re3/sdk/rwsdk/include/d3d8/rpworld.h

3736 lines
124 KiB
C
Raw Normal View History

2019-05-18 10:39:39 +00:00
/******************************************/
/* */
/* RenderWare(TM) Graphics Library */
/* */
/******************************************/
/*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd.
* or Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. and Canon Inc. will not, under any
* circumstances, be liable for any lost revenue or other damages
* arising from the use of this file.
*
* Copyright (c) 1999. Criterion Software Ltd.
* All Rights Reserved.
*/
/*************************************************************************
*
* Filename: <C:/daily/rwsdk/include/d3d8/rpworld.h>
* Automatically Generated on: Wed Jul 10 10:45:01 2002
*
************************************************************************/
#ifndef RPWORLD_H
#define RPWORLD_H
/*--- Check For Previous Required Includes ---*/
#ifndef RWCORE_H
#error "Include RWCORE.H before including this file"
#endif /* RWCORE_H */
/*--- System Header Files ---*/
#include <stdarg.h>
#include <stdlib.h>
/*--- Error enumerations ---*/
#include "rpworld.rpe"
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/native.h ---*/
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/wrldpipe.h ---*/
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/nodeD3D8WorldSectorAllInOne.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetD3D8WorldSectorAllInOne(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/nodeD3D8AtomicAllInOne.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetD3D8AtomicAllInOne(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8VertexBufferManager.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeWorldSectorInstance.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetWorldSectorInstance(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeWorldSectorEnumerateLights.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetWorldSectorEnumerateLights(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodePreLight.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetPreLight(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodePostLight.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetPostLight(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeMaterialScatter.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetMaterialScatter(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeLight.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetLight(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeFastPathSplitter.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetFastPathSplitter(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeAtomicInstance.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetAtomicInstance(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/nodeAtomicEnumerateLights.h ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxNodeDefinition *RxNodeDefinitionGetAtomicEnumerateLights(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: c:/daily/rwsdk/world/bamateri.h ---*/
/*
* Handling surface materials
* Materials describe how things are to appear when rendered
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
/****************************************************************************
Global Types
*/
typedef struct RpMaterialChunkInfo RpMaterialChunkInfo;
typedef struct RpMaterialChunkInfo _rpMaterial;
struct RpMaterialChunkInfo
{
RwInt32 flags; /**< Material flags - unused currently -
for future expansion */
RwRGBA color; /**< Colour of material. */
RwInt32 unused; /**< Not used */
RwBool textured; /**< Are we textured? */
RwSurfaceProperties surfaceProps; /**< Surface properties */
};
#if (!defined(RwMaterialAssign))
#define RwMaterialAssign(_target, _source) \
( *(_target) = *(_source) )
#endif /* (!defined(RwMaterialAssign)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpMaterial
* Material object. This should be
* considered an opaque type. Use the RpMaterial API functions to access.
*/
typedef struct RpMaterial RpMaterial;
#if (!defined(DOXYGEN))
struct RpMaterial
{
RwTexture *texture; /**< texture */
RwRGBA color; /**< color */
RxPipeline *pipeline; /**< pipeline */
RwSurfaceProperties surfaceProps; /**< surfaceProps */
RwInt16 refCount; /* C.f. rwsdk/world/bageomet.h:RpGeometry */
RwInt16 pad;
};
#endif /* (!defined(DOXYGEN)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpMaterialCallBack
\ref RpMaterialCallBack
* represents the function called from \ref RpGeometryForAllMaterials and
* \ref RpWorldForAllMaterials for all materials referenced by polygons in a
* given geometry. This function should return a pointer to the current
* material to indicate success. The callback may return NULL to terminate
* further callbacks on the materials.
*
* \param material Pointer to the current material
* \param data Pointer to developer-defined data structure.
*
* \return Pointer to the current material.
*/
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
/****************************************************************************
<macro/inline functionality
*/
#define RpMaterialAddRefMacro(_material) \
(((_material)->refCount++), (_material))
#define RpMaterialAddRefVoidMacro(_material) \
MACRO_START \
{ \
(_material)->refCount++; \
} \
MACRO_STOP
#define RpMaterialSetColorMacro(_material, _color) \
(RwRGBAAssign(&((_material)->color), (_color)), (_material))
#define RpMaterialGetColorMacro(_material) \
(&((_material)->color))
#define RpMaterialSetSurfacePropertiesMacro(_material, _surfProps) \
(RwSurfacePropertiesAssign(&((_material)->surfaceProps), \
(_surfProps)), (_material))
#define RpMaterialSetSurfacePropertiesVoidMacro(_material, _surfProps) \
MACRO_START \
{ \
RwSurfacePropertiesAssign(&((_material)->surfaceProps), \
(_surfProps)); \
} \
MACRO_STOP
#define RpMaterialGetSurfacePropertiesMacro(_material) \
(&((_material)->surfaceProps))
#define RpMaterialGetTextureMacro(_material) \
((_material)->texture)
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpMaterialAddRef(_material) \
RpMaterialAddRefMacro(_material)
#define RpMaterialSetColor(_material, _color) \
RpMaterialSetColorMacro(_material, _color)
#define RpMaterialGetColor(_material) \
RpMaterialGetColorMacro(_material)
#define RpMaterialSetSurfaceProperties(_material, _surfProps) \
RpMaterialSetSurfacePropertiesMacro(_material, _surfProps)
#define RpMaterialGetSurfaceProperties(_material) \
RpMaterialGetSurfacePropertiesMacro(_material)
#define RpMaterialGetTexture(_material) \
RpMaterialGetTextureMacro(_material)
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Creating, destroying and referencing materials */
extern RpMaterial *RpMaterialCreate(void);
extern RwBool RpMaterialDestroy(RpMaterial *material);
extern RpMaterial *RpMaterialClone(RpMaterial *material);
/* Textures */
extern RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RpMaterial *RpMaterialAddRef(RpMaterial *material);
/* Textures */
extern RwTexture *RpMaterialGetTexture(const RpMaterial *material);
/* Setting and getting colors */
extern RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
extern const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
/* Setting and getting surface properties */
extern RpMaterial *
RpMaterialSetSurfaceProperties(RpMaterial *material,
const RwSurfaceProperties *surfaceProperties);
extern const RwSurfaceProperties *
RpMaterialGetSurfaceProperties(const RpMaterial *material);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/* Attaching toolkits */
extern RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack readCB,
RwPluginDataChunkWriteCallBack writeCB,
RwPluginDataChunkGetSizeCallBack getSizeCB);
extern RwInt32 RpMaterialSetStreamAlwaysCallBack(
RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
extern RwBool RpMaterialValidatePlugins(const RpMaterial *material);
/* Binary format */
extern RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
extern RpMaterial *RpMaterialStreamRead(RwStream *stream);
extern const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
extern RpMaterialChunkInfo *
_rpMaterialChunkInfoRead(RwStream *stream,
RpMaterialChunkInfo *materialChunkInfo,
RwInt32 *bytesRead);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpMaterialChunkInfoRead(stream, materialChunkInfo, bytesRead) \
_rpMaterialChunkInfoRead(stream, materialChunkInfo, bytesRead)
/*--- Automatically derived from: c:/daily/rwsdk/world/bamatlst.h ---*/
/****************************************************************************
Global Types
*/
typedef struct RpMaterialList RpMaterialList;
struct RpMaterialList
{
RpMaterial **materials;
RwInt32 numMaterials;
RwInt32 space;
};
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#define rpMaterialListGetNumMaterials(mlist) ((mlist)->numMaterials)
/* Setting up and destroying material lists */
extern RpMaterialList *_rpMaterialListInitialize(RpMaterialList *matList);
extern RpMaterialList *_rpMaterialListDeinitialize(RpMaterialList *matList);
/* Accessing material lists */
extern RpMaterial ** _rpMaterialListAlloc(RwUInt32 count);
extern RpMaterial *_rpMaterialListGetMaterial(const RpMaterialList *matList,
RwInt32 matIndex);
extern RpMaterialList * _rpMaterialListSetSize(RpMaterialList * matList,
RwInt32 size);
extern RpMaterialList *_rpMaterialListCopy(RpMaterialList *matListOut,
const RpMaterialList *matListIn);
extern RwInt32 _rpMaterialListAppendMaterial(RpMaterialList *matList,
RpMaterial *material);
extern RwInt32 _rpMaterialListFindMaterialIndex(const RpMaterialList *matList,
const RpMaterial *material);
/* Binary format */
extern RwUInt32 _rpMaterialListStreamGetSize(const RpMaterialList *matList);
extern RpMaterialList *_rpMaterialListStreamRead(RwStream *stream,
RpMaterialList *matList);
extern const RpMaterialList *_rpMaterialListStreamWrite(const RpMaterialList *matList,
RwStream *stream);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define rpMaterialListInitialize(_matList) \
_rpMaterialListInitialize(_matList)
#define rpMaterialListDeinitialize(_matList) \
_rpMaterialListDeinitialize(_matList)
#define rpMaterialListGetMaterial(_matList, _matIndex) \
_rpMaterialListGetMaterial(_matList, _matIndex)
#define rpMaterialListCopy(_matListOut, _matListIn) \
_rpMaterialListCopy(_matListOut, _matListIn)
#define rpMaterialListAppendMaterial(_matList, _material) \
_rpMaterialListAppendMaterial(_matList, _material)
#define rpMaterialListStreamRead(_stream, _matList) \
_rpMaterialListStreamRead(_stream, _matList)
#define rpMaterialListStreamWrite(_matList, _stream) \
_rpMaterialListStreamWrite(_matList, _stream)
/*--- Automatically derived from: c:/daily/rwsdk/world/bamesh.h ---*/
/*
*
* Purpose: Provide construction and enumeration facilities for meshes.
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
#define RPMESHGLOBAL(var) \
(RWPLUGINOFFSET(rpMeshGlobals, \
RwEngineInstance, \
meshModule.globalsOffset)->var)
#define rwPRIMTYPEOR \
(rwPRIMTYPELINELIST | \
rwPRIMTYPEPOLYLINE | \
rwPRIMTYPETRILIST | \
rwPRIMTYPETRISTRIP | \
rwPRIMTYPETRIFAN | \
rwPRIMTYPEPOINTLIST)
#define rpMESHHEADERPRIMTYPEOR \
(0 /* rpMESHHEADERTRILIST*/ | \
rpMESHHEADERTRISTRIP | \
rpMESHHEADERTRIFAN | \
rpMESHHEADERLINELIST | \
rpMESHHEADERPOLYLINE | \
rpMESHHEADERPOINTLIST)
/****************************************************************************
Global variables
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwModuleInfo meshModule;
#ifdef __cplusplus
}
#endif /* __cplusplus */
/****************************************************************************
Global types
*/
/**
* \ingroup rpworlddatatypes
* \typedef RpMeshHeader
* typedef for header structure listing all meshes
* constituting a single RpGeometry or RpWorldSector
*/
typedef struct RpMeshHeader RpMeshHeader;
/**
* \ingroup rpworlddatatypes
* \ref RpMeshHeaderFlags
* represents the different types of mesh.
* \see RpMeshHeader
*/
enum RpMeshHeaderFlags
{
/* NOTE: trilists are denoted by absence of any other
* primtype flags, so be careful that you test:
* (triListFlag == flags&triListFlag)
* or:
* (0 == flags&rpMESHHEADERPRIMMASK)
* and not:
* (flags&triListFlag)
*/
rpMESHHEADERTRISTRIP = 0x0001, /**< Render as tristrips */
rpMESHHEADERTRIFAN = 0x0002, /**< On PS2 these will be converted to trilists */
rpMESHHEADERLINELIST = 0x0004, /**< Render as linelists */
rpMESHHEADERPOLYLINE = 0x0008, /**< On PS2 these will be converted to linelists */
rpMESHHEADERPOINTLIST = 0x0010, /**< Pointlists are supported only if rendered by
* custom pipelines; there is no default RenderWare
* way to render pointlists. */
rpMESHHEADERPRIMMASK = 0x00FF, /**< All bits reserved for specifying primitive type */
rpMESHHEADERUNINDEXED = 0x0100, /**< Topology is defined implicitly by vertex
* order, ergo the mesh contains no indices */
rpMESHHEADERFLAGSFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
/*
* Typedef for RpMeshHeaderFlags enumeration
* representing the different types of mesh
*/
typedef enum RpMeshHeaderFlags RpMeshHeaderFlags;
typedef struct rpMeshGlobals rpMeshGlobals;
struct rpMeshGlobals
{
RwInt16 nextSerialNum;
RwFreeList *triStripListEntryFreeList;
RwUInt8 meshFlagsToPrimType[rpMESHHEADERPRIMTYPEOR];
RwUInt8 primTypeToMeshFlags[rwPRIMTYPEOR];
};
typedef struct RpBuildMeshTriangle RpBuildMeshTriangle;
/**
* \ingroup rpworlddatatypes
* \struct RpBuildMeshTriangle
* This type represents an array of indices into
* the object vertex array. Used during the construction
* of tristrips.
