re3/src/vehicles/Vehicle.cpp

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#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Timer.h"
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#include "Pad.h"
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#include "Vehicle.h"
#include "Pools.h"
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#include "HandlingMgr.h"
#include "CarCtrl.h"
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#include "Population.h"
#include "ModelIndices.h"
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#include "World.h"
#include "Lights.h"
#include "PointLights.h"
#include "Renderer.h"
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#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "Radar.h"
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#include "Fire.h"
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#include "Darkel.h"
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#include "Streaming.h"
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#include "Camera.h"
#include "Stats.h"
#include "Garages.h"
#include "Wanted.h"
#include "SurfaceTable.h"
#include "Particle.h"
#include "WaterLevel.h"
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#include "Timecycle.h"
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#include "Weather.h"
#include "Coronas.h"
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//--MIAMI: done
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bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
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#ifdef ALT_DODO_CHEAT
bool CVehicle::bAltDodoCheat;
#endif
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bool CVehicle::m_bDisableMouseSteering = true;
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bool CVehicle::bDisableRemoteDetonation;
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bool CVehicle::bDisableRemoteDetonationOnContact;
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
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void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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#ifdef FIX_BUGS
// I think they meant that
#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100)
#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100)
#else
#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000)
#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000)
#endif
#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f)
#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f)
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CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
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m_nCurrentGear = 1;
m_fChangeGearTime = 0.0f;
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m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
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m_nRouteSeed = 0;
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bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
bFreebies = true;
pDriver = nil;
m_nNumPassengers = 0;
m_nNumGettingIn = 0;
m_nGettingInFlags = 0;
m_nGettingOutFlags = 0;
m_nNumMaxPassengers = ARRAY_SIZE(pPassengers);
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for(i = 0; i < m_nNumMaxPassengers; i++)
pPassengers[i] = nil;
m_nBombTimer = 0;
m_pBlowUpEntity = nil;
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m_nPacManPickupsCarried = 0;
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bComedyControls = false;
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bCraneMessageDone = false;
bExtendedRange = false;
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bTakeLessDamage = false;
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bIsDamaged = false;
bFadeOut = false;
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bIsBeingCarJacked = false;
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m_nTimeOfDeath = 0;
m_pCarFire = nil;
bHasBeenOwnedByPlayer = false;
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bCreateRoadBlockPeds = false;
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bCanBeDamaged = true;
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bUsingSpecialColModel = false;
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bOccupantsHaveBeenGenerated = false;
bGunSwitchedOff = false;
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m_nGunFiringTime = 0;
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m_nTimeBlocked = 0;
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bLightsOn = false;
bVehicleColProcessed = false;
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m_numPedsUseItAsCover = 0;
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bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
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m_nCarHornPattern = 0;
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m_nCarHornDelay = 0;
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bPartOfConvoy = false;
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bHeliMinimumTilt = false;
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bAudioChangingGear = false;
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bIsDrowning = false;
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bTyresDontBurst = false;
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bCreatedAsPoliceVehicle = false;
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bRestingOnPhysical = false;
bParking = false;
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bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense
bIsVan = false;
bIsBus = false;
bIsBig = false;
bLowVehicle = false;
m_bombType = CARBOMB_NONE;
bDriverLastFrame = false;
m_pBombRigger = nil;
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m_nSetPieceExtendedRangeTime = 0;
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m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
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m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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//m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
switch(GetModelIndex()){
case MI_HUNTER:
case MI_ANGEL:
case MI_FREEWAY:
m_nRadioStation = V_ROCK;
break;
case MI_RCBARON:
case MI_RCBANDIT:
case MI_RCRAIDER:
case MI_RCGOBLIN:
case MI_TOPFUN:
case MI_CADDY:
case MI_BAGGAGE:
m_nRadioStation = RADIO_OFF;
break;
default:
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
break;
}
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m_pCurGroundEntity = nil;
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m_bRainAudioCounter = 0;
m_bRainSamplesCounter = 0;
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m_comedyControlState = 0;
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m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
AutoPilot.m_nCarMission = MISSION_NONE;
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AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_bIgnorePathfinding = false;
AutoPilot.m_nSwitchDistance = 20;
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}
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
if (m_audioEntityId >= 0){
DMAudio.DestroyEntity(m_audioEntityId);
m_audioEntityId = -5;
}
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this));
if (pDriver)
pDriver->FlagToDestroyWhenNextProcessed();
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i])
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}
if (m_pCarFire)
m_pCarFire->Extinguish();
CCarCtrl::UpdateCarCount(this, true);
if (bIsAmbulanceOnDuty){
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
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if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
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bIsFireTruckOnDuty = false;
}
}
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void
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
bool
CVehicle::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!bHasBlip && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CVehicle::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
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bool
CVehicle::IsClearToDriveAway(void)
{
CColPoint point;
float length = GetColModel()->boundingBox.GetSize().y;
CEntity *ent = nil;
CVector front = GetForward() * (length*0.5f + 3.0f);
return !CWorld::ProcessLineOfSight(GetPosition() + front, GetPosition(),
point, ent, true, true, false, false, false, true, true) ||
ent == this;
}
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float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * GetColModel()->boundingBox.min.z;
}
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void
CVehicle::FlyingControl(eFlightModel flightModel)
{
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if(pFlyingHandling == nil)
return;
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switch(flightModel){
case FLIGHT_MODEL_DODO:
{
// This seems pretty magic
// Move Left/Right
float moveSpeed = m_vecMoveSpeed.Magnitude();
float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
float sideImpulse = -1.0f * sideSpeed / moveSpeed;
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
float impulse = sideImpulse*0.2f *
magic*m_fMass*CTimer::GetTimeStep();
ApplyMoveForce(impulse*GetRight());
ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
// Move Up/Down
moveSpeed = m_vecMoveSpeed.Magnitude();
float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float upImpulse = -1.0f * upSpeed / moveSpeed;
turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
impulse = (upImpulse*3.5f + 0.5f)*0.05f *
magic*m_fMass*CTimer::GetTimeStep();
if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
GetPosition().z > 100.0f)
impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
ApplyMoveForce(impulse*GetUp());
ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
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m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
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moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
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if(moveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
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float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
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if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
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break;
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}
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case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
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case FLIGHT_MODEL_PLANE_UNUSED:
case FLIGHT_MODEL_PLANE:
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{
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
if(fGunUD > 1.0f)
fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
float fSteerAngle = Atan2(fSteerUD, fSteerLR);
float fSteerMult = 1.0f;
if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle);
else if(fSteerAngle > PI/4.0f && fSteerAngle <= PI*3.0f/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle - HALFPI);
else if(fSteerAngle > PI*3.0f/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle - PI);
else if(fSteerAngle <= -PI*3.0f/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle + PI);
else if(fSteerAngle > -PI*3.0f/4.0f && fSteerAngle < -PI/4.0f)
fSteerMult = 1.0f/Cos(fSteerAngle + HALFPI);
fSteerLR *= fSteerMult;
fSteerUD *= -fSteerMult;
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// thrust
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrustAccel;
if(fForwSpeed > 0.0f || fThrust > 0.0f)
fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
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else
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fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
fThrustAccel *= 0.3f;
else if(flightModel == FLIGHT_MODEL_PLANE)
fThrustAccel *= 0.1f;
ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep());
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// left/right
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
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float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
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float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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float fRollAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fDirectionMultiplier = -1;
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fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * pFlyingHandling->fRoll;
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}
else
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fRollAccel = fSteerLR * pFlyingHandling->fRoll;
ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
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float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
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float fStabiliseSpeed = pFlyingHandling->fRollStab * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right?
