridge
|
||
|
findSafeZoneAround.x = 690.0f;
|
||
|
findSafeZoneAround.y = -920.0f;
|
||
|
findSafeZoneAround.z = 42.0f;
|
||
|
} else {
|
||
|
findSafeZoneAround = FindPlayerCoors();
|
||
|
}
|
||
|
eLevelName level;
|
||
|
FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
|
||
|
|
||
|
// We aren't in a "safe zone", find closest one
|
||
|
if (safeZone < 0)
|
||
|
FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
|
||
|
|
||
|
// No, there should be one!
|
||
|
if (safeZone < 0) {
|
||
|
if (newLevel == LEVEL_INDUSTRIAL) {
|
||
|
safeZone = 0;
|
||
|
} else if (newLevel == LEVEL_SUBURBAN) {
|
||
|
safeZone = 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (aSafeZones[safeZone].srcLevel == newLevel) {
|
||
|
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
|
||
|
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
|
||
|
CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
|
||
|
RegenerationForward.Normalise();
|
||
|
} else if (aSafeZones[safeZone].destLevel == newLevel) {
|
||
|
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
|
||
|
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
|
||
|
CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
|
||
|
RegenerationForward.Normalise();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut)
|
||
|
{
|
||
|
*safeZoneOut = -1;
|
||
|
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||
|
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
||
|
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
||
|
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
||
|
*safeZoneOut = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Then it's transition area
|
||
|
if (*safeZoneOut >= 0)
|
||
|
*levelOut = LEVEL_NONE;
|
||
|
else
|
||
|
*levelOut = CTheZones::GetLevelFromPosition(*coors);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2)
|
||
|
{
|
||
|
float minDist = 10000000.0f;
|
||
|
int closestSafeZone = -1;
|
||
|
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||
|
if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) {
|
||
|
CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f);
|
||
|
float safeZoneDist = safeZoneDistVec.Magnitude();
|
||
|
if (safeZoneDist < minDist) {
|
||
|
minDist = safeZoneDist;
|
||
|
closestSafeZone = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
*safeZoneOut = closestSafeZone;
|
||
|
}
|
||
|
|
||
|
STARTPATCHES
|
||
|
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
||
|
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
||
|
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
|
||
|
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
||
|
ENDPATCHES
|