re3/src/Timer.h

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#pragma once
class CTimer
{
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public: // remove when each variable will be encapsulated
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static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
static uint32 &m_snPreviousTimeInMilliseconds;
static uint32 &m_FrameCounter;
static float &ms_fTimeScale;
static float &ms_fTimeStep;
static float &ms_fTimeStepNonClipped;
static bool &m_UserPause;
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
};