re3/src/render/Clouds.h

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2019-05-15 14:52:37 +00:00
#pragma once
class CClouds
{
public:
static float &CloudRotation;
static uint32 &IndividualRotation;
static float &ms_cameraRoll;
static float &ms_horizonZ;
static CRGBA &ms_colourTop;
static CRGBA &ms_colourBottom;
static void Init(void);
static void Update(void);
static void Render(void);
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
int16 botred, int16 botgreen, int16 botblue, int16 alpha);
static void RenderHorizon(void);
};