*
* See API functions
* \see RpBuildMeshGeneratePreprocessTriStrip
* \see RpBuildMeshGenerateExhaustiveTriStrip
* \see RpBuildMeshGenerateTrivialTriStrip
* \see RpBuildMeshGenerateDefaultTriStrip
* and
* \see RpMeshSetTriStripMethod
* \see RpMeshGetTriStripMethod
*/
struct RpBuildMeshTriangle
{
RwUInt16 vertIndex[3]; /**< indices into object vertex
* array. */
RpMaterial *material; /**< pointer to material used to
* render the mesh. */
};
typedef struct RpBuildMesh RpBuildMesh;
/**
* \ingroup rpworlddatatypes
* \struct RpBuildMesh
* This type represents a mesh ready for tri stripping.
*
* See API functions
* \see RpBuildMeshGeneratePreprocessTriStrip
* \see RpBuildMeshGenerateExhaustiveTriStrip
* \see RpBuildMeshGenerateTrivialTriStrip
* \see RpBuildMeshGenerateDefaultTriStrip
* and
* \see RpMeshSetTriStripMethod
* \see RpMeshGetTriStripMethod
*/
struct RpBuildMesh
{
RwUInt32 triangleBufferSize; /**< number of triangles
* space has been allocated
* for. */
RwUInt32 numTriangles; /**< number of triangles to be
* tristripped. */
RpBuildMeshTriangle *meshTriangles; /**< pointer to build mesh
* triangles. */
};
typedef struct RpMesh RpMesh;
/**
* \ingroup rpworlddatatypes
* \struct RpMesh
* This type represents a single polygon mesh.
* A mesh is defined as a collection of triangles derived from an RpGeometry
* or RpWorldSector which have a common material.
*
* See API functions \see RpGeometryForAllMeshes and
* \see RpWorldSectorForAllMeshes and
* the corresponding function callback types:
*/
struct RpMesh
{
RxVertexIndex *indices; /**< vertex indices defining the mesh */
RwUInt32 numIndices; /**< number of vertices in mesh */
RpMaterial *material; /**< pointer to material used to
* render the mesh. */
};
/**
* \ingroup rpworlddatatypes
* \struct RpMeshHeader
* Header for all meshes that constitute a single RpGeometry or RpWorldSector
*/
struct RpMeshHeader
{
RwUInt32 flags; /**< \see RpMeshHeaderFlags */
RwUInt16 numMeshes; /**< Number of meshes in object */
RwUInt16 serialNum; /**< Determine if mesh has changed
* since last instance */
RwUInt32 totalIndicesInMesh; /**< Total triangle index
* count in all meshes
*/
RwUInt32 firstMeshOffset; /**< Offset in bytes from end this
* structure RpMeshHeader
* to the first mesh
*/
};
/**
* \ingroup rpworlddatatypes
* \typedef RpMeshCallBack
* \ref RpMeshCallBack is the callback
* function supplied to \ref RpGeometryForAllMeshes and
* \ref RpWorldSectorForAllMeshes for all meshes in a given geometry.
*
* This function should return a pointer to the current mesh to indicate
* success. The callback may return NULL to terminate further callbacks
* on the meshes.
*
* \param mesh Pointer to the current mesh, supplied by
* iterator.
* \param meshHeader Pointer to the meshes header
* \param data Pointer to developer-defined data structure.
*
* \return
* Returns a pointer to the current mesh if successful or NULL if an error
* occurred.
*/
typedef RpMesh *(*RpMeshCallBack) (RpMesh * mesh,
RpMeshHeader * meshHeader,
void *pData);
/****************************************************************************
Function prototypes
*/
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpMeshHeaderGetPrimType(_mshHdr) \
( (RwPrimitiveType)RPMESHGLOBAL(meshFlagsToPrimType)[(_mshHdr)->flags & \
rpMESHHEADERPRIMMASK] )
#define RpMeshHeaderSetPrimType(_mshHdr, _prmTyp) \
( (_mshHdr)->flags = \
((_mshHdr)->flags & ~rpMESHHEADERPRIMMASK) | \
(rpMESHHEADERPRIMMASK & \
RPMESHGLOBAL(primTypeToMeshFlags)[(_prmTyp) & \
rpMESHHEADERPRIMMASK]), \
(_mshHdr) )
#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Opening and closing module */
extern void *_rpMeshOpen(void *instance, RwInt32 offset,
RwInt32 size);
extern void *_rpMeshClose(void *instance, RwInt32 offset,
RwInt32 size);
extern RwInt16 _rpMeshGetNextSerialNumber(void);
/* Create a build mesh with nothing in */
extern RpBuildMesh *_rpBuildMeshCreate(RwUInt32 bufferSize);
/* Destroy a build mesh */
extern RwBool _rpBuildMeshDestroy(RpBuildMesh * mesh);
/* Destroy a build mesh */
extern RwBool _rpMeshDestroy(RpMeshHeader * mesh);
/* Add a triangle to a mesh */
extern RpBuildMesh *_rpBuildMeshAddTriangle(RpBuildMesh * mesh,
RpMaterial * material,
RwInt32 vert1,
RwInt32 vert2,
RwInt32 vert3);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
/* Get primtype from a mesh header */
extern RwPrimitiveType RpMeshHeaderGetPrimType(RpMeshHeader *
meshHeader);
/* Set primtype for a mesh header */
extern RpMeshHeader *RpMeshHeaderSetPrimType(RpMeshHeader *
meshHeader,
RwPrimitiveType
primType);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/* Enumerate meshes within a mesh header */
extern RpMeshHeader *_rpMeshHeaderForAllMeshes(RpMeshHeader *
meshHeader,
RpMeshCallBack
fpCallBack,
void *pData);
/* Mesh serialisation functions */
extern RwStream *_rpMeshWrite(const RpMeshHeader * meshHeader,
const void *object,
RwStream * stream,
const RpMaterialList * matList);
extern RpMeshHeader *_rpMeshRead(RwStream * stream,
const void *object,
const RpMaterialList * matList);
extern RwInt32 _rpMeshSize(const RpMeshHeader *meshHeader,
const void *object);
/* Mesh header create/destroy functions */
extern void _rpMeshHeaderDestroy(RpMeshHeader * meshHeader);
extern RpMeshHeader * _rpMeshHeaderCreate(RwUInt32 size);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: c:/daily/rwsdk/world/basector.h ---*/
/*
* Handling atomic sectors
* Atomic sectors are use to divide up the world into manageable portions
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
/****************************************************************************
Defines
*/
/* Type ID */
#define rpWorldSector 0xff /* Not a true 'type'! */
#define rpMINDISTANCEBETWEENVERTICES (RwReal)(0.0001)
#define RPV3DFROMVERTEXNORMAL(v, n) \
(v).x = (((RwReal)((n).x)) * ( (RwReal)(1.0/128))); \
(v).y = (((RwReal)((n).y)) * ( (RwReal)(1.0/128))); \
(v).z = (((RwReal)((n).z)) * ( (RwReal)(1.0/128)))
#define RPVERTEXNORMALFROMRWV3D(n, v) \
{ \
RwFixed naTmp[3]; \
\
naTmp[0] = RwRealToFixed((v).x); \
naTmp[1] = RwRealToFixed((v).y); \
naTmp[2] = RwRealToFixed((v).z); \
\
if (naTmp[0] >= RwFixedCast(1)) \
{ \
naTmp[0] = RwFixedCast(1)-1; \
} \
if (naTmp[0] <= RwFixedCast(-1)) \
{ \
naTmp[0] = RwFixedCast(-1)+1; \
} \
if (naTmp[1] >= RwFixedCast(1)) \
{ \
naTmp[1] = RwFixedCast(1)-1; \
} \
if (naTmp[1] <= RwFixedCast(-1)) \
{ \
naTmp[1] = RwFixedCast(-1)+1; \
} \
if (naTmp[2] >= RwFixedCast(1)) \
{ \
naTmp[2] = RwFixedCast(1)-1; \
} \
if (naTmp[2] <= RwFixedCast(-1)) \
{ \
naTmp[2] = RwFixedCast(-1)+1; \
} \
\
(n).x = (RwInt8)(naTmp[0]>>9); \
(n).y = (RwInt8)(naTmp[1]>>9); \
(n).z = (RwInt8)(naTmp[2]>>9); \
}
/* RpCollSector access macros - for pre v304 data */
#define RWCOLLSECTORGETTYPE(sect) \
((sect).cType&0x80)
#define RWCOLLSECTORGETPLANE(sect) \
((((sect).cType)>>3)&0xc)
#define RWCOLLSECTORGETON(sect) \
(((sect).cType)&0x1f)
#define RWCOLLSECTORGETVERTEX(sect) \
(sect).vertex
#define RWCOLLSECTORGETSTART(sect) \
(sect).start
#define RWCOLLSECTORGETNOPOLYS(sect) \
(sect).cType
#define RWCOLLSECTORSETPOLYGONS(sect,no,st) \
(sect).cType = (RwUInt8)(no); \
(sect).start = (RwUInt8)(st)
#define rwMAXCOLLISIONCUTS 7
/****************************************************************************
Global types
*/
typedef struct RpVertexNormal RpVertexNormal;
struct RpVertexNormal
{
RwInt8 x;
RwInt8 y;
RwInt8 z;
RwUInt8 pad; /* pad character to force alignment */
};
typedef struct RpPolygon RpPolygon;
struct RpPolygon
{
RwUInt16 matIndex;
RwUInt16 vertIndex[3];
};
/* RpCollSector - for pre v304 data */
#define RWCOLLSECTORSETPLANE(sect,plane,vert,no,st) \
(sect).cType = (RwUInt8)(0x80|((plane)<<3)|(no)); \
(sect).vertex = (RwUInt8)(vert); \
(sect).start = (RwUInt8)(st)
typedef struct RpCollSector RpCollSector;
struct RpCollSector
{
RwUInt8 cType; /* Bit 7 - 1 plane */
/* 0 polygons */
/* Bit 6-5 - plane */
/* Bit 4-0 - amount ON plane */
RwUInt8 vertex; /* Vertex index used for the split */
RwUInt8 start; /* Starting polygon */
};
/**
* \ingroup rpworlddatatypes
* \typedef RpWorldSector
* World Sector object. This should be
* considered an opaque type. Use the RpWorldSector API functions to access.
*/
typedef struct RpWorldSector RpWorldSector;
#if (!defined(DOXYGEN))
struct RpWorldSector
{
RwInt32 type;
RpPolygon *polygons; /* Polygons themselves */
RwV3d *vertices; /* Vertex positions */
RpVertexNormal *normals; /* Vertex normals */
RwTexCoords *texCoords[rwMAXTEXTURECOORDS]; /* Texture coordinates */
RwRGBA *preLitLum; /* Pre lit luminances */
/* Pointer to memory allocated for vertex and poly pointers */
RwResEntry *repEntry;
/* Atomics in this sectors */
/* The pointers are frigged so they look like they are pointing to
Atomics when they are pointing to here */
RwLinkList collAtomicsInWorldSector; /* Coll priority */
RwLinkList noCollAtomicsInWorldSector; /* No Coll priority */
/* Lights in an atomic sector */
RwLinkList lightsInWorldSector;
/* Outer bounding box of sector based on BSP planes */
RwBBox boundingBox;
/* Bounding box tightly enclosing geometry */
RwBBox tightBoundingBox;
/* The root of the bsp collision tree for pre v304 data */
RpCollSector *colSectorRoot;
/* The mesh which groups same material polygons together */
RpMeshHeader *mesh;
/* The WorldSector object pipeline for this WorldSector */
RxPipeline *pipeline;
/* Material list window base
* (triangles in a given sector can "see"
* the 256 materials from
* MatList[matListWindowBase] -> MatList[matListWindowBase + 255])
*/
RwUInt16 matListWindowBase;
RwUInt16 numVertices; /* Num vertices */
RwUInt16 numPolygons; /* Num polygons */
RwUInt16 pad;
};
#endif /* (!defined(DOXYGEN)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpWorldSectorCallBack
\ref RpWorldSectorCallBack
* represents the function called from \ref RpWorldForAllWorldSectors,
* \ref RpAtomicForAllWorldSectors and \ref RpLightForAllWorldSectors for all
* world sectors in a given world or world sectors a given atomic or light lies
* in. This function should return a pointer to the current world sector to
* indicate success. The callback may return NULL to terminate further
* callbacks on the atomic or light.
*
* \return Pointer to the current world sector.
*
* \param sector Pointer to the current world sector
* \param data Pointer to developer-defined data structure.
*/
typedef RpWorldSector *(*RpWorldSectorCallBack)(RpWorldSector *worldSector, void *data);
typedef struct RpSector RpSector;
struct RpSector
{
RwInt32 type;
};
/* NOTE: The left and right pointers can point to an RpPlaneSector or
* an RpWorldSector
* This is determined what the type is via the type value
*/
typedef struct RpPlaneSector RpPlaneSector;
struct RpPlaneSector
{
RwInt32 type;
RwReal value;
RpSector *leftSubTree; /* Sector 'left' (less) of the plane */
RpSector *rightSubTree; /* Sector 'right' (more) of the plane */
RwReal leftValue;
RwReal rightValue;
};
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwPluginRegistry sectorTKList;
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpWorldSectorGetBBoxMacro(_sctr) (&((_sctr)->boundingBox))
#define RpWorldSectorGetTightBBoxMacro(_sctr) (&((_sctr)->tightBoundingBox))
#if ((!defined(RWDEBUG)) && (!defined(RWSUPPRESSINLINE)))
#define RpWorldSectorGetBBox RpWorldSectorGetBBoxMacro
#define RpWorldSectorGetTightBBox RpWorldSectorGetTightBBoxMacro
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Get info from atomic sectors */
extern RwInt32 RpWorldSectorGetNumPolygons(const RpWorldSector *Sector);
extern RwInt32 RpWorldSectorGetNumVertices(const RpWorldSector *Sector);
/* Instancing and deinstancing sectors */
extern RpWorldSector * RpWorldSectorRender(RpWorldSector *worldSector);
extern const RpWorldSector *RpWorldSectorForAllMeshes(const RpWorldSector *sector,
RpMeshCallBack fpCallBack,
void *pData);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern const RwBBox *RpWorldSectorGetBBox(const RpWorldSector *sector);
extern const RwBBox *RpWorldSectorGetTightBBox(const RpWorldSector *sector);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/* Plugins */
extern RwInt32 RpWorldSectorRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32 RpWorldSectorRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack readCB,
RwPluginDataChunkWriteCallBack writeCB,
RwPluginDataChunkGetSizeCallBack getSizeCB);
extern RwInt32 RpWorldSectorSetStreamAlwaysCallBack(
RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32 RpWorldSectorSetStreamRightsCallBack(RwUInt32 pluginID,
RwPluginDataChunkRightsCallBack rightsCB);
extern RwInt32 RpWorldSectorGetPluginOffset(RwUInt32 pluginID);
extern RwBool RpWorldSectorValidatePlugins(const RpWorldSector *sector);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: c:/daily/rwsdk/world/bameshop.h ---*/
/****************************************************************************
Defines
*/
/**
* \ingroup rpworlddatatypes
* \typedef RpTriStripMeshCallBack
* \ref RpTriStripMeshCallBack is the callback to generate triangle strips
* when the triangle stripped geometries or world sectors are unlocked.
*
* \param buildMesh pointer to the mesh which the triangle strip will be
* generated from.
* \param data pointer to user-supplied data to pass to the callback
* function.
*
* \return a pointer to the constructed mesh header.
*
*/
typedef RpMeshHeader *
(*RpTriStripMeshCallBack) (RpBuildMesh *buildMesh, void *data);
/****************************************************************************
Global types
*/
/****************************************************************************
Global Variables
*/
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Callback mesh generating functions */
extern RpMeshHeader *
RpBuildMeshGenerateTrivialTriStrip(RpBuildMesh *buildMesh, void *data);
extern RpMeshHeader *
RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh *buildmesh, void *data);
extern RpMeshHeader *
RpBuildMeshGeneratePreprocessTriStrip(RpBuildMesh *buildmesh, void *data);
extern RpMeshHeader *
RpBuildMeshGenerateExhaustiveTriStrip(RpBuildMesh *buildmesh, void *data);
extern RpMeshHeader *
RpBuildMeshGenerateDefaultIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
void *data);
extern RpMeshHeader *
RpBuildMeshGeneratePreprocessIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
void *data);
extern RpMeshHeader *
RpBuildMeshGenerateExhaustiveIgnoreWindingTriStrip(RpBuildMesh *buildmesh,
void *data);
/* Functions to set and get the global mesh tristrip algorithm */
extern RwBool
RpMeshSetTriStripMethod(RpTriStripMeshCallBack callback, void *data);
extern RwBool
RpMeshGetTriStripMethod(RpTriStripMeshCallBack *callback, void **data);
extern RpMeshHeader *
_rpTriListMeshGenerate(RpBuildMesh *buildMesh, void *data);
/*
* Optimise the mesh ordering
* (sort on material and place transparent materials last)
*/
extern RpMeshHeader *
_rpMeshOptimise(RpBuildMesh *buildmesh, RwUInt32 flags);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define _rpTriStripMeshTrivialGenerate(_buildMesh, _data) \
RpBuildMeshGenerateTrivialTriStrip(_buildMesh, _data)
#define _rpTriStripMeshDefaultGenerate(_buildmesh, _data) \
RpBuildMeshGenerateDefaultTriStrip(_buildmesh, _data)
#define _rpTriStripMeshPreprocessGenerate(_buildmesh, _data) \
RpBuildMeshGeneratePreprocessTriStrip(_buildmesh, _data)
#define _rpTriStripMeshExhaustiveGenerate(_buildmesh, _data) \
RpBuildMeshGenerateExhaustiveTriStrip(_buildmesh, _data)
#define _rpMeshSetTristripMethod(_callback, _data) \
RpMeshSetTriStripMethod(_callback, _data)
#define _rpMeshGetTristripMethod(_callback, _data) \
RpMeshGetTriStripMethod(_callback, _data)
/*--- Automatically derived from: c:/daily/rwsdk/world/balight.h ---*/
/*
* Lighting 3D objects.
* Lights are used to illuminate atomics and worlds
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
/****************************************************************************
Defines
*/
/* Binary Light */
typedef struct RpLightChunkInfo RpLightChunkInfo;
typedef struct RpLightChunkInfo _rpLight;
struct RpLightChunkInfo
{
RwReal radius; /**< radius */
RwReal red; /**< red */
RwReal green; /**< green */
RwReal blue; /**< blue */
RwReal minusCosAngle; /**< minusCosAngle */
RwUInt32 typeAndFlags; /**< typeAndFlags */
};
/* Type ID */
#define rpLIGHT 3
/* Beyond this the lights must be positioned */
#define rpLIGHTPOSITIONINGSTART 0x80
/**
* \ingroup rpworlddatatypes
* \ref RpLightType are
* light sub types. This type represents the different
* types of light source that can be created using the API function \ref RpLightCreate.
* Note that lights of types rpLIGHTPOINT, rpLIGHTSPOT and rpLIGHTSPOTSOFT have linear
* intensity fall-off with distance from the source, reducing to zero at the light's radius:*/
enum RpLightType
{
rpNALIGHTTYPE = 0,
/* These don't take part in the tie mechanism (no position) */
rpLIGHTDIRECTIONAL, /**<Directional Light */
rpLIGHTAMBIENT, /**<Ambient Light */
/* These do take part in the tie mechanism (do have position) */
rpLIGHTPOINT = rpLIGHTPOSITIONINGSTART, /**<Point Light */
rpLIGHTSPOT, /**<Spot Light */
rpLIGHTSPOTSOFT, /**<Soft Spot Light */
rpLIGHTTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpLightType RpLightType;
#define rpLIGHTMINCONEANGLE ((RwReal)0.0f)
#if ((defined(XBOX_DRVMODEL_H)) || (defined(OPENGL_DRVMODEL_H)) || (defined(GCN_DRVMODEL_H)))
/* XBox has Micro$oft-penned drivers, no wonder it crashes... */
/* OpenGL and GCN clamp to 90 internally, so we mirror that behaviour */
#define rpLIGHTMAXCONEANGLE ((RwReal)89.9999f)
#else
#define rpLIGHTMAXCONEANGLE ((RwReal)180.0f)
#endif
/*************/
/*** FLAGS ***/
/*************/
/**
* \ingroup rpworlddatatypes
* \ref RpLightFlag defines what geometry is influenced by the light.
* The bit-field RpLightFlag specifies the options available for controlling the scope
* of a light source (see API function \ref RpLightSetFlags):*/
enum RpLightFlag
{
rpLIGHTLIGHTATOMICS = 0x01, /**<The light source illuminates all atomics in a world */
rpLIGHTLIGHTWORLD = 0x02, /**<The light source illuminates all static geometry in a world */
rpLIGHTFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpLightFlag RpLightFlag;
/* rpLIGHTPRIVATENOCHROMA - turns on optimisations to do with
* lights which are a shade of grey
*/
enum rpLightPrivateFlag
{
rpLIGHTPRIVATENOCHROMA = 0x01,
rpLIGHTPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum rpLightPrivateFlag rpLightPrivateFlag;
/*********************/
#define RWMINUSCOSFROMTAN(_minusCosAngle, _tanAngle) \
MACRO_START \
{ \
const RwReal TanAngle2 = (_tanAngle) * (_tanAngle); \
const RwReal CosAngle2 = ((RwReal)1) / ( ((RwReal)1) + TanAngle2); \
RwReal CosAngle; \
rwSqrtMacro(&CosAngle, CosAngle2); \
(_minusCosAngle) = - CosAngle; \
} \
MACRO_STOP
#define RWTANFROMMINUSCOS(_tanAngle, _minusCosAngle) \
MACRO_START \
{ \
const RwReal CosAngle2 = (_minusCosAngle) * (_minusCosAngle); \
const RwReal TanAngle2 = (((RwReal)1) - (CosAngle2)) / (CosAngle2); \
rwSqrtMacro(&_tanAngle, TanAngle2); \
} \
MACRO_STOP
/**
* \ingroup rpworlddatatypes
* \typedef RpLight
* Light. This should be
* considered an opaque type. User the RpLight API functions to access.
*/
typedef struct RpLight RpLight;
#if (!defined(DOXYGEN))
struct RpLight
{
RwObjectHasFrame object; /**< object */
RwReal radius; /**< radius */
RwRGBAReal color; /**< color */ /* Light color */
RwReal minusCosAngle; /**< minusCosAngle */
RwLinkList WorldSectorsInLight; /**< WorldSectorsInLight */
RwLLLink inWorld; /**< inWorld */
RwUInt16 lightFrame; /**< lightFrame */
RwUInt16 pad;
};
#endif /* (!defined(DOXYGEN)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpLightCallBack
* \ref RpLightCallBack
* represents the function called from \ref RpWorldForAllLights and
* \ref RpWorld SectorForAllLights for all lights in a given world or world
* sector. This function should return a pointer to the current light to
* indicate success. The callback may return NULL to terminate further
* callbacks on the world sector.
*
* \return Pointer to the current light.
*
* \param light Pointer to the current light in the world
* sector.
* \param data Pointer to developer-defined data structure.
*/
typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
typedef struct RpLightTie RpLightTie;
struct RpLightTie
{
/* Information for an atomic sector */
RwLLLink lightInWorldSector; /* Lights IN this ATOMIC SECTOR */
RpLight *light;
/* Information for a atomic */
RwLLLink WorldSectorInLight; /* Atomic sectors HOLDING this Light */
RpWorldSector *sect;
};
/****************************************************************************
<macro/inline functionality
*/
#define RpLightGetRadiusMacro(_light) \
((_light)->radius)
#define RpLightGetColorMacro(_light) \
(&((_light)->color))
#define RpLightSetFrameMacro(_light, _frame) \
(rwObjectHasFrameSetFrame((_light), (_frame)), (_light))
#define RpLightGetFrameMacro(_light) \
((RwFrame *)rwObjectGetParent((_light)))
#define RpLightGetTypeMacro(_light) \
((RpLightType)rwObjectGetSubType((_light)))
#define RpLightSetFlagsMacro(_light, _flags) \
((rwObjectSetFlags((_light), (_flags))), (_light))
#define RpLightGetFlagsMacro(_light) \
(rwObjectGetFlags((_light)))
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpLightGetRadius(_light) \
RpLightGetRadiusMacro(_light)
#define RpLightGetColor(_light) \
RpLightGetColorMacro(_light)
#define RpLightSetFrame(_light, _frame) \
RpLightSetFrameMacro(_light, _frame)
#define RpLightGetFrame(_light) \
RpLightGetFrameMacro(_light)
#define RpLightGetType(_light) \
RpLightGetTypeMacro(_light)
#define RpLightSetFlags(_light, _flags) \
RpLightSetFlagsMacro(_light, _flags)
#define RpLightGetFlags(_light) \
RpLightGetFlagsMacro(_light)
#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RwReal RpLightGetRadius(const RpLight *light);
extern const RwRGBAReal *RpLightGetColor(const RpLight *light);
extern RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
extern RwFrame *RpLightGetFrame(const RpLight *light);
extern RpLightType RpLightGetType(const RpLight *light);
extern RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
extern RwUInt32 RpLightGetFlags(const RpLight *light);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/* API Functions */
extern RpLight *RpLightCreate(RwInt32 type);
extern RwBool RpLightDestroy(RpLight *light);
extern RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
extern RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
extern RwReal RpLightGetConeAngle(const RpLight *light);
extern RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
extern RwUInt32 RpLightStreamGetSize(const RpLight *light);
extern RpLight *RpLightStreamRead(RwStream *stream);
extern const RpLight *RpLightStreamWrite(const RpLight *light,
RwStream *stream);
extern RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream,
RpLightChunkInfo *lightChunkInfo,
RwInt32 *bytesRead);
/* Attaching toolkits */
extern RwInt32 RpLightRegisterPlugin(RwInt32 size,
RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack readCB,
RwPluginDataChunkWriteCallBack writeCB,
RwPluginDataChunkGetSizeCallBack getSizeCB);
extern RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
extern RwBool RpLightValidatePlugins(const RpLight * light);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpLightChunkInfoRead(stream, lightChunkInfo, bytesRead) \
_rpLightChunkInfoRead(stream, lightChunkInfo, bytesRead)
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8lights.h ---*/
/**
* \ingroup rplightd3d8
* \typedef RpD3D8AttenuationParams
* typedef for struct RpD3D8AttenuationParams
*/
typedef struct RpD3D8AttenuationParams RpD3D8AttenuationParams;
/**
* \ingroup rplightd3d8
* \struct RpD3D8AttenuationParams
* This type represents the attenuation model of a spot or point light.
*/
struct RpD3D8AttenuationParams
{
RwReal constant; /**< Constant attenuation coefficient */
RwReal linear; /**< Linear attenuation coefficient */
RwReal quadratic; /**< Quadratic attenuation coefficient */
};
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern void
RpD3D8LightSetAttenuationParams(RpLight *light,
const RpD3D8AttenuationParams *params);
extern void
RpD3D8LightGetAttenuationParams(const RpLight *light,
RpD3D8AttenuationParams *params);
extern RwBool
_rwD3D8LightsOpen(void);
extern RwBool
_rwD3D8LightsGlobalEnable(RpLightFlag flags);
extern RwBool
_rwD3D8LightDirectionalEnable(RpLight *light);
extern RwBool
_rwD3D8LightLocalEnable(RpLight *light);
extern void
_rwD3D8LightsEnable(RwBool enable, RwUInt32 type);
extern void
_rwD3D8LightsClose(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/p2stdclsw.h ---*/
typedef RpLight *RxLight;
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxClusterDefinition RxClLights; /* Uses the RxLight type (see above) */
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: c:/daily/rwsdk/world/bageomet.h ---*/
/*
* Handling atomic's geometry
* Geometry describe objects, and are the building blocks for atomics
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
/****************************************************************************
Defines
*/
/* Type ID */
#define rpGEOMETRY 8
/**
* \ingroup rpworlddatatypes
* RpGeometryFlag
* Geometry type flags
*
* When creating a geometry, these flags can be OR'ed together to
* specify the format along with the rpGEOMETRYTEXCOORDSETS(n) macro if more
* than two sets of texture coordinates are required. See \ref RpGeometryCreate
* for more details.
*
* \see RpGeometryCreate().
*/
enum RpGeometryFlag
{
rpGEOMETRYTRISTRIP = 0x00000001, /**<This geometry's meshes can be
rendered as strips.
\ref RpMeshSetTriStripMethod is
used to change this method.*/
rpGEOMETRYPOSITIONS = 0x00000002, /**<This geometry has positions */
rpGEOMETRYTEXTURED = 0x00000004, /**<This geometry has only one set of
texture coordinates. Texture
coordinates are specified on a per
vertex basis */
rpGEOMETRYPRELIT = 0x00000008, /**<This geometry has pre-light colors */
rpGEOMETRYNORMALS = 0x00000010, /**<This geometry has vertex normals */
rpGEOMETRYLIGHT = 0x00000020, /**<This geometry will be lit */
rpGEOMETRYMODULATEMATERIALCOLOR = 0x00000040, /**<Modulate material color
with vertex colors
(pre-lit + lit) */
rpGEOMETRYTEXTURED2 = 0x00000080, /**<This geometry has at least 2 sets of
texture coordinates. */
/*
* These above flags were stored in the flags field in an RwObject, they
* are now stored in the flags file of the RpGeometry.
*/
rpGEOMETRYNATIVE = 0x01000000,
rpGEOMETRYNATIVEINSTANCE = 0x02000000,
rpGEOMETRYFLAGSMASK = 0x000000FF,
rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
rpGEOMETRYFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpGeometryFlag RpGeometryFlag;
/* Multi texture coordinate format specifier for RpGeometryCreate() */
#define rpGEOMETRYTEXCOORDSETS(_num) ((_num & 0xff) << 16)
/**
* \ingroup rpworlddatatypes
* RpGeometryLockMode
* Geometry lock flags
*/
enum RpGeometryLockMode
{
rpGEOMETRYLOCKPOLYGONS = 0x01, /**<Lock the polygons (triangle list) */
rpGEOMETRYLOCKVERTICES = 0x02, /**<Lock the vertex positional data */
rpGEOMETRYLOCKNORMALS = 0x04, /**<Lock the vertex normal data */
rpGEOMETRYLOCKPRELIGHT = 0x08, /**<Lock the pre-light values */
rpGEOMETRYLOCKTEXCOORDS = 0x10, /**<Lock the texture coordinates set 1*/
rpGEOMETRYLOCKTEXCOORDS1 = 0x10, /**<Lock the texture coordinates set 1*/
rpGEOMETRYLOCKTEXCOORDS2 = 0x20, /**<Lock the texture coordinates set 2*/
rpGEOMETRYLOCKTEXCOORDS3 = 0x40, /**<Lock the texture coordinates set 3*/
rpGEOMETRYLOCKTEXCOORDS4 = 0x80, /**<Lock the texture coordinates set 4*/
rpGEOMETRYLOCKTEXCOORDS5 = 0x0100, /**<Lock the texture coordinates set 5*/
rpGEOMETRYLOCKTEXCOORDS6 = 0x0200, /**<Lock the texture coordinates set 6*/
rpGEOMETRYLOCKTEXCOORDS7 = 0x0400, /**<Lock the texture coordinates set 7*/
rpGEOMETRYLOCKTEXCOORDS8 = 0x0800, /**<Lock the texture coordinates set 8*/
rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0, /**<Lock all texture coordinate sets*/
rpGEOMETRYLOCKALL = 0x0fff, /**<Combination of all the above */
rpGEOMETRYLOCKMODEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpGeometryLockMode RpGeometryLockMode;
/* Convenience macro for generating a tex coord lock flag */
#define rpGEOMETRYLOCKTEXCOORDSIDX(_idx) (rpGEOMETRYLOCKTEXCOORDS1 << (_idx))
/****************************************************************************
Global Types
*/
typedef struct rpGeometryGlobals rpGeometryGlobals;
struct rpGeometryGlobals
{
RwFreeList *geomFreeList;
};
/**
* \ingroup rpworlddatatypes
* \typedef RpGeometry
* Geometry object. This should be considered an opaque type.
* Use the RpGeometry API functions to access.
*/
typedef struct RpGeometry RpGeometry;
/**
* \ingroup rpworlddatatypes
* \typedef RpMorphTarget
* Morph target -- vertex positions and normals.
* This should be considered an opaque type.
* Use RpMorphTarget API functions to access.
*/
typedef struct RpMorphTarget RpMorphTarget;
#if (!defined(DOXYGEN))
struct RpMorphTarget
{
RpGeometry *parentGeom;
RwSphere boundingSphere;
RwV3d *verts;
RwV3d *normals;
};
#endif /* (!defined(DOXYGEN)) */
typedef struct RpTriangle RpTriangle;
/**
* \ingroup rpworlddatatypes
* \struct RpTriangle
* This type represents a triangle in a geometry specified
* by three indices into the geometry's vertex list (vertIndex)
* together with an index in to the geometry's
* material list (matIndex) (see API function \ref RpGeometryGetTriangles)
*/
struct RpTriangle
{
RwUInt16 vertIndex[3]; /**< vertex indices */
RwInt16 matIndex; /**< Index into material list */
};
#if (!defined(DOXYGEN))
struct RpGeometry
{
RwObject object; /* Generic type */
RwUInt32 flags; /* Geometry flags */
RwUInt16 lockedSinceLastInst; /* What has been locked since we last instanced - for re-instancing */
RwInt16 refCount; /* Reference count (for keeping track of atomics referencing geometry) */
RwInt32 numTriangles; /* Quantity of various things (polys, verts and morph targets) */
RwInt32 numVertices;
RwInt32 numMorphTargets;
RwInt32 numTexCoordSets;
RpMaterialList matList;
RpTriangle *triangles; /* The triangles */
RwRGBA *preLitLum; /* The pre-lighting values */
RwTexCoords *texCoords[rwMAXTEXTURECOORDS]; /* Texture coordinates */
RwSurfaceProperties ignoredSurfaceProps; /* Not used in pp rendering, but present
* so if pipe1 files are read and written these
* values are not lost
*/
RpMeshHeader *mesh; /* The mesh - groups polys of the same material */
RwResEntry *repEntry; /* Information for an instance */
RpMorphTarget *morphTarget; /* The Morph Target */
};
#endif /* (!defined(DOXYGEN)) */
typedef struct RpGeometryChunkInfo RpGeometryChunkInfo;
typedef struct RpGeometryChunkInfo _rpGeometry;
struct RpGeometryChunkInfo
{
RwInt32 format; /* Compression flags and number of texture coord sets */
RwInt32 numTriangles;
RwInt32 numVertices;
RwInt32 numMorphTargets;
RwSurfaceProperties ignoredSurfaceProps;
};
/* Callbacks */
/**
* \ingroup rpworlddatatypes
* \typedef RpGeometryCallBack
* \ref RpGeometryCallBack represents the simple callback function for the \ref RpGeometry object.
* The callback may return NULL to terminate further callbacks on
* the geometry.
*
* \param geometry Pointer to the current geometry, supplied by iterator.
* \param data Pointer to developer-defined data structure.
*/
typedef RpGeometry *(*RpGeometryCallBack)(RpGeometry *geometry, void *data);
/**
* \ingroup rpworlddatatypes
* \typedef RpGeometrySortByMaterialCallBack
* \ref RpGeometrySortByMaterialCallBack is used by
* \ref RpGeometrySortByMaterial in order to preserve the validity of plugin
* data when the vertices in an \ref RpGeometry are sorted (and some possibly
* duplicated).
*
* A vertex map table is provided to the callback - this contains, for each
* vertex in the new geometry, the index of the corresponding vertex in the
* original geometry.
*
* \param oldGeom Pointer to the source geometry.
* \param newGeom Pointer to the new, sorted geometry.
