2019-05-29 22:47:33 +00:00
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#include "common.h"
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#include "Record.h"
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2019-06-16 22:16:38 +00:00
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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2019-05-29 22:47:33 +00:00
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2019-06-16 22:16:38 +00:00
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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