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// up/down
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float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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}
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ApplyMoveForce(fLiftImpulse * GetUp());
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CVector vecResistance;
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vecResistance = pFlyingHandling->vecTurnRes;
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float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
vecTurnSpeed.x *= rX;
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float fResistance = vecTurnSpeed.y * (1.0f / (pFlyingHandling->vecSpeedRes.y * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
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vecTurnSpeed.z *= rZ;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(fMoveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed);
float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(fTurnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed);
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break;
}
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case FLIGHT_MODEL_RCHELI:
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case FLIGHT_MODEL_HELI:
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{
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float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
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return;
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float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
fThrust *= 10.0f/(GetPosition().z - 70.0f);
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ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
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if (GetUp().z > 0.0f){
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}
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float fRoll, fPitch, fYaw;
if (bCheat5) {
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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fRoll = CPad::GetPad(0)->GetLookLeft();
if (CPad::GetPad(0)->GetLookRight())
fRoll = -1.0f;
fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
} else {
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
fYaw = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fYaw = -1.0f;
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if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
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}
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if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
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if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
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fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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}
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ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
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float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;
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vecTurnSpeed.z *= fResistanceMultiplier;
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m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
break;
}
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}
}
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static CColModel rotorColModel;
static CColSphere rotorColSphere;
float ROTOR_SEMI_THICKNESS = 0.05f;
float ROTOR_TURN_SPEED = 0.2f;
float ROTOR_DISGUARD_MULT = 0.3f;
float ROTOR_COL_ELASTICITY = 1.0f;
float ROTOR_COL_TURNMULT = -0.001f;
float ROTOR_DEFAULT_DAMAGE = 100.0f;
bool
CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult)
{
CVector max(radius, radius, radius);
CVector min(-radius, -radius, -radius);
switch(rotorType){
case ROTOR_TOP:
case ROTOR_BOTTOM:
min.z = -ROTOR_SEMI_THICKNESS;
max.z = ROTOR_SEMI_THICKNESS;
break;
case ROTOR_FRONT:
case ROTOR_BACK:
min.y = -ROTOR_SEMI_THICKNESS;
max.y = ROTOR_SEMI_THICKNESS;
break;
case ROTOR_RIGHT:
case ROTOR_LEFT:
min.x = -ROTOR_SEMI_THICKNESS;
max.x = ROTOR_SEMI_THICKNESS;
break;
}
min += pos;
max += pos;
rotorColModel.boundingBox.Set(min, max);
rotorColModel.boundingSphere.Set(radius, pos);
rotorColSphere.Set(radius, pos, 0, 0);
rotorColModel.spheres = &rotorColSphere;
rotorColModel.numSpheres = 1;
pos = matrix * pos;
bool hadCollision;
int minX = CWorld::GetSectorIndexX(pos.x - radius);
if(minX <= 0) minX = 0;
int minY = CWorld::GetSectorIndexY(pos.y - radius);
if(minY <= 0) minY = 0;
int maxX = CWorld::GetSectorIndexX(pos.x + radius);
#ifdef FIX_BUGS
if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = CWorld::GetSectorIndexY(pos.y + radius);
#ifdef FIX_BUGS
if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
CWorld::AdvanceCurrentScanCode();
for(int curY = minY; curY <= maxY; curY++) {
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS], rotorColModel, matrix, rotorType, 0.0f))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], rotorColModel, matrix, rotorType, 0.0f))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], rotorColModel, matrix, rotorType, damageMult))
hadCollision = true;
}
}
rotorColModel.spheres = nil;
rotorColModel.numSpheres = 0;
return hadCollision;
}
bool
CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult)
{
int i;
CVector axis;
CVector turnSpeed(0.0f, 0.0f, 0.0f);
switch(rotorType){
case ROTOR_TOP:
turnSpeed.z = -ROTOR_TURN_SPEED;
axis = -matrix.GetUp();
break;
case ROTOR_BOTTOM:
turnSpeed.z = ROTOR_TURN_SPEED;
axis = matrix.GetUp();
break;
case ROTOR_FRONT:
turnSpeed.y = -ROTOR_TURN_SPEED;
axis = -matrix.GetForward();
break;
case ROTOR_BACK:
turnSpeed.y = ROTOR_TURN_SPEED;
axis = matrix.GetForward();
break;
case ROTOR_RIGHT:
turnSpeed.x = -ROTOR_TURN_SPEED;
axis = -matrix.GetRight();
break;
case ROTOR_LEFT:
turnSpeed.x = ROTOR_TURN_SPEED;
axis = matrix.GetRight();
break;
}
turnSpeed = Multiply3x3(matrix, turnSpeed);
CVector center = rotorColModel.boundingSphere.center;
center = matrix*center;
for(CPtrNode *node = list.first; node; node = node->next) {
CEntity *entity = (CEntity *)node->item;
if(entity == (CEntity*)this ||
!entity->bUsesCollision ||
entity->m_scanCode == CWorld::GetCurrentScanCode())
continue;
entity->m_scanCode = CWorld::GetCurrentScanCode();
int numCollisions;
CColModel *entityCol;
if(entity->IsPed())
entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump());
else
entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel();
if(entityCol)
numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol,
CWorld::m_aTempColPts, nil, nil);
else
numCollisions = 0;
if(numCollisions > 0 && entity->IsPed()){
CPed *ped = (CPed*)entity;
CVector2D dirToRotor = GetPosition() - entity->GetPosition();
dirToRotor.Normalise();
int localDir = ped->GetLocalDirection(dirToRotor);
if(ped->m_attachedTo == nil){
ped->bIsStanding = false;
ped->ApplyMoveForce(-5.0f*dirToRotor.x, -5.0f*dirToRotor.y, 5.0f);
}
ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir);
if(CGame::nastyGame && ped->GetIsOnScreen()){
for(i = 0; i < 16; i++)
CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f);
CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f);
CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition()+CVector(0.0f, 0.0f, 0.2f), CVector(0.0f, 0.0f, -0.01f), nil, 0.1f);
}
}else if(numCollisions > 0 && entity->GetModelIndex() != MI_MISSILE){
float impulse = 0.0f;
bool hadCollision = false;
float savedElasticity = m_fElasticity;
m_fElasticity = ROTOR_COL_ELASTICITY;
for(i = 0; i < numCollisions; i++){
CVector colpos = CWorld::m_aTempColPts[i].point;
CVector localColpos = colpos - center;
float axisDir = DotProduct(axis, localColpos);
float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos);
if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) &&
ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir))
continue;
colpos -= axisDir*axis; // get rid of axis component
CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center);
// Particles
for(int j = 0; j < 4; j++){
CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpos, (tangentSpeed+m_vecMoveSpeed)/2.0f);
CParticle::AddParticle(PARTICLE_SPARK, colpos, 0.1f*CWorld::m_aTempColPts[i].normal);
}
// Apply Collision
if(IsCar()){
CAutomobile *heli = (CAutomobile*)this;
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if(heli->m_aWheelSpeed[1] > 0.15f){
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ApplyCollision(CWorld::m_aTempColPts[i], impulse);
ApplyTurnForce(m_fTurnMass*ROTOR_COL_TURNMULT*tangentSpeed, colpos - center);
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heli->m_aWheelSpeed[1] = 0.15f;
}else if(heli->m_aWheelSpeed[1] < 0.075f && heli->m_aWheelSpeed[1] > 0.0f)
heli->m_aWheelSpeed[1] *= -1.0f;
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}
float damageImpulse = damageMult * Max(impulse, ROTOR_DEFAULT_DAMAGE*m_fMass/3000.0f);
if(damageImpulse > m_fDamageImpulse)
SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal);
hadCollision = true;
}
if(hadCollision && !entity->IsPed())
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DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f);
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m_fElasticity = savedElasticity;
}
}
return false;
}
float fBurstSpeedMax = 0.3f;
float fBurstTyreMod = 0.13f;
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void
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CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
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{
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// BUG: using statics here is probably a bad idea
static bool bAlreadySkidding = false; // this is never reset
static bool bBraking;
static bool bDriving;
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#ifdef FIX_BUGS
bAlreadySkidding = false;
#endif
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// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
bBraking = brake != 0.0f;
if(bBraking)
thrust = 0.0f;
bDriving = thrust != 0.0f;
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
if(*wheelState != WHEEL_STATE_NORMAL)
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bAlreadySkidding = true;
*wheelState = WHEEL_STATE_NORMAL;
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adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
adhesion *= pHandling->fTractionLoss;
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// moving sideways
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
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#ifdef FIX_BUGS
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
right *= CTimer::GetTimeStepFix();
#endif
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if(wheelStatus == WHEEL_STATUS_BURST){
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float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod);
}
}
if(bDriving){
fwd = thrust;
// limit sideways force (why?)
if(right > 0.0f){
if(right > adhesion)
right = adhesion;
}else{
if(right < -adhesion)
right = -adhesion;
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
// so we probably have to fix this
fwd *= CTimer::GetTimeStepFix();
#endif
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(IsBike())
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
else if(pHandling->fMass < 500.0f)
brake = mod_HandlingManager.fWheelFriction / m_fMass;
else if(GetModelIndex() == MI_RCBANDIT)
brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
else
brake = mod_HandlingManager.fWheelFriction / m_fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
}
}
if(brake > adhesion){
if(Abs(contactSpeedFwd) > 0.005f)
*wheelState = WHEEL_STATE_FIXED;
}else {
if(fwd > 0.0f){
if(fwd > brake)
fwd = brake;
}else{
if(fwd < -brake)
fwd = -brake;
}
}
}
float speedSq = sq(right) + sq(fwd);
if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
else
*wheelState = WHEEL_STATE_SKIDDING;
}
float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
if(fwd != 0.0f || right != 0.0f){
CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
CVector turnDirection = totalSpeed;
bool separateTurnForce = false; // BUG: not initialized on PC
if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){
if(bBraking){
separateTurnForce = true;
turnDirection = totalSpeed - pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd;
}else if(bDriving){
separateTurnForce = true;
turnDirection = totalSpeed - 0.5f*pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd;
}
}
CVector direction = totalSpeed;
float speed = totalSpeed.Magnitude();
float turnSpeed;
if(separateTurnForce)
turnSpeed = turnDirection.Magnitude();
else
turnSpeed = speed;
direction.Normalise();
if(separateTurnForce)
turnDirection.Normalise();
else
turnDirection = direction;
float impulse = speed*m_fMass;
float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
}
}
float fBurstBikeSpeedMax = 0.12f;
float fBurstBikeTyreMod = 0.05f;
float fTweakBikeWheelTurnForce = 2.0f;
void
CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, float unk, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus)
{
// BUG: using statics here is probably a bad idea
static bool bAlreadySkidding = false; // this is never reset
static bool bBraking;
static bool bDriving;
static bool bReversing;
#ifdef FIX_BUGS
bAlreadySkidding = false;
#endif
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
bBraking = brake != 0.0f;
if(bBraking)
thrust = 0.0f;
bDriving = thrust != 0.0f;
bReversing = thrust < 0.0f;
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
float contactSpeedRight;
if(*wheelState != WHEEL_STATE_NORMAL)
bAlreadySkidding = true;
*wheelState = WHEEL_STATE_NORMAL;
adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
adhesion *= pHandling->fTractionLoss;
if(special == BIKE_WHEEL_2 || special == BIKE_WHEEL_3)
contactSpeedRight = 0.0f;
else
contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
// moving sideways
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
right *= CTimer::GetTimeStepFix();
#endif
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, fBurstBikeSpeedMax);
right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstBikeTyreMod, fBurstBikeTyreMod);
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}
}
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if(bDriving){
fwd = thrust;
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// limit sideways force (why?)
if(right > 0.0f){
if(right > adhesion)
right = adhesion;
}else{
if(right < -adhesion)
right = -adhesion;
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
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#ifdef FIX_BUGS
// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
// so we probably have to fix this
fwd *= CTimer::GetTimeStepFix();
#endif
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if(!bBraking){
if(m_fGasPedal < 0.01f){
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if(IsBike())
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
else if(pHandling->fMass < 500.0f)
brake = mod_HandlingManager.fWheelFriction / m_fMass;
else if(GetModelIndex() == MI_RCBANDIT)
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brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
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else
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brake = mod_HandlingManager.fWheelFriction / m_fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
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}
}
if(brake > adhesion){
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if(Abs(contactSpeedFwd) > 0.005f)
*wheelState = WHEEL_STATE_FIXED;
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}else {
if(fwd > 0.0f){
if(fwd > brake)
fwd = brake;
}else{
if(fwd < -brake)
fwd = -brake;
}
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}
}
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float speedSq = sq(right) + sq(fwd);
if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
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if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
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else
*wheelState = WHEEL_STATE_SKIDDING;
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}
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float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
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right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
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if(unk < 1.0f)
right *= unk;
}else if(unk < 1.0f){
if(!bAlreadySkidding)
unk *= pHandling->fTractionLoss;
if(sq(adhesion*unk) < speedSq){
float l = Sqrt(speedSq);
right *= adhesion * unk / l;
}
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}
if(fwd != 0.0f || right != 0.0f){
CVector direction = fwd*wheelFwd + right*wheelRight;
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float speed = direction.Magnitude();
direction.Normalise();
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
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CVector vTurnImpulse = turnImpulse * direction;
float turnRight = DotProduct(vTurnImpulse, GetRight());
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ApplyMoveForce(impulse * direction);
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float contactRight = DotProduct(wheelContactPoint, GetRight());
float contactFwd = DotProduct(wheelContactPoint, GetForward());
if(wheelId != CARWHEEL_REAR_LEFT ||
!bBraking && !bReversing)
ApplyTurnForce((vTurnImpulse - turnRight*GetRight()) * fTweakBikeWheelTurnForce,
wheelContactPoint - contactRight*GetRight());
ApplyTurnForce(turnRight*GetRight(), contactFwd*GetForward());
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}
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}
float
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CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
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{
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float angularVelocity;
switch(state){
case WHEEL_STATE_SPINNING:
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angularVelocity = -1.1f; // constant speed forward
break;
case WHEEL_STATE_FIXED:
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angularVelocity = 0.0f; // not moving
break;
default:
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
break;
}
return angularVelocity * CTimer::GetTimeStep();
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}
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int
CVehicle::FindTyreNearestPoint(float x, float y)
{
CVector pos = CVector(x - GetPosition().x, y - GetPosition().y, 0.0f);
float fwd = DotProduct(GetForward(), pos);
float right = DotProduct(GetRight(), pos);
int piece;
if(IsBike()){
piece = fwd > 0.0f ? CAR_PIECE_WHEEL_LF : CAR_PIECE_WHEEL_LR;
}else{
piece = fwd > 0.0f ?
right > 0.0f ? CAR_PIECE_WHEEL_RF : CAR_PIECE_WHEEL_LF :
right > 0.0f ? CAR_PIECE_WHEEL_RR : CAR_PIECE_WHEEL_LR;
}
return piece - CAR_PIECE_WHEEL_LF;
}
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void
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CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos)
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{
if (!bCanBeDamaged)
return;
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if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
damage *= 0.5f;
if (GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle()))
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return;
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if(damage > 10.0f && (damagedBy == FindPlayerPed() || damagedBy == FindPlayerVehicle()) && GetStatus() != STATUS_WRECKED){
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 1.0f;
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(5, 25);
}
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bool bFrightensDriver = false;
switch (weaponType) {
case WEAPONTYPE_UNARMED:
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case WEAPONTYPE_BRASSKNUCKLE:
case WEAPONTYPE_SCREWDRIVER:
case WEAPONTYPE_GOLFCLUB:
case WEAPONTYPE_NIGHTSTICK:
case WEAPONTYPE_KNIFE:
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case WEAPONTYPE_BASEBALLBAT:
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case WEAPONTYPE_HAMMER:
case WEAPONTYPE_CLEAVER:
case WEAPONTYPE_MACHETE:
case WEAPONTYPE_KATANA:
case WEAPONTYPE_CHAINSAW:
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if (bMeleeProof)
return;
break;
case WEAPONTYPE_COLT45:
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case WEAPONTYPE_PYTHON:
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case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
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case WEAPONTYPE_TEC9:
case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
case WEAPONTYPE_M4:
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case WEAPONTYPE_RUGER:
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case WEAPONTYPE_SNIPERRIFLE:
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case WEAPONTYPE_LASERSCOPE:
case WEAPONTYPE_M60:
case WEAPONTYPE_MINIGUN:
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case WEAPONTYPE_HELICANNON:
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case WEAPONTYPE_UZI_DRIVEBY:
if (bBulletProof)
return;
bFrightensDriver = true;
break;
case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_ROCKET:
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case WEAPONTYPE_EXPLOSION:
if (bExplosionProof)
return;
bFrightensDriver = true;
break;
case WEAPONTYPE_FLAMETHROWER:
if (bFireProof)
return;
break;
case WEAPONTYPE_RAMMEDBYCAR:
if (bCollisionProof)
return;
break;
default:
break;
}
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if(bFrightensDriver && GetStatus() == STATUS_PLAYER && m_fHealth < 250.0f)
return;
// Pop tires
if(damagedBy && damagedBy->IsPed() && (IsCar() || IsBike())){
int accuracy = 0;
switch(weaponType){
case WEAPONTYPE_COLT45:
accuracy = 10;
break;
case WEAPONTYPE_PYTHON:
if(!((CPed*)damagedBy)->IsPlayer())
accuracy = 64;
break;
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
accuracy = 25;
break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
case WEAPONTYPE_UZI_DRIVEBY:
accuracy = 15;
break;
case WEAPONTYPE_M4:
case WEAPONTYPE_RUGER:
if(!((CPed*)damagedBy)->IsPlayer())
accuracy = 15;
break;
}
if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode()))
accuracy = 0;
if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){
if(IsBike())
BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false);
else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true);
}
}
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if (m_fHealth > 0.0f) {
if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver &&
(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) &&
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AutoPilot.m_nCarMission == MISSION_CRUISE) {
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
SetStatus(STATUS_PHYSICS);
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}
}
m_nLastWeaponDamage = weaponType;
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m_pLastDamageEntity = damagedBy;
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float oldHealth = m_fHealth;
if (m_fHealth > damage) {
m_fHealth -= damage;
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if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){
switch (GetStatus()) {
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case STATUS_SIMPLE:
case STATUS_PHYSICS:
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if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH ||
CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){
// Drive away like a maniac
if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE){
if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
AutoPilot.m_nCruiseSpeed *= 1.5f;
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
}
}else{
// Leave vehicle
if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) {
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
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pDriver->Say(SOUND_PED_FLEE_SPRINT);
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}
int time = 200;
for (int i = 0; i < m_nNumMaxPassengers; i++) {
if (pPassengers[i] &&
pPassengers[i]->m_objective != OBJECTIVE_LEAVE_VEHICLE &&
pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
pPassengers[i]->bFleeAfterExitingCar = true;
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
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pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
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time += 200;
}
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}
}
break;
default:
break;
}
}
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if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
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if (IsCar()) {
CAutomobile* pThisCar = (CAutomobile*)this;
pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
pThisCar->m_pSetOnFireEntity = damagedBy;
if (damagedBy)
damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity);
}
}
}
else {
m_fHealth = 0.0f;
if (weaponType == WEAPONTYPE_EXPLOSION) {
// between 1000 and 3047. Also not very nice: can't be saved by respray or cheat
m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF;
m_pBlowUpEntity = damagedBy;
if (damagedBy)
damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity);
}
else
BlowUpCar(damagedBy);
}
}
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
#else
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
#endif
FindPlayerPed()->SetWantedLevelNoDrop(1);
}
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void
CVehicle::DoFixedMachineGuns(void)
{
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if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD){
if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
FireFixedMachineGuns();
}else{
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
m_nAmmoInClip = 20;
}
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}
}
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void
CVehicle::FireFixedMachineGuns(void)
{
if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150)
return;
CVector source, target;
float dx, dy, len;
dx = GetForward().x;
dy = GetForward().y;
len = Sqrt(SQR(dx) + SQR(dy));
if (len < 0.1f) len = 0.1f;
dx /= len;
dy /= len;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nAmmoInClip--;
if (m_nAmmoInClip == 0) {
m_nAmmoInClip = 20;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
}
}
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void
CVehicle::ActivateBomb(void)
{
if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000;
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
}else if(m_bombType == CARBOMB_ONIGNITION){
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
}
}
void
CVehicle::ActivateBombWhenEntered(void)
{
if(pDriver){
if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){
// If someone enters the car and there is a bomb, detonate
m_nBombTimer = 1000;
m_pBlowUpEntity = m_pBombRigger;
if(m_pBlowUpEntity)
m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
}
bDriverLastFrame = true;
}else
bDriverLastFrame = false;
}
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void
CVehicle::ExtinguishCarFire(void)
{
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if(GetStatus() != STATUS_WRECKED)
m_fHealth = Max(m_fHealth, 300.0f);
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if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
CAutomobile *car = (CAutomobile*)this;
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if(car->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
car->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE-10);
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car->m_fFireBlowUpTimer = 0.0f;
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}
}
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bool
CVehicle::ShufflePassengersToMakeSpace(void)
{
if (m_nNumPassengers >= m_nNumMaxPassengers)
return false;
if (pPassengers[1] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_LR) &&
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IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
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if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
return true;
}
return false;
}
if (pPassengers[2] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RR) &&
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IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
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if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
return true;
}
return false;
}
if (pPassengers[0] &&
!(m_nGettingInFlags & CAR_DOOR_FLAG_RF) &&
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IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
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if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
return true;
}
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[0];
pPassengers[0] = nil;
pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
return true;
}
return false;
}
return false;
}
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void
CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop)
{
int i;
player = nil;
cop = nil;
if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 &&
ped2->m_pedInObjective == ped1){
player = (CPlayerPed*)ped1;
cop = (CCopPed*)ped2;
return;
}
bool ped1IsDriver = ped1 == pDriver;
// Just what the hell is this weird code?
CPed *peds[9];
CPed *peds2[9];
int numPeds = 0;
int numPeds2 = 0;
for(i = 0; i < m_nNumMaxPassengers; i++){
CPed *p = pPassengers[i];
if(p && p != ped1 && !p->bStayInCarOnJack){
peds[numPeds++] = p;
// uhh what?
if(i < 1 && !ped1IsDriver)
continue;
peds2[numPeds2++] = p;
}
}
// So we're copying this array for no reason...
CPed *peds3[9];
int numPeds3 = 0;
for(i = 0; i < numPeds; i++){
if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 &&
ped2->m_pedInObjective == peds[i]){
player = (CPlayerPed*)peds[i];
cop = (CCopPed*)ped2;
return;
}
peds3[numPeds3++] = peds[i];
}
int time = 1800;
for(i = 0; i < numPeds3; i++){
peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time;
peds3[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f);
}
if(IsCar() && numPeds2 > 0 && CGeneral::GetRandomTrueFalse())
for(i = 0; i < numPeds2; i++)
if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){
peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000;
peds2[i]->b156_8 = true;
peds2[i]->bFleeAfterExitingCar = true;
}
}
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void
CVehicle::ProcessDelayedExplosion(void)
{
if(m_nBombTimer == 0)
return;
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
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int16 prev = m_nBombTimer;
if(tick > m_nBombTimer)
m_nBombTimer = 0;
else
m_nBombTimer -= tick;
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if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
return;
BlowUpCar(m_pBlowUpEntity);
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}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
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switch(GetModelIndex()){
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
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case MI_FBIRANCH:
case MI_VICECHEE:
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return true;
default:
return false;
}
}
bool
CVehicle::UsesSiren(uint32 id)
{
switch(id){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
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case MI_FBIRANCH:
case MI_VICECHEE:
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return true;
default:
return false;
}
}
bool
CVehicle::IsVehicleNormal(void)
{
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
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return false;
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return GetModelInfo()->m_vehicleClass != -1;
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}
bool
CVehicle::CarHasRoof(void)
{
if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
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return true;
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// component 0 is assumed to be a roof
return m_aExtras[0] == 0 || m_aExtras[1] == 0;
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}
bool
CVehicle::IsUpsideDown(void)
{
if(GetUp().z > -0.9f)
return false;
return true;
}
bool
CVehicle::IsOnItsSide(void)
{
if(GetRight().z < 0.8f && GetRight().z > -0.8f)
return false;
return true;
}
bool
CVehicle::CanBeDeleted(void)
{
int i;
if(m_nNumGettingIn || m_nGettingOutFlags)
return false;
if(pDriver){
// This looks like it was inlined
if(pDriver->CharCreatedBy == MISSION_CHAR)
return false;
if(pDriver->GetPedState() != PED_DRIVING &&
pDriver->GetPedState() != PED_DEAD)
return false;
}
for(i = 0; i < ARRAY_SIZE(pPassengers); i++){
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// Same check as above
if(pPassengers[i]){
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
return false;
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
// and then again... probably because something was inlined
if(pPassengers[i]){
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
}
switch(VehicleCreatedBy){
case RANDOM_VEHICLE: return true;
case MISSION_VEHICLE: return false;
case PARKED_VEHICLE: return true;
case PERMANENT_VEHICLE: return false;
}
return true;
}
bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
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m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE ||
m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS)
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return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
return false;
return true;
}
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bool
CVehicle::CanDoorsBeDamaged(void)
{
return m_nDoorLock == CARLOCK_NOT_USED ||
m_nDoorLock == CARLOCK_UNLOCKED ||
m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS;
}
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bool
CVehicle::CanPedEnterCar(void)
{
// can't enter when car is on side
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if(IsBike() || GetUp().z > 0.1f || GetUp().z < -0.1f){
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// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
return false;
return true;
}
return false;
}
bool
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CVehicle::CanPedExitCar(bool jumpExit)
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{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
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if (IsBoat())
return true;
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// can't exit when car is moving too fast
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if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f && !jumpExit)
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return false;
// if car is slow enough, check turn speed
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if(Abs(m_vecTurnSpeed.x) > 0.01f ||
Abs(m_vecTurnSpeed.y) > 0.01f ||
Abs(m_vecTurnSpeed.z) > 0.01f)
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return false;
return true;
}else{
// What is this? just > replaced by >= ??
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
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// if car is slow enough, check turn speed
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if(Abs(m_vecTurnSpeed.x) >= 0.01f ||
Abs(m_vecTurnSpeed.y) >= 0.01f ||
Abs(m_vecTurnSpeed.z) >= 0.01f)
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return false;
return true;
}
}
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bool
CVehicle::CanPedJumpOffBike(void)
{
if(pPassengers[0])
return false;
return m_vecMoveSpeed.MagnitudeSqr() < 0.07f ? false : true;
}
void
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CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
bIsLawEnforcer = true;
CCarCtrl::NumLawEnforcerCars++;
}
} else {
if (bIsLawEnforcer) {
bIsLawEnforcer = false;
CCarCtrl::NumLawEnforcerCars--;
}
}
}
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CPed*
CVehicle::SetUpDriver(void)
{
if(pDriver)
return pDriver;
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
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pDriver = CPopulation::AddPedInCar(this, true);
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pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
pDriver->SetPedState(PED_DRIVING);
if(bIsBus)
pDriver->bRenderPedInCar = false;
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return pDriver;
}
CPed*
CVehicle::SetupPassenger(int n)
{
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int i;
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if(pPassengers[n])
return pPassengers[n];
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if((IsTaxi() || IsLimo()) && n == 0)
pPassengers[0] = nil;
else{
CPed *passenger = CPopulation::AddPedInCar(this, false);
pPassengers[n] = passenger;
passenger->m_pMyVehicle = this;
passenger->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
passenger->bInVehicle = true;
passenger->SetPedState(PED_DRIVING);
if(passenger->m_nPedType == PEDTYPE_CIVMALE || passenger->m_nPedType == PEDTYPE_CIVFEMALE)
for(i = 0; i < n; i++)
if(pPassengers[i] && pPassengers[n] &&
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(pPassengers[i]->m_nPedType == PEDTYPE_CIVMALE || pPassengers[i]->m_nPedType == PEDTYPE_CIVFEMALE) &&
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passenger->GetModelIndex() == pPassengers[i]->GetModelIndex()){
pPassengers[n] = nil;
CPopulation::RemovePed(passenger);
}
}
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if(bIsBus && pPassengers[n])
pPassengers[n]->bRenderPedInCar = false;
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++m_nNumPassengers;
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return pPassengers[n];
}
void
CVehicle::SetDriver(CPed *driver)
{
pDriver = driver;
pDriver->RegisterReference((CEntity**)&pDriver);
if(bFreebies && driver == FindPlayerPed()){
bFreebies = false;
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switch(GetModelIndex()){
case MI_AMBULAN:
FindPlayerPed()->m_fHealth = Max(FindPlayerPed()->m_fHealth, Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth));
break;
case MI_TAXI:
case MI_CABBIE:
case MI_ZEBRA:
case MI_KAUFMAN:
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12;
break;
case MI_POLICE:
CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
bFreebies = true;
break;
case MI_ENFORCER:
driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour);
break;
case MI_CADDY:
if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)))
CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE);
break;
}
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}
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if(IsBike())
ApplyMoveForce(-0.2f*driver->m_fMass * GetUp());
else
ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
driver->GetPosition().x - GetPosition().x,
driver->GetPosition().y - GetPosition().y,
0.0f);
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}
bool
CVehicle::AddPassenger(CPed *passenger)
{
int i;
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if(IsBike())
ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
else
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
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for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i] == nil){
pPassengers[i] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
bool
CVehicle::AddPassenger(CPed *passenger, uint8 n)
{
if(bIsBus)
return AddPassenger(passenger);
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if(IsBike())
ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
else
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
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if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
pPassengers[n] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
void
CVehicle::RemoveDriver(void)
{
SetStatus(STATUS_ABANDONED);
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if(pDriver == FindPlayerPed()){
if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){
if(bFreebies){
if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_SHOTGUN, true))
pDriver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5, true);
else
pDriver->GrantAmmo(WEAPONTYPE_SHOTGUN, 5);
bFreebies = false;
}
CStreaming::SetModelIsDeletable(MI_SHOTGUN);
}else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){
if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))
pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true);
CStreaming::SetModelIsDeletable(MI_GOLFCLUB);
}
}
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pDriver = nil;
}
void
CVehicle::RemovePassenger(CPed *p)
{
if (IsTrain()){
for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){
if (pPassengers[i] == p) {
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
return;
}
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i] == p){
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
}
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bool
CVehicle::IsDriver(CPed *ped)
{
if(ped == nil)
return false;
return ped == pDriver;
}
bool
CVehicle::IsDriver(int32 model)
{
return pDriver && pDriver->GetModelIndex() == model;
}
bool
CVehicle::IsPassenger(CPed *ped)
{
int i;
if(ped == nil)
return false;
for(i = 0; i < 8; i++)
if(pPassengers[i] == ped)
return true;
return false;
}
bool
CVehicle::IsPassenger(int32 model)
{
int i;
for(i = 0; i < 8; i++)
if(pPassengers[i] && pPassengers[i]->GetModelIndex() == model)
return true;
return false;
}
void
CVehicle::UpdatePassengerList(void)
{
int i;
bool hasPassenger = false;
if(m_nNumPassengers)
for(i = 0; i < 8; i++)
if(pPassengers[i]){
hasPassenger = true;
break;
}
if(!hasPassenger)
m_nNumPassengers = 0;
}
void
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CVehicle::ProcessCarAlarm(void)
{
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uint32 step;
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if(!IsAlarmOn())
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return;
step = CTimer::GetTimeStepInMilliseconds();
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if((uint16)m_nAlarmState < step){
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m_nAlarmState = 0;
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m_nCarHornTimer = 0;
}else
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m_nAlarmState -= step;
}
bool
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CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
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float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
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CColModel *colmodel = GetColModel();
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x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
colmodel->boundingBox.max.x + radius < x)
return false;
y = DotProduct(sph, GetForward());
if(colmodel->boundingBox.min.y - radius > y ||
colmodel->boundingBox.max.y + radius < y)
return false;
z = DotProduct(sph, GetUp());
if(colmodel->boundingBox.min.z - radius > z ||
colmodel->boundingBox.max.z + radius < z)
return false;
return true;
}
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RpMaterial*
SetCompAlphaCB(RpMaterial *material, void *data)
{
uint32 alpha = (uint32)(uintptr)data;
RwRGBA *col = (RwRGBA*)RpMaterialGetColor(material); // get rid of const
col->alpha = alpha;
return material;
}
void
CVehicle::SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha)
{
RpGeometry *geo = RpAtomicGetGeometry(atomic);
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetCompAlphaCB, (void*)alpha);
}
void
CVehicle::UpdateClumpAlpha(void)
{
int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
if(bFadeOut){
clumpAlpha -= 8;
if(clumpAlpha < 0)
clumpAlpha = 0;
}else if(clumpAlpha < 255){
clumpAlpha += 16;
if(clumpAlpha > 255)
clumpAlpha = 255;
}
CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
}
void
CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
{
int i;
float angle;
CColPoint point;
CEntity *entity;
uint8 r, g, b;
if(heli == nil)
return;
uint8 surface = SURFACE_TARMAC;
int frm = CTimer::GetFrameCounter() & 7;
float testLowZ = ground - 10.0f;
float dustSize = 0.0f;
float baseSize = 1.0f;
float offset = 1.0f; // when heli is tilted
float particleZ = -101.0f;
int n = 0;
if(heli->GetModelIndex() == MI_RCGOBLIN || heli->GetModelIndex() == MI_RCRAIDER){
radius = 3.0f;
dustSize = 0.04f;
baseSize = 0.07f;
offset = 0.3f;
}
CVector heliPos = heli->GetPosition();
if(heli->IsVehicle() && ((CVehicle*)heli)->IsCar()){
heliPos.x -= (heliPos.z - ground)*heli->GetUp().x*offset*0.5f;
heliPos.y -= (heliPos.z - ground)*heli->GetUp().y*offset*0.5f;
}
float steamSize = 0.25f * radius * baseSize;
float splashSize = 0.3f * radius * baseSize;
i = 0;
for(i = 0; i < 32+rnd; i++){
angle = i * TWOPI/32.0f;
CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f;
pos += heliPos;
if(i < 32 && i == 4*frm){
if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)){
n = rnd;
particleZ = point.point.z;
surface = point.surfaceB;
}else
n = 0;
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){
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surface = SURFACE_WATER;
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n = rnd;
particleZ = waterLevel;
}
}
if(n){
pos.z = particleZ;
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if(surface == SURFACE_WATER){
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float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
r = clamp(red, 0.0f, 255.0f);
g = clamp(green, 0.0f, 255.0f);
b = clamp(blue, 0.0f, 255.0f);
RwRGBA col1 = { r, g, b, CGeneral::GetRandomNumberInRange(8, 32) };
RwRGBA col2 = { 255, 255, 255, 32 };
if(n&1)
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, pos, dir, nil, steamSize, col2);
else
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, dir, nil, splashSize, col1,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}else{
switch(surface){
default:
case SURFACE_TARMAC:
r = 10;
g = 10;
b = 10;
break;
case SURFACE_GRASS:
r = 10;
g = 10;
b = 3;
break;
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case SURFACE_GRAVEL:
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r = 10;
g = 8;
b = 7;
break;
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case SURFACE_MUD_DRY:
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r = 10;
g = 6;
b = 3;
break;
case SURFACE_SAND:
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case SURFACE_SAND_BEACH:
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r = 10;
g = 10;
b = 7;
break;
}
RwRGBA col = { r, g, b, 32 };
if(heliPos.z - pos.z < 20.0f)
CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, dustSize, col);
}
n--;
}
}
}
#define GLARE_MIN_DIST (13.0f)
#define GLARE_FULL_DIST (30.0f)
#define GLARE_MIN_ANGLE (0.99f)
#define GLARE_FULL_ANGLE (0.995f)
void
CVehicle::DoSunGlare(void)
{
if(bRenderScorched || GetPosition().z < 0.0f ||
GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || CWeather::SunGlare <= 0.0f)
return;
CVector camDir = TheCamera.GetPosition() - GetPosition();
float dist = camDir.Magnitude();
camDir *= 2.0f/dist;
CVector glareVec = camDir + CTimeCycle::GetSunDirection();
CVector localGlareVec;
localGlareVec.x = DotProduct(glareVec, GetRight());
localGlareVec.y = DotProduct(glareVec, GetForward());
localGlareVec.z = 0.0;
localGlareVec.Normalise();
CVector2D fwd2D = GetForward();
fwd2D.Normalise();
CVector2D camDir2D = camDir;
camDir2D.Normalise();
float fwdness = Abs(DotProduct2D(fwd2D, camDir2D));
// check angle
float strength;
if(fwdness > GLARE_FULL_ANGLE)
strength = 1.0f;
else if(fwdness > GLARE_MIN_ANGLE)
strength = (fwdness - GLARE_MIN_ANGLE)/(GLARE_FULL_ANGLE-GLARE_MIN_ANGLE);
else
return;
// check distance
if(dist > GLARE_FULL_DIST){
// no max distance
}else if(dist > GLARE_MIN_DIST)
strength *= (dist - GLARE_MIN_DIST)/(GLARE_FULL_DIST - GLARE_MIN_DIST);
else
return;
float intens = 0.8f * strength * CWeather::SunGlare;
int r = intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f;
int g = intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f;
int b = intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f;
CColModel *colmodel = GetColModel();
CCollision::CalculateTrianglePlanes(colmodel);
int i;
for(i = 0; i < colmodel->numTriangles-2; i += 2){
int a1 = colmodel->triangles[i].a;
int b1 = colmodel->triangles[i].b;
int c1 = colmodel->triangles[i].c;
int a2 = colmodel->triangles[i+1].a;
int b2 = colmodel->triangles[i+1].b;
int c2 = colmodel->triangles[i+1].c;
CVector vert1 = colmodel->vertices[a1];
CVector vert4;
// Need an upward surface
if(vert1.z <= 0.0f)
continue;
// trying to find a quad here
int numTri2Verts = 0;
if(a2 != a1 && a2 != b1 && a2 != c1){
// a2 is not in tri1
numTri2Verts++;
vert4 = colmodel->vertices[a2];
}
if(b2 != a1 && b2 != b1 && b2 != c1){
// b2 is not in tri1
numTri2Verts++;
vert4 = colmodel->vertices[b2];
}
if(c2 != a1 && c2 != b1 && c2 != c1){
// c2 is not in tri1
numTri2Verts++;
vert4 = colmodel->vertices[c2];
}
// Need exactly one vertex from tri2 for a quad with tri1
if(numTri2Verts != 1)
continue;
CVector mid = (vert1 + colmodel->vertices[b1] + colmodel->vertices[c1] + vert4)/4.0f;
float dy = mid.y - vert1.y;
float dx = mid.x - vert1.x;
float dist = 1.4f * Min(Abs(dx), Abs(dy));
if(dist > 0.6f){
CVector pos = GetMatrix() * (dist * localGlareVec + mid) + camDir;
CCoronas::RegisterCorona((uintptr)this + 27 + i,
r, g, b, 255,
pos, 0.9f*CWeather::SunGlare, 90.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
CCoronas::STREAK_OFF, 0.0f);
}
}
}
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void
CVehicle::KillPedsInVehicle(void)
{
int i;
if(pDriver){
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
if(pDriver->GetPedState() == PED_DRIVING){
pDriver->SetDead();
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
if(pPassengers[i]->GetPedState() == PED_DRIVING){
pPassengers[i]->SetDead();
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
}
}
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void
DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
{
if (pVehicle->pDriver) {
CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED);
pVehicle->pDriver->FlagToDestroyWhenNextProcessed();
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED);
pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed();
}
}
CWorld::Remove(pVehicle);
delete pVehicle;
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}
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#ifdef COMPATIBLE_SAVES
void
CVehicle::Save(uint8*& buf)
{
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetRight().x);
WriteSaveBuf<float>(buf, GetRight().y);
WriteSaveBuf<float>(buf, GetRight().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetForward().x);
WriteSaveBuf<float>(buf, GetForward().y);
WriteSaveBuf<float>(buf, GetForward().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetUp().x);
WriteSaveBuf<float>(buf, GetUp().y);
WriteSaveBuf<float>(buf, GetUp().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16);
SaveEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 43);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]);
WriteSaveBuf<float>(buf, field_1D0[3]);
SkipSaveBuf(buf, 8);
WriteSaveBuf<float>(buf, m_fSteerAngle);
WriteSaveBuf<float>(buf, m_fGasPedal);
WriteSaveBuf<float>(buf, m_fBrakePedal);
WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
uint8 flags = 0;
if (bIsLawEnforcer) flags |= BIT(0);
if (bIsLocked) flags |= BIT(3);
if (bEngineOn) flags |= BIT(4);
if (bIsHandbrakeOn) flags |= BIT(5);
if (bLightsOn) flags |= BIT(6);
if (bFreebies) flags |= BIT(7);
WriteSaveBuf<uint8>(buf, flags);
SkipSaveBuf(buf, 10);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 4);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 99);
}
void
CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
tmp.GetRight().x = ReadSaveBuf<float>(buf);
tmp.GetRight().y = ReadSaveBuf<float>(buf);
tmp.GetRight().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetForward().x = ReadSaveBuf<float>(buf);
tmp.GetForward().y = ReadSaveBuf<float>(buf);
tmp.GetForward().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetUp().x = ReadSaveBuf<float>(buf);
tmp.GetUp().y = ReadSaveBuf<float>(buf);
tmp.GetUp().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf);
field_1D0[3] = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 8);
m_fSteerAngle = ReadSaveBuf<float>(buf);
m_fGasPedal = ReadSaveBuf<float>(buf);
m_fBrakePedal = ReadSaveBuf<float>(buf);
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
bIsHandbrakeOn = !!(flags & BIT(5));
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
m_fHealth = ReadSaveBuf<float>(buf);
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99);
}
#endif
eVehicleAppearance
CVehicle::GetVehicleAppearance(void)
{
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uint32 flags = pHandling->Flags & 0xF0000;
if (flags == 0)
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return VEHICLE_APPEARANCE_CAR;
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if (flags == HANDLING_IS_BIKE)
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return VEHICLE_APPEARANCE_BIKE;
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if (flags == HANDLING_IS_HELI)
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return VEHICLE_APPEARANCE_HELI;
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if (flags == HANDLING_IS_PLANE)
return VEHICLE_APPEARANCE_PLANE;
if (flags == HANDLING_IS_BOAT)
return VEHICLE_APPEARANCE_BOAT;
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return VEHICLE_APPEARANCE_NONE;
}
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bool
IsVehiclePointerValid(CVehicle* pVehicle)
{
if (!pVehicle)
return false;
int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMVEHICLES)
#else
if (index < 0 || index > NUMVEHICLES)
#endif
return false;
return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first;
}