* \param remapTable pointer to the vertex map table
* \param numberOfEntries Number of vertices in the new
* geometry (size of the map table)
*/
typedef void (*RpGeometrySortByMaterialCallBack)(const RpGeometry *oldGeom,
RpGeometry *newGeom,
RwUInt16 *remapTable,
RwUInt16 numberOfEntries);
/****************************************************************************
<macro/inline functionality
*/
#define RpMorphTargetSetBoundingSphereMacro(_mt, _sphere) \
(RwSphereAssign(&((_mt)->boundingSphere), (_sphere)), (_mt))
#define RpMorphTargetGetBoundingSphereMacro(_mt) \
(&((_mt)->boundingSphere))
#define RpGeometryGetNumMorphTargetsMacro(_geometry) \
((_geometry)->numMorphTargets)
#define RpGeometryGetMorphTargetMacro(_geometry, _index) \
(&((_geometry)->morphTarget[(_index)]))
#define RpGeometryGetPreLightColorsMacro(_geometry) \
((_geometry)->preLitLum)
#define RpGeometryGetVertexTexCoordsMacro(_geometry, _uvIndex) \
((_geometry)->texCoords[(_uvIndex) - 1])
#define RpGeometryGetNumTexCoordSetsMacro(_geometry) \
((_geometry)->numTexCoordSets)
#define RpGeometryGetNumVerticesMacro(_geometry) \
((_geometry)->numVertices)
#define RpMorphTargetGetVerticesMacro(_mt) \
((_mt)->verts)
#define RpMorphTargetGetVertexNormalsMacro(_mt) \
((_mt)->normals)
#define RpGeometryGetTrianglesMacro(_geometry) \
((_geometry)->triangles)
#define RpGeometryGetNumTrianglesMacro(_geometry) \
((_geometry)->numTriangles)
#define RpGeometryGetMaterialMacro(_geometry, _num) \
(((_geometry)->matList.materials)[(_num)])
#define RpGeometryGetNumMaterialsMacro(_geometry) \
((_geometry)->matList.numMaterials)
#define RpGeometryGetFlagsMacro(_geometry) \
((_geometry)->flags)
#define RpGeometrySetFlagsMacro(_geometry, _flags) \
(((_geometry)->flags = (_flags)), (_geometry))
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpMorphTargetSetBoundingSphere(_geometry, _sphere) \
RpMorphTargetSetBoundingSphereMacro(_geometry, _sphere)
#define RpMorphTargetGetBoundingSphere(_geometry) \
RpMorphTargetGetBoundingSphereMacro(_geometry)
#define RpGeometryGetNumMorphTargets(_geometry) \
RpGeometryGetNumMorphTargetsMacro(_geometry)
#define RpGeometryGetMorphTarget(_geometry, _index) \
RpGeometryGetMorphTargetMacro(_geometry, _index)
#define RpGeometryGetPreLightColors(_geometry) \
RpGeometryGetPreLightColorsMacro(_geometry)
#define RpGeometryGetVertexTexCoords(_geometry, _uvIndex) \
RpGeometryGetVertexTexCoordsMacro(_geometry, _uvIndex)
#define RpGeometryGetNumTexCoordSets(_geometry) \
RpGeometryGetNumTexCoordSetsMacro(_geometry)
#define RpGeometryGetNumVertices(_geometry) \
RpGeometryGetNumVerticesMacro(_geometry)
#define RpMorphTargetGetVertices(_mt) \
RpMorphTargetGetVerticesMacro(_mt)
#define RpMorphTargetGetVertexNormals(_mt) \
RpMorphTargetGetVertexNormalsMacro(_mt)
#define RpGeometryGetTriangles(_geometry) \
RpGeometryGetTrianglesMacro(_geometry)
#define RpGeometryGetNumTriangles(_geometry) \
RpGeometryGetNumTrianglesMacro(_geometry)
#define RpGeometryGetMaterial(_geometry, _num) \
RpGeometryGetMaterialMacro(_geometry, _num)
#define RpGeometryGetNumMaterials(_geometry) \
RpGeometryGetNumMaterialsMacro(_geometry)
#define RpGeometryGetFlags(_geometry) \
RpGeometryGetFlagsMacro(_geometry)
#define RpGeometrySetFlags(_geometry, _flags) \
RpGeometrySetFlagsMacro(_geometry, _flags)
#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Transforms geometry morph target vertices */
extern RpGeometry *
RpGeometryTransform(RpGeometry *geometry,
const RwMatrix *matrix);
/* Create geometry for a 'space' marker */
extern RpGeometry *
RpGeometryCreateSpace(RwReal radius);
/* Morph targets - Accessing geometry contents */
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RpMorphTarget *
RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget,
const RwSphere *boundingSphere);
extern RwSphere *
RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
extern const RpMorphTarget *
RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget,
RwSphere *boundingSphere);
extern RwInt32
RpGeometryAddMorphTargets(RpGeometry *geometry,
RwInt32 mtcount);
extern RwInt32
RpGeometryAddMorphTarget(RpGeometry *geometry);
extern RpGeometry *
RpGeometryRemoveMorphTarget(RpGeometry *geometry,
RwInt32 morphTarget);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RwInt32
RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
extern RpMorphTarget *
RpGeometryGetMorphTarget(const RpGeometry *geometry,
RwInt32 morphTarget);
extern RwRGBA *
RpGeometryGetPreLightColors(const RpGeometry *geometry);
extern RwTexCoords *
RpGeometryGetVertexTexCoords(const RpGeometry *geometry,
RwTextureCoordinateIndex uvIndex);
extern RwInt32
RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
extern RwInt32
RpGeometryGetNumVertices (const RpGeometry *geometry);
extern RwV3d *
RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
extern RwV3d *
RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
extern RpTriangle *
RpGeometryGetTriangles(const RpGeometry *geometry);
extern RwInt32
RpGeometryGetNumTriangles(const RpGeometry *geometry);
extern RpMaterial *
RpGeometryGetMaterial(const RpGeometry *geometry,
RwInt32 matNum);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
extern const RpGeometry *
RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry,
RpTriangle *triangle,
RwUInt16 vert1,
RwUInt16 vert2,
RwUInt16 vert3);
extern RpGeometry *
RpGeometryTriangleSetMaterial(RpGeometry *geometry,
RpTriangle *triangle,
RpMaterial *material);
extern const RpGeometry *
RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry,
const RpTriangle *triangle,
RwUInt16 *vert1,
RwUInt16 *vert2,
RwUInt16 *vert3);
extern RpMaterial *
RpGeometryTriangleGetMaterial(const RpGeometry *geometry,
const RpTriangle *triangle);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RwInt32
RpGeometryGetNumMaterials(const RpGeometry *geometry);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
extern RpGeometry *
RpGeometryForAllMaterials(RpGeometry *geometry,
RpMaterialCallBack fpCallBack,
void *pData);
/* Accessing the inards of geometry */
extern RpGeometry *
RpGeometryLock(RpGeometry *geometry,
RwInt32 lockMode);
extern RpGeometry *
RpGeometryUnlock(RpGeometry *geometry);
extern const RpGeometry *
RpGeometryForAllMeshes(const RpGeometry *geometry,
RpMeshCallBack fpCallBack,
void *pData);
/* Creation and destruction */
extern RpGeometry *
RpGeometryCreate(RwInt32 numVert,
RwInt32 numTriangles,
RwUInt32 format);
extern RwBool
RpGeometryDestroy(RpGeometry *geometry);
extern RpGeometry *
_rpGeometryAddRef(RpGeometry *geometry);
/* Attaching toolkits */
extern RwInt32
RpGeometryRegisterPlugin(RwInt32 size,
RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32
RpGeometryRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack readCB,
RwPluginDataChunkWriteCallBack writeCB,
RwPluginDataChunkGetSizeCallBack getSizeCB);
extern RwInt32
RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32
RpGeometryGetPluginOffset(RwUInt32 pluginID);
extern RwBool
RpGeometryValidatePlugins(const RpGeometry *geometry);
/* Binary format */
extern RwUInt32
RpGeometryStreamGetSize(const RpGeometry *geometry);
extern const RpGeometry *
RpGeometryStreamWrite(const RpGeometry *geometry,
RwStream *stream);
extern RpGeometry *
RpGeometryStreamRead(RwStream *stream);
extern RpGeometryChunkInfo *
_rpGeometryChunkInfoRead(RwStream *stream,
RpGeometryChunkInfo *geometryChunkInfo,
RwInt32 *bytesRead);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
/* Flags */
extern RwUInt32
RpGeometryGetFlags(const RpGeometry *geometry);
extern RpGeometry *
RpGeometrySetFlags(RpGeometry *geometry,
RwUInt32 flags);
#endif
/* Lighting characteristics */
extern const RwSurfaceProperties *
_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
extern RpGeometry *
_rpGeometrySetSurfaceProperties(RpGeometry *geometry,
const RwSurfaceProperties *surfaceProperties);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpGeometryGetSurfaceProperties(_geometry) \
_rpGeometryGetSurfaceProperties(_geometry)
#define RpGeometrySetSurfaceProperties(_geometry, _surfaceProperties) \
_rpGeometrySetSurfaceProperties(_geometry, _surfaceProperties)
#define rpGeometryAddRef(_geometry) \
_rpGeometryAddRef(_geometry)
#define RpGeometryChunkInfoRead(stream, geometryChunkInfo, bytesRead) \
_rpGeometryChunkInfoRead(stream, geometryChunkInfo, bytesRead)
/*--- Automatically derived from: c:/daily/rwsdk/world/baclump.h ---*/
/*
* Clump and atomic handling.
* Clumps and atomics are the movable rendered objects in the world
*
* Copyright (c) 1998 Criterion Software Ltd.
*/
/****************************************************************************
Defines
*/
/****************************** Object type ID ******************************/
/* Type IDs */
#define rpATOMIC 1
#define rpCLUMP 2
/* Interpolator flags */
enum RpInterpolatorFlag
{
rpINTERPOLATORDIRTYINSTANCE = 0x01,
rpINTERPOLATORDIRTYSPHERE = 0x02,
rpINTERPOLATORNOFRAMEDIRTY = 0x04,
rpINTERPOLATORFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpInterpolatorFlag rpInterpolatorFlag;
/**
* \ingroup rpworlddatatypes
* The bit-field type RpAtomicFlag specifies the options available for
* controlling the behavior of atomics. See API function \ref RpAtomicSetFlags.
*
* \see RpAtomicSetFlags
* \see RpAtomicGetFlags
* \see RpWorldSectorForAllCollisionAtomics
*/
enum RpAtomicFlag
{
rpATOMICCOLLISIONTEST = 0x01, /**<A generic collision flag to indicate
* that the atomic should be considered
* in collision tests.
*/
rpATOMICRENDER = 0x04, /**<The atomic is rendered if it is
* in the view frustum.
*/
rpATOMICFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpAtomicFlag RpAtomicFlag;
/**
* \ingroup rpworlddatatypes
* \ref RpAtomicSetGeomFlag defines how an atomic references a new geometry
*
* \see RpAtomicSetGeometry
*/
enum RpAtomicSetGeomFlag
{
rpATOMICSAMEBOUNDINGSPHERE = 0x01, /**<The bounding-sphere for the
* new geometry is assumed to be the
* same as the old one, if any, and
* should not be recalculated.
*/
rpATOMICSETGEOMFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpAtomicSetGeomFlag RpAtomicSetGeomFlag;
enum RpAtomicPrivateFlag
{
rpATOMICPRIVATEWORLDBOUNDDIRTY = 0x01,
rpATOMICPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpAtomicPrivateFlag rpAtomicPrivateFlag;
/**
* \ingroup rpworlddatatypes
* \typedef RpAtomic
* Atomic Geometry object. This should be
* considered an opaque type. Use the RpAtomic API functions to access.
*/
typedef struct RpAtomic RpAtomic;
/**
* \ingroup rpworlddatatypes
* \typedef RpInterpolator
* Morph Target Interpolator.
* This should be considered an opaque type.
* Use the RpInterpolator API functions to access.
*/
typedef struct RpInterpolator RpInterpolator;
#if (!defined(DOXYGEN))
struct RpInterpolator
{
RwInt32 flags; /**< flags */
RwInt16 startMorphTarget; /**< startMorphTarget */
RwInt16 endMorphTarget; /**< endMorphTarget */
RwReal time; /**< time */
RwReal recipTime; /**< recipTime */
RwReal position; /**< position */
};
#endif /* (!defined(DOXYGEN)) */
/* More callbacks */
/**
* \ingroup rpworlddatatypes
* \typedef RpClump
* Clump Geometry object. This should be
* considered an opaque type. Use the RpClump API functions to access.
*/
typedef struct RpClump RpClump;
/**
* \ingroup rpworlddatatypes
* \typedef RpClumpCallBack
* \ref RpClumpCallBack represents the
* function called from \ref RwCameraForAllClumpsInFrustum and
* \ref RwCameraForAllClumpsNotInFrustum when a clump lies inside the current camera's
* view frustum. It is also called from \ref RpWorldForAllClumps. This function should
* return a pointer to the current clump to indicate success. The callback may return
* NULL to terminate further callbacks on the clumps.
*
* \param clump Pointer to the current clump, supplied by
* iterator.
* \param data Pointer to developer-defined data structure.
*
* \return Pointer to the current clump.
*
* \see RpWorldForAllClumps
* \see RpClumpGetCallBack
* \see RpClumpSetCallBack
* \see RwCameraForAllClumpsInFrustum
* \see RwCameraForAllClumpsNotInFrustum
*/
typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
#if (!defined(DOXYGEN))
struct RpClump
{
RwObject object;
/* Information about all the Atomics */
RwLinkList atomicList;
/* Lists of lights and cameras */
RwLinkList lightList;
RwLinkList cameraList;
/* The clump in the world */
RwLLLink inWorldLink;
/* Clump callback */
RpClumpCallBack callback;
/* Render frame - used to prevent multiple invocations
* of the clump frustum callback
*/
RwUInt16 renderFrame;
RwUInt16 pad;
};
#endif /* (!defined(DOXYGEN)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpAtomicCallBackRender
* \ref RpAtomicCallBackRender represents the function called from
* \ref RpAtomicRender when the specified atomic
* lies inside the current camera's view frustum. The default callback
* initiates execution of the atomic rendering pipeline. This function should
* return a pointer to the atomic to indicate success.
*
* \param atomic Pointer to the current atomic, supplied by
* iterator.
*
* \see RpAtomicRender
*/
typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
#if (!defined(DOXYGEN))
struct RpAtomic
{
RwObjectHasFrame object;
/* Information for an instance */
RwResEntry *repEntry;
/* Triangles making the object */
RpGeometry *geometry;
/* Interpolated bounding sphere (in object space and world space) */
RwSphere boundingSphere;
RwSphere worldBoundingSphere;
/* Connections to other atomics */
RpClump *clump;
RwLLLink inClumpLink;
/* callbacks */
RpAtomicCallBackRender renderCallBack;
/* Interpolation animation pointer */
RpInterpolator interpolator;
/* Counter for checks of "render has occurred already" */
RwUInt16 renderFrame;
RwUInt16 pad;
/* Connections to sectors */
RwLinkList llWorldSectorsInAtomic;
/* The Atomic object pipeline for this Atomic */
RxPipeline *pipeline;
};
#endif /* (!defined(DOXYGEN)) */
/**
* \ingroup rpworlddatatypes
* \typedef RpAtomicCallBack
* \ref RpAtomicCallBack represents the function called from \ref RpWorldSectorForAllAtomics and
* \ref RpClumpForAllAtomics for all atomics in a given world sector or clump.
* This function should return a pointer to the current atomic to indicate
* success. The callback may return NULL to terminate further callbacks on
* the world sector.
*
* \param atomic Pointer to the current atomic, supplied by
* iterator.
* \param data Pointer to developer-defined data structure.
*/
typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
typedef struct RpTie RpTie;
struct RpTie
{
/* Information for an atomic sector */
RwLLLink lAtomicInWorldSector; /* Atomics IN this ATOMIC SECTOR */
RpAtomic *apAtom;
/* Information for a atomic */
RwLLLink lWorldSectorInAtomic; /* Atomic sectors HOLDING this atomic */
RpWorldSector *worldSector;
};
typedef struct RpClumpChunkInfo RpClumpChunkInfo;
typedef struct RpClumpChunkInfo _rpClump;
typedef struct RpClumpChunkInfo33000 _rpClump33000;
struct RpClumpChunkInfo
{
RwInt32 numAtomics;
RwInt32 numLights;
RwInt32 numCameras;
};
struct RpClumpChunkInfo33000
{
RwInt32 numAtomics;
};
/****************************************************************************
<macro/inline functionality
*/
/* NB "RpAtomicRender(atom++) will break it */
#define RpAtomicRenderMacro(_atomic) \
((_atomic)->renderCallBack(_atomic))
#define RpAtomicGetGeometryMacro(_atomic) \
((_atomic)->geometry)
#if (!defined(RpAtomicSetRenderCallBackMacro))
/* NB "RpAtomicSetRenderCallBack(atom++, callback)" will break it */
#define RpAtomicSetRenderCallBackMacro(_atomic, _callback) \
MACRO_START \
{ \
(_atomic)->renderCallBack = (_callback); \
if (!(_atomic)->renderCallBack) \
{ \
(_atomic)->renderCallBack = AtomicDefaultRenderCallBack; \
} \
} \
MACRO_STOP
#endif /* (!defined(RpAtomicSetRenderCallBackMacro)) */
#define RpAtomicGetRenderCallBackMacro(_atomic) \
((_atomic)->renderCallBack)
#define RpAtomicGetInterpolatorMacro(_atomic) \
(&((_atomic)->interpolator))
#define RpInterpolatorGetStartMorphTargetMacro(_intrp) \
((_intrp)->startMorphTarget)
#define RpInterpolatorGetEndMorphTargetMacro(_intrp) \
((_intrp)->endMorphTarget)
#define RpInterpolatorGetValueMacro(_intrp) \
((_intrp)->position)
#define RpInterpolatorGetScaleMacro(_intrp) \
((_intrp)->time)
/* NB "RpInterpolatorSetStartMorphTarget(interp++, target)" will break it */
#define RpInterpolatorSetStartMorphTargetMacro(_intrp, _target, _atomic)\
((_intrp)->startMorphTarget = (RwInt16) (_target), \
(_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
rpINTERPOLATORDIRTYSPHERE ), \
((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
((RpAtomicGetFrame(_atomic))? \
(RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
(0)): \
(0)), \
(_intrp))
/* NB "RpInterpolatorSetEndMorphTarget(interp++, target)" will break it */
#define RpInterpolatorSetEndMorphTargetMacro(_intrp, _target, _atomic) \
((_intrp)->endMorphTarget = (RwInt16) (_target), \
(_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
rpINTERPOLATORDIRTYSPHERE ), \
((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
((RpAtomicGetFrame(_atomic))? \
(RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
(0)): \
(0)), \
(_intrp))
/* NB "RpInterpolatorSetValue(interp++, value)" will break it */
#define RpInterpolatorSetValueMacro(_intrp, _value, _atomic) \
((_intrp)->position = (_value), \
(_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
rpINTERPOLATORDIRTYSPHERE ), \
((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
((RpAtomicGetFrame(_atomic))? \
(RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
(0)): \
(0)), \
(_intrp))
/* NB "RpInterpolatorSetScale(interp++, *(scale++))" will break it */
#define RpInterpolatorSetScaleMacro(_intrp, _scale, _atomic) \
((_intrp)->time = (_scale), \
(_intrp)->recipTime = (RwReal) (1.0) / (_scale), \
(_intrp)->flags |= (RwInt32)(rpINTERPOLATORDIRTYINSTANCE | \
rpINTERPOLATORDIRTYSPHERE ), \
((!((_intrp)->flags & rpINTERPOLATORNOFRAMEDIRTY))? \
((RpAtomicGetFrame(_atomic))? \
(RwFrameUpdateObjects(RpAtomicGetFrame(_atomic))): \
(0)): \
(0)), \
(_intrp))
#define RpAtomicGetClumpMacro(_atomic) \
((_atomic)->clump)
/* NB "RpAtomicGetBoundingSphere(atomic++)" will break it */
#define RpAtomicGetBoundingSphereMacro(_atomic) \
((((_atomic)->interpolator.flags & rpINTERPOLATORDIRTYSPHERE)? \
_rpAtomicResyncInterpolatedSphere(_atomic), 0: 0), \
&((_atomic)->boundingSphere))
#define RpAtomicGetFrameMacro(_atomic) \
((RwFrame *) rwObjectGetParent(_atomic))
/* NB "RpClumpSetFrame(clump++, frame)" will break it */
#if (!defined(RpClumpSetFrameMacro))
#define RpClumpSetFrameMacro(_clump, _frame) \
(rwObjectSetParent(_clump, _frame), \
(_clump))
#endif /* (!defined(RpClumpSetFrameMacro)) */
#if (!defined(RpClumpSetFrameVoidMacro))
#define RpClumpSetFrameVoidMacro(_clump, _frame) \
MACRO_START \
{ \
rwObjectSetParent(_clump, _frame); \
} \
MACRO_STOP
#endif /* (!defined(RpClumpSetFrameVoidMacro)) */
#define RpClumpGetFrameMacro(_clump) \
((RwFrame *) rwObjectGetParent(_clump))
/* NB "RpAtomicSetFlags(atomic++, flags)" will break it */
#if (!defined(RpAtomicSetFlagsMacro))
#define RpAtomicSetFlagsMacro(_atomic, _flags) \
(rwObjectSetFlags(_atomic, _flags), \
(_atomic))
#endif /* (!defined(RpAtomicSetFlagsMacro)) */
#define RpAtomicGetFlagsMacro(_atomic) \
(rwObjectGetFlags(_atomic))
#if (! ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) ))
#define RpAtomicRender(_atomic) \
RpAtomicRenderMacro(_atomic)
#define RpAtomicGetGeometry(_atomic) \
RpAtomicGetGeometryMacro(_atomic)
#define RpAtomicSetRenderCallBack(_atomic, _callback) \
RpAtomicSetRenderCallBackMacro(_atomic, _callback)
#define RpAtomicGetRenderCallBack(_atomic) \
RpAtomicGetRenderCallBackMacro(_atomic)
#define RpAtomicGetInterpolator(_atomic) \
RpAtomicGetInterpolatorMacro(_atomic)
#define RpInterpolatorGetStartMorphTarget(_intrp) \
RpInterpolatorGetStartMorphTargetMacro(_intrp)
#define RpInterpolatorGetEndMorphTarget(_intrp) \
RpInterpolatorGetEndMorphTargetMacro(_intrp)
#define RpInterpolatorGetValue(_intrp) \
RpInterpolatorGetValueMacro(_intrp)
#define RpInterpolatorGetScale(_intrp) \
RpInterpolatorGetScaleMacro(_intrp)
#define RpInterpolatorSetStartMorphTarget(_intrp, _target, _atomic) \
RpInterpolatorSetStartMorphTargetMacro(_intrp, _target, _atomic)
#define RpInterpolatorSetEndMorphTarget(_intrp, _target, _atomic) \
RpInterpolatorSetEndMorphTargetMacro(_intrp, _target, _atomic)
#define RpInterpolatorSetValue(_intrp, _value, _atomic) \
RpInterpolatorSetValueMacro(_intrp, _value, _atomic)
#define RpInterpolatorSetScale(_intrp, _scale, _atomic) \
RpInterpolatorSetScaleMacro(_intrp, _scale, _atomic)
#define RpAtomicGetClump(_atomic) \
RpAtomicGetClumpMacro(_atomic)
#define RpAtomicGetBoundingSphere(_atomic) \
RpAtomicGetBoundingSphereMacro(_atomic)
#define RpAtomicGetFrame(_atomic) \
RpAtomicGetFrameMacro(_atomic)
#define RpClumpSetFrame(_clump, _frame) \
RpClumpSetFrameMacro(_clump, _frame)
#define RpClumpGetFrame(_clump) \
RpClumpGetFrameMacro(_clump)
#define RpAtomicSetFlags(_atomic, _flags) \
RpAtomicSetFlagsMacro(_atomic, _flags)
#define RpAtomicGetFlags(_atomic) \
RpAtomicGetFlagsMacro(_atomic)
#endif /* (! ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) )) */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Macro version of RpAtomicSetRenderCallBack needs this */
extern RpAtomic *
AtomicDefaultRenderCallBack(RpAtomic * atomic);
extern void
_rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
extern const RwSphere *
RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
/* Enumeration */
extern RpClump *
RpClumpForAllAtomics(RpClump * clump,
RpAtomicCallBack callback,
void *pData);
extern RpClump *
RpClumpForAllLights(RpClump * clump,
RpLightCallBack callback,
void *pData);
extern RpClump *
RpClumpForAllCameras(RpClump * clump,
RwCameraCallBack callback,
void *pData);
/* Frames */
extern RpAtomic *
RpAtomicSetFrame(RpAtomic * atomic,
RwFrame * frame);
/* Create a space marking clump */
extern RpClump *
RpClumpCreateSpace(const RwV3d * position,
RwReal radius);
/* Instancing and rendering */
extern RpClump *
RpClumpRender(RpClump * clump);
extern RpClump *
RpClumpRemoveAtomic(RpClump * clump,
RpAtomic * atomic);
extern RpClump *
RpClumpAddAtomic(RpClump * clump,
RpAtomic * atomic);
extern RpClump *
RpClumpRemoveLight(RpClump * clump,
RpLight * light);
extern RpClump *
RpClumpAddLight(RpClump * clump,
RpLight * light);
extern RpClump *
RpClumpRemoveCamera(RpClump * clump,
RwCamera * camera);
extern RpClump *
RpClumpAddCamera(RpClump * clump,
RwCamera * camera);
/* Creation and destruction of clumps */
extern RwBool
RpClumpDestroy(RpClump * clump);
extern RpClump *
RpClumpCreate(void);
extern RpClump *
RpClumpClone(RpClump * clump);
/* Creation and destruction of atomics*/
extern RwBool
RpAtomicDestroy(RpAtomic * atomic);
extern RpAtomic *
RpAtomicClone(RpAtomic * atomic);
extern RpAtomic *
RpAtomicCreate(void);
/* Setting and getting geometry for an atomic */
extern RpAtomic *
RpAtomicSetGeometry(RpAtomic * atomic,
RpGeometry * geometry,
RwUInt32 flags);
/* Frustum callbacks */
extern RpClump *
RpClumpSetCallBack(RpClump * clump,
RpClumpCallBack callback);
extern RpClumpCallBack
RpClumpGetCallBack(const RpClump * clump);
/* The number of atomics in a clump */
extern RwInt32
RpClumpGetNumAtomics(RpClump * clump);
extern RwInt32
RpClumpGetNumLights(RpClump * clump);
extern RwInt32
RpClumpGetNumCameras(RpClump * clump);
/* Light and camera extensions */
extern RpClump *
RpLightGetClump(const RpLight *light);
extern RpClump *
RwCameraGetClump(const RwCamera *camera);
/* Binary format */
extern RwUInt32
RpAtomicStreamGetSize(RpAtomic * atomic);
extern RpAtomic *
RpAtomicStreamRead(RwStream * stream);
extern RpAtomic *
RpAtomicStreamWrite(RpAtomic * atomic,
RwStream * stream);
extern RwUInt32
RpClumpStreamGetSize(RpClump * clump);
extern RpClump *
RpClumpStreamRead(RwStream * stream);
extern RpClump *
RpClumpStreamWrite(RpClump * clump,
RwStream * stream);
extern RpClumpChunkInfo *
_rpClumpChunkInfoRead(RwStream * stream,
RpClumpChunkInfo * clumpChunkInfo,
RwInt32 * bytesRead);
/* Attaching toolkits */
extern RwInt32
RpAtomicRegisterPlugin(RwInt32 size,
RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32
RpClumpRegisterPlugin(RwInt32 size,
RwUInt32 pluginID,
RwPluginObjectConstructor constructCB,
RwPluginObjectDestructor destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32
RpAtomicRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack
readCB,
RwPluginDataChunkWriteCallBack
writeCB,
RwPluginDataChunkGetSizeCallBack
getSizeCB);
extern RwInt32
RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32
RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID,
RwPluginDataChunkRightsCallBack rightsCB);
extern RwInt32
RpClumpRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack readCB,
RwPluginDataChunkWriteCallBack writeCB,
RwPluginDataChunkGetSizeCallBack getSizeCB);
extern RwInt32
RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32
RpAtomicGetPluginOffset(RwUInt32 pluginID);
extern RwInt32
RpClumpGetPluginOffset(RwUInt32 pluginID);
extern RwBool
RpAtomicValidatePlugins(const RpAtomic * atomic);
extern RwBool
RpClumpValidatePlugins(const RpClump * clump);
#if ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) )
extern RwFrame *
RpAtomicGetFrame(const RpAtomic * atomic);
extern RwFrame *
RpClumpGetFrame(const RpClump * clump);
extern RpClump *
RpClumpSetFrame(RpClump * clump,
RwFrame * frame);
/* Flags */
extern RpAtomic *
RpAtomicSetFlags(RpAtomic * atomic,
RwUInt32 flags);
extern RwUInt32
RpAtomicGetFlags(const RpAtomic * atomic);
extern RwSphere *
RpAtomicGetBoundingSphere(RpAtomic * atomic);
extern RwInt32
RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
extern RwInt32
RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
extern RwReal
RpInterpolatorGetValue(const RpInterpolator * interpolator);
extern RwReal
RpInterpolatorGetScale(const RpInterpolator * interpolator);
extern RpInterpolator *
RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator,
RwInt32 morphTarget,
RpAtomic * atomic);
extern RpInterpolator *
RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator,
RwInt32 morphTarget,
RpAtomic * atomic);
extern RpInterpolator *
RpInterpolatorSetValue(RpInterpolator * interpolator,
RwReal value,
RpAtomic *atomic);
extern RpInterpolator *
RpInterpolatorSetScale(RpInterpolator * interpolator,
RwReal scale,
RpAtomic *atomic);
extern RpAtomic *
RpAtomicRender(RpAtomic * atomic);
/* Building clumps */
extern RpClump *
RpAtomicGetClump(const RpAtomic * atomic);
extern RpInterpolator *
RpAtomicGetInterpolator(RpAtomic * atomic);
extern RpGeometry *
RpAtomicGetGeometry(const RpAtomic * atomic);
extern void
RpAtomicSetRenderCallBack(RpAtomic * atomic,
RpAtomicCallBackRender callback);
extern RpAtomicCallBackRender
RpAtomicGetRenderCallBack(const RpAtomic * atomic);
#endif
/* ( defined(RWDEBUG) || defined(RWSUPPRESSINLINE) ) */
extern RwBool RpAtomicInstance(RpAtomic *atomic);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpClumpChunkInfoRead(stream, clumpChunkInfo, bytesRead) \
_rpClumpChunkInfoRead(stream, clumpChunkInfo, bytesRead)
/*--- Automatically derived from: c:/daily/rwsdk/world/baworld.h ---*/
/*
* World handling.
* World give objects scope, and provide a mechanism for
* efficiency static object rendering.
*
* Copyright (c) 1998 Criterion Software Ltd.
*
*/
/****************************************************************************
Defines
*/
/* Type ID */
#define rpWORLD 7
/* RpWorld private flags (in RwObject) */
enum RpWorldPrivateFlag
{
rpWORLDSINGLEMALLOC = 0x01,
rpWORLDPRIVATEFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpWorldPrivateFlag RpWorldPrivateFlag;
/**
* \ingroup rpworlddatatypes
* The bit-field type \ref RpWorldFlag specifies the options available
* for creating the static geometry component of a world (see API function \ref RpWorldSetFlags):
*/
enum RpWorldFlag
{
rpWORLDTRISTRIP = 0x01, /**<This world's meshes can be rendered
as tri strips */
rpWORLDPOSITIONS = 0x02, /**<This world has positions */
rpWORLDTEXTURED = 0x04, /**<This world has only one set of texture coordinates */
rpWORLDPRELIT = 0x08, /**<This world has luminance values */
rpWORLDNORMALS = 0x10, /**<This world has normals */
rpWORLDLIGHT = 0x20, /**<This world will be lit */
rpWORLDMODULATEMATERIALCOLOR = 0x40,
/**<Modulate material color with vertex colors
(pre-lit + lit) */
rpWORLDTEXTURED2 = 0x80, /**<This world has 2 or more sets of texture coordinates */
/*
* These above flags were stored in the flags field in an RwObject, they
* are now stored in the flags file of the RpWorld.
*/
rpWORLDNATIVE = 0x01000000,
rpWORLDNATIVEINSTANCE = 0x02000000,
rpWORLDFLAGSMASK = 0x000000FF,
rpWORLDNATIVEFLAGSMASK = 0x0F000000,
rpWORLDSECTORSOVERLAP = 0x40000000,
rpWORLDFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpWorldFlag RpWorldFlag;
/* Multi texture coordinate format specifier */
#define rpWORLDTEXCOORDSETS(_num) ((_num & 0xff) << 16)
/* Maximum depth of BSP tree */
#define rpWORLDMAXBSPDEPTH 64
/* macro/inline functionality */
#define RpWorldGetBBoxMacro(_world) \
(&((_world)->boundingBox))
#define RpWorldGetOriginMacro(_world) \
(&((_world)->worldOrigin))
#define RpWorldGetNumMaterialsMacro(_world) \
((_world)->matList.numMaterials)
#define RpWorldGetMaterialMacro(_world, _num) \
(((_world)->matList.materials)[(_num)])
#define RpWorldGetNumClumpsMacro(_world) \
((_world)->numClumpsInWorld)
#define RpWorldSetRenderOrderMacro(_world, _renderOrder) \
(((_world)->renderOrder = _renderOrder), (_world))
#define RpWorldGetRenderOrderMacro(_world) \
((_world)->renderOrder)
#define RpWorldSetFlagsMacro(_world, _flags) \
(((_world)->flags = (_flags)), (_world))
#define RpWorldGetFlagsMacro(_world) \
((_world)->flags)
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpWorldGetBBox(_world) \
RpWorldGetBBoxMacro(_world)
#define RpWorldGetOrigin(_world) \
RpWorldGetOriginMacro(_world)
#define RpWorldGetNumMaterials(_world) \
RpWorldGetNumMaterialsMacro(_world)
#define RpWorldGetMaterial(_world, _num) \
RpWorldGetMaterialMacro(_world, _num)
#define RpWorldGetNumClumps(_world) \
RpWorldGetNumClumpsMacro(_world)
#define RpWorldSetRenderOrder(_world, _renderOrder) \
RpWorldSetRenderOrderMacro(_world, _renderOrder)
#define RpWorldGetRenderOrder(_world) \
RpWorldGetRenderOrderMacro(_world)
#define RpWorldSetFlags(_world, _flags) \
RpWorldSetFlagsMacro(_world, _flags)
#define RpWorldGetFlags(_world) \
RpWorldGetFlagsMacro(_world)
#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
/****************************************************************************
Global types
*/
/**
* \ingroup rpworlddatatypes
* \ref RpWorldRenderOrder
* represents the options available for
* the rendering order of world sectors in the camera's view frustum (see
* API function \ref RpWorldSetRenderOrder).
*/
enum RpWorldRenderOrder
{
rpWORLDRENDERNARENDERORDER = 0,
rpWORLDRENDERFRONT2BACK, /**<Renders nearest sectors first */
rpWORLDRENDERBACK2FRONT, /**<Renders furthest sectors first */
rpWORLDRENDERORDERFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpWorldRenderOrder RpWorldRenderOrder;
/**
* \ingroup rpworlddatatypes
* \typedef RpWorldSectorCallBackRender
* \ref RpWorldSectorCallBackRender represents the function called from
* \ref RpWorldSectorRender when the specified world sector lies inside the
* current camera's view frustum. The default callback initiates execution of
* the world sector rendering pipeline. This function should return a pointer
* to the world sector to indicate success
*
* \return Pointer to the world sector.
*
* \param worldSector Pointer to the world sector to be
* rendered
*/
typedef RpWorldSector *(*RpWorldSectorCallBackRender) (RpWorldSector *
worldSector);
/**
* \ingroup rpworlddatatypes
* \typedef RpWorld
* World object. This should be considered an opaque type.
* Use the RpWorld API functions to access.
*/
typedef struct RpWorld RpWorld;
#if (!defined(DOXYGEN))
struct RpWorld
{
RwObject object;
RwUInt32 flags;
RpWorldRenderOrder renderOrder;
/* Materials */
RpMaterialList matList;
/* The world stored as a BSP tree */
RpSector *rootSector;
/* The number of texture coordinate sets in each sector */
RwInt32 numTexCoordSets;
/* Render frame used when last rendered */
RwInt32 numClumpsInWorld;
RwLLLink *currentClumpLink;
/* All the clumps in the world */
RwLinkList clumpList;
/* All of the lights in the world */
RwLinkList lightList;
/* Directional lights in the world */
RwLinkList directionalLightList;
/* The worlds origin offset */
RwV3d worldOrigin;
/* Bounding box around the whole world */
RwBBox boundingBox;
/* Surface properties */
RwSurfaceProperties surfaceProps;
/* The callbacks functions */
RpWorldSectorCallBackRender renderCallBack;
RxPipeline *pipeline;
};
#endif /* (!defined(DOXYGEN)) */
/****************************************************************************
Global Variables
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwPluginRegistry worldTKList;
#ifdef __cplusplus
}
#endif /* __cplusplus */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwBool _rpWorldFindBBox(RpWorld * world,
RwBBox * boundingBox);
/* Generate sector bounding boxes from BSP planes (not tight boxes) */
extern RpWorld *_rpWorldSetupSectorBoundingBoxes(RpWorld *world);
/* These stealth-API */
extern RwBool _rpWorldForAllGlobalLights(RpLightCallBack callBack,
void *pData);
extern RpWorldSector *_rpWorldSectorForAllLocalLights(RpWorldSector *
sector,
RpLightCallBack
callBack,
void *pData);
extern RpWorldSector *_rpSectorDefaultRenderCallBack(RpWorldSector *
sector);
/* Accessing worlds geometry */
extern RpWorld *RpWorldLock(RpWorld * world);
extern RpWorld *RpWorldUnlock(RpWorld * world);
/* Managing a list of the worlds */
extern void _rpWorldRegisterWorld(RpWorld * world,
RwUInt32 memorySize);
extern void _rpWorldUnregisterWorld(RpWorld * world);
/* Hook into world management */
extern RwBool RpWorldPluginAttach(void);
/* Enumerating objects in the world */
extern RpWorld *RpWorldForAllClumps(RpWorld * world,
RpClumpCallBack fpCallBack,
void *pData);
extern RpWorld *RpWorldForAllMaterials(RpWorld * world,
RpMaterialCallBack fpCallBack,
void *pData);
extern RpWorld *RpWorldForAllLights(RpWorld * world,
RpLightCallBack fpCallBack,
void *pData);
extern RpWorld *RpWorldForAllWorldSectors(RpWorld * world,
RpWorldSectorCallBack
fpCallBack, void *pData);
/* Rendering */
extern RpWorld *RpWorldRender(RpWorld * world);
/* Creation/destruction */
extern RwBool RpWorldDestroy(RpWorld * world);
extern RpWorld *RpWorldCreate(RwBBox * boundingBox);
extern RwBool RpWorldInstance(RpWorld *world);
/* Getting/setting */
extern RpWorld *_rpWorldSetSurfaceProperties(RpWorld * world,
const RwSurfaceProperties
* surface);
extern const RwSurfaceProperties *
_rpWorldGetSurfaceProperties(const RpWorld *world);
/* Sector callbacks */
extern RpWorld *RpWorldSetSectorRenderCallBack(RpWorld * world,
RpWorldSectorCallBackRender
fpCallBack);
extern RpWorldSectorCallBackRender RpWorldGetSectorRenderCallBack(const
RpWorld
*
world);
/* Getting world from sector */
extern RpWorld *RpWorldSectorGetWorld(const RpWorldSector * sector);
extern RwInt32 RpWorldRegisterPlugin(RwInt32 size, RwUInt32 pluginID,
RwPluginObjectConstructor
constructCB,
RwPluginObjectDestructor
destructCB,
RwPluginObjectCopy copyCB);
extern RwInt32 RpWorldRegisterPluginStream(RwUInt32 pluginID,
RwPluginDataChunkReadCallBack
readCB,
RwPluginDataChunkWriteCallBack
writeCB,
RwPluginDataChunkGetSizeCallBack
getSizeCB);
extern RwInt32 RpWorldSetStreamAlwaysCallBack(
RwUInt32 pluginID,
RwPluginDataChunkAlwaysCallBack alwaysCB);
extern RwInt32 RpWorldSetStreamRightsCallBack(RwUInt32 pluginID,
RwPluginDataChunkRightsCallBack rightsCB);
extern RwInt32 RpWorldGetPluginOffset(RwUInt32 pluginID);
extern RwBool RpWorldValidatePlugins(RpWorld * world);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
/* Getting/setting */
extern const RwBBox *RpWorldGetBBox(const RpWorld *world);
extern const RwV3d *RpWorldGetOrigin(const RpWorld *world);
/* Accessing a worlds materials */
extern RwInt32 RpWorldGetNumMaterials(const RpWorld *world);
extern RpMaterial *RpWorldGetMaterial(const RpWorld *world, RwInt32 matNum);
/* Clumps */
extern RwInt32 RpWorldGetNumClumps(RpWorld *world);
/* Render order */
extern RpWorld *RpWorldSetRenderOrder(RpWorld *world,
RpWorldRenderOrder renderOrder);
extern RpWorldRenderOrder RpWorldGetRenderOrder(const RpWorld *world);
/* Flags */
extern RpWorld *RpWorldSetFlags(RpWorld *world, RwUInt32 flags);
extern RwUInt32 RpWorldGetFlags(const RpWorld *world);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpWorldSetSurfaceProperties(_world, _surface) \
_rpWorldSetSurfaceProperties(_world, _surface)
#define RpWorldGetSurfaceProperties(_world) \
_rpWorldGetSurfaceProperties(_world)
#define rpWorldFindBBox(_world, _boundingBox) \
_rpWorldFindBBox(_world, _boundingBox)
#define rpWorldForAllGlobalLights(_callBack, _pData) \
_rpWorldForAllGlobalLights(_callBack, _pData)
#define rpWorldSectorForAllLocalLights(_sector, _callBack, _pData) \
_rpWorldSectorForAllLocalLights(_sector, _callBack, _pData)
#define _rpWorldLock(_world) \
RpWorldLock(_world)
#define _rpWorldUnlock(_world) \
RpWorldUnlock(_world)
#define rpWorldLock(_world) \
RpWorldLock(_world)
#define rpWorldUnlock(_world) \
RpWorldUnlock(_world)
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/d3d8/D3D8pipe.h ---*/
typedef struct RxD3D8ResEntryHeader RxD3D8ResEntryHeader;
/**
* \ingroup rpworldd3d8
* \struct RxD3D8ResEntryHeader
* This structure contains D3D8 resource specific components.
*/
struct RxD3D8ResEntryHeader
{
RwUInt16 serialNumber; /**< The mesh headers serial number */
RwUInt16 numMeshes; /**< The number of meshes */
};
/* This is what I keep in memory as part of the instance data setup */
typedef struct RxD3D8InstanceData RxD3D8InstanceData;
/**
* \ingroup rpworldd3d8
* \struct RxD3D8InstanceData
* This structure contains D3D8 resource specific components.
*/
struct RxD3D8InstanceData
{
RwUInt32 minVert; /**< The vertex index where the
meshes vertices begin. Needed for
reinstancing, not for rendering */
RwInt32 stride; /**< Stride of vertex */
RwInt32 numVertices; /**< Number of vertices in the vertex buffer */
RwInt32 numIndices; /**< Number of indices to render the primitive */
RpMaterial *material; /**< The material for this instanced data */
RwUInt32 vertexShader; /**< Vertex shader or FVF flags */
RwUInt32 primType; /**< Primitive type */
void *indexBuffer; /**< Index buffer */
void *vertexBuffer; /**< Vertex buffer */
RwUInt32 baseIndex; /**< Needed if we share the vertex buffer */
RwUInt8 vertexAlpha; /**< The prelight data contains alpha */
RwUInt8 managed; /**< Created by the Vertex Buffer Manager */
RwUInt8 remapped; /**< Vertices where remapped to save VB space */
};
/**
* \ingroup rpworldd3d8
* \ref RxD3D8AllInOneInstanceCallBack callback function.
*
* \param object Pointer to the object.
* \param instancedData Pointer to \ref RxD3D8InstanceData.
* \param reinstance Boolean whether to reinstance.
*
* \see RxD3D8AllInOneSetInstanceCallBack
* \see RxD3D8AllInOneGetInstanceCallBack
* \see RxNodeDefinitionGetD3D8AtomicAllInOne
* \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
*/
typedef RwBool (*RxD3D8AllInOneInstanceCallBack)(void *object,
RxD3D8InstanceData *instancedData,
RwBool reinstance);
/**
* \ingroup rpworldd3d8
* \ref RxD3D8AllInOneReinstanceCallBack callback function.
*
* \param object Pointer to the object.
* \param meshHeader Const pointer to \ref RpMeshHeader.
* \param resEntry Pointer to \ref RxD3D8ResEntryHeader.
* \param instanceCallback Pointer to \ref RxD3D8AllInOneInstanceCallBack.
*
* \see RxD3D8AllInOneSetReinstanceCallBack
* \see RxD3D8AllInOneGetReinstanceCallBack
* \see RxNodeDefinitionGetD3D8AtomicAllInOne
* \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
*/
typedef RwBool (*RxD3D8AllInOneReinstanceCallBack)(void *object,
RwResEntry *resEntry,
const RpMeshHeader *meshHeader,
RxD3D8AllInOneInstanceCallBack instanceCallback);
/**
* \ingroup rpworldd3d8
* \ref RxD3D8AllInOneLightingCallBack callback function.
*
* \param object Void pointer to the object.
*
* \see RxD3D8AllInOneSetLightingCallBack
* \see RxD3D8AllInOneGetLightingCallBack
* \see RxNodeDefinitionGetD3D8AtomicAllInOne
* \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
*/
typedef void (*RxD3D8AllInOneLightingCallBack)(void *object);
/**
* \ingroup rpworldd3d8
* \ref RxD3D8AllInOneRenderCallBack callback function.
*
* \param repEntry Pointer to a resource entry.
* \param object Pointer to a object that the resource entry belongs to.
* \param type rpATOMIC or rwSECTORATOMIC.
* \param flags \ref RpGeometryFlag's or \ref RpWorldFlag's.
*
* \see RxD3D8AllInOneSetRenderCallBack
* \see RxD3D8AllInOneGetRenderCallBack
* \see RxNodeDefinitionGetD3D8AtomicAllInOne
* \see RxNodeDefinitionGetD3D8WorldSectorAllInOne
*/
typedef void (*RxD3D8AllInOneRenderCallBack)(RwResEntry *repEntry,
void *object,
RwUInt8 type,
RwUInt32 flags);
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern void
RxD3D8AllInOneSetInstanceCallBack(RxPipelineNode *node,
RxD3D8AllInOneInstanceCallBack callback);
extern RxD3D8AllInOneInstanceCallBack
RxD3D8AllInOneGetInstanceCallBack(RxPipelineNode *node);
extern void
RxD3D8AllInOneSetReinstanceCallBack(RxPipelineNode *node,
RxD3D8AllInOneReinstanceCallBack callback);
extern RxD3D8AllInOneReinstanceCallBack
RxD3D8AllInOneGetReinstanceCallBack(RxPipelineNode *node);
extern void
RxD3D8AllInOneSetLightingCallBack(RxPipelineNode *node,
RxD3D8AllInOneLightingCallBack callback);
extern RxD3D8AllInOneLightingCallBack
RxD3D8AllInOneGetLightingCallBack(RxPipelineNode *node);
extern void
RxD3D8AllInOneSetRenderCallBack(RxPipelineNode *node,
RxD3D8AllInOneRenderCallBack callback);
extern RxD3D8AllInOneRenderCallBack
RxD3D8AllInOneGetRenderCallBack(RxPipelineNode *node);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: C:/daily/rwsdk/world/pipe/p2/bapipew.h ---*/
#define RpWorldGetGenericSectorPipelineMacro() \
(RXPIPELINEGLOBAL(genericWorldSectorPipeline))
#define RpWorldGetDefaultSectorPipelineMacro() \
(RXPIPELINEGLOBAL(currentWorldSectorPipeline))
#define RpWorldSetSectorPipelineMacro(_world, _pipeline) \
( ((_world)->pipeline = _pipeline), _world )
#define RpWorldGetSectorPipelineMacro(_world, _pipeline) \
( (*(_pipeline) = (_world)->pipeline), _world )
#define RpWorldSectorSetPipelineMacro(_sector, _pipeline) \
( ((_sector)->pipeline = _pipeline), _sector )
#define RpWorldSectorGetPipelineMacro(_sector, _pipeline) \
( (*(_pipeline) = (_sector)->pipeline), _sector )
#define RpAtomicGetGenericPipelineMacro() \
(RXPIPELINEGLOBAL(genericAtomicPipeline))
#define RpAtomicGetDefaultPipelineMacro() \
(RXPIPELINEGLOBAL(currentAtomicPipeline))
#define RpAtomicSetPipelineMacro(_atomic, _pipeline) \
( ((_atomic)->pipeline = _pipeline), _atomic )
#define RpAtomicGetPipelineMacro(_atomic, _pipeline) \
( (*(_pipeline) = (_atomic)->pipeline), _atomic )
#define RpMaterialGetGenericPipelineMacro() \
(RXPIPELINEGLOBAL(genericMaterialPipeline))
#define RpMaterialGetDefaultPipelineMacro() \
(RXPIPELINEGLOBAL(currentMaterialPipeline))
#define RpMaterialSetPipelineMacro(_material, _pipeline) \
( ((_material)->pipeline = _pipeline), _material )
#define RpMaterialGetPipelineMacro(_material, _pipeline) \
( (*(_pipeline) = (_material)->pipeline), _material )
#if !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
#define RpWorldGetGenericSectorPipeline RpWorldGetGenericSectorPipelineMacro
#define RpWorldGetDefaultSectorPipeline RpWorldGetDefaultSectorPipelineMacro
#define RpWorldSetSectorPipeline RpWorldSetSectorPipelineMacro
#define RpWorldGetSectorPipeline RpWorldGetSectorPipelineMacro
#define RpWorldSectorSetPipeline RpWorldSectorSetPipelineMacro
#define RpWorldSectorGetPipeline RpWorldSectorGetPipelineMacro
#define RpAtomicGetGenericPipeline RpAtomicGetGenericPipelineMacro
#define RpAtomicGetDefaultPipeline RpAtomicGetDefaultPipelineMacro
#define RpAtomicSetPipeline RpAtomicSetPipelineMacro
#define RpAtomicGetPipeline RpAtomicGetPipelineMacro
#define RpMaterialGetGenericPipeline RpMaterialGetGenericPipelineMacro
#define RpMaterialGetDefaultPipeline RpMaterialGetDefaultPipelineMacro
#define RpMaterialSetPipeline RpMaterialSetPipelineMacro
#define RpMaterialGetPipeline RpMaterialGetPipelineMacro
#endif /* !(defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxPipeline *RpWorldSetDefaultSectorPipeline(RxPipeline *pipeline);
extern RxPipeline *RpAtomicSetDefaultPipeline(RxPipeline *pipeline);
extern RxPipeline *RpMaterialSetDefaultPipeline(RxPipeline *pipeline);
#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
extern RxPipeline *RpWorldGetGenericSectorPipeline(void);
extern RxPipeline *RpWorldGetDefaultSectorPipeline(void);
extern RpWorld *RpWorldSetSectorPipeline(RpWorld *world,
RxPipeline *pipeline);
extern RpWorld *RpWorldGetSectorPipeline(RpWorld *world,
RxPipeline **pipeline);
extern RpWorldSector *RpWorldSectorSetPipeline(RpWorldSector *sector,
RxPipeline *pipeline);
extern RpWorldSector *RpWorldSectorGetPipeline(RpWorldSector *sector,
RxPipeline **pipeline);
extern RxPipeline *RpAtomicGetGenericPipeline(void);
extern RxPipeline *RpAtomicGetDefaultPipeline(void);
extern RpAtomic *RpAtomicSetPipeline(RpAtomic *atomic,
RxPipeline *pipeline);
extern const RpAtomic *RpAtomicGetPipeline(const RpAtomic *const atomic,
RxPipeline **pipeline);
extern RxPipeline *RpMaterialGetGenericPipeline(void);
extern RxPipeline *RpMaterialGetDefaultPipeline(void);
extern RpMaterial *RpMaterialSetPipeline(RpMaterial *material,
RxPipeline *pipeline);
extern RpMaterial *RpMaterialGetPipeline(RpMaterial *material,
RxPipeline **pipeline);
#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
extern const RpGeometry *RpGeometryIsCorrectlySorted(const RpGeometry * geometry,
RwBool * result);
extern RpGeometry *RpGeometrySortByMaterial(const RpGeometry * geometry,
RpGeometrySortByMaterialCallBack callback);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* LEGACY-SUPPORT macros */
#define RpWorldGetGenericSectorInstancePipeline RpWorldGetGenericSectorPipeline
#define RpWorldSetDefaultSectorInstancePipeline RpWorldSetDefaultSectorPipeline
#define RpWorldGetDefaultSectorInstancePipeline RpWorldGetDefaultSectorPipeline
#define RpWorldSetSectorInstancePipeline RpWorldSetSectorPipeline
#define RpWorldGetSectorInstancePipeline RpWorldGetSectorPipeline
#define RpWorldSectorSetInstancePipeline RpWorldSectorSetPipeline
#define RpWorldSectorGetInstancePipeline RpWorldSectorGetPipeline
#define RpAtomicGetGenericInstancePipeline RpAtomicGetGenericPipeline
#define RpAtomicGetDefaultInstancePipeline RpAtomicGetDefaultPipeline
#define RpAtomicSetDefaultInstancePipeline RpAtomicSetDefaultPipeline
#define RpAtomicSetInstancePipeline RpAtomicSetPipeline
#define RpAtomicGetInstancePipeline RpAtomicGetPipeline
#define RpMaterialGetGenericRenderPipeline RpMaterialGetGenericPipeline
#define RpMaterialSetDefaultRenderPipeline RpMaterialSetDefaultPipeline
#define RpMaterialGetDefaultRenderPipeline RpMaterialGetDefaultPipeline
#define RpMaterialSetRenderPipeline RpMaterialSetPipeline
#define RpMaterialGetRenderPipeline RpMaterialGetPipeline
/*--- Automatically derived from: c:/daily/rwsdk/world/baworobj.h ---*/
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Adding and removing cameras to/from the world */
extern RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
extern RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
extern RpWorld *RwCameraGetWorld(const RwCamera *camera);
/* Adding and removing atomics to/from the world */
extern RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
extern RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
extern RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
/* Adding and removing clumps to/from the world */
extern RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
extern RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
extern RpWorld *RpClumpGetWorld(const RpClump *clump);
/* Adding and removing lights to/from the world */
extern RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
extern RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
extern RpWorld *RpLightGetWorld(const RpLight *light);
/* Finding whats in the view frustum */
extern RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
extern RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera,
RwInt32 numClumps, void *data);
extern RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera,
RpWorldSectorCallBack callBack,
void *pData);
/* Enumeration involving the world sectors */
extern RpLight *RpLightForAllWorldSectors(RpLight *light,
RpWorldSectorCallBack callback,
void *data);
extern RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic,
RpWorldSectorCallBack callback,
void *data);
extern RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector,
RpAtomicCallBack callback,
void *data);
extern RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector,
RpAtomicCallBack callback,
void *data);
extern RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector,
RpLightCallBack callback,
void *data);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*--- Automatically derived from: c:/daily/rwsdk/world/babinwor.h ---*/
/****************************************************************************
Global types
*/
/* Binary Representation
*
*/
typedef struct RpWorldChunkInfoSector RpWorldSectorChunkInfo;
typedef struct RpWorldChunkInