2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Object.h"
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2020-07-29 09:17:53 +00:00
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class CCutsceneShadow;
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2019-05-15 14:52:37 +00:00
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class CCutsceneObject : public CObject
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{
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public:
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2020-07-29 09:17:53 +00:00
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CCutsceneShadow *m_pShadow;
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void *m_pAttachTo;
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CObject *m_pAttachmentObject;
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2019-06-12 18:07:37 +00:00
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CCutsceneObject(void);
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2020-07-29 09:17:53 +00:00
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~CCutsceneObject(void);
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2019-06-12 19:17:02 +00:00
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2019-07-08 06:46:42 +00:00
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void SetModelIndex(uint32 id);
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2020-07-29 09:17:53 +00:00
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void CreateShadow(void);
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2019-07-08 06:46:42 +00:00
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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bool SetupLighting(void);
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void RemoveLighting(bool reset);
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2019-05-15 14:52:37 +00:00
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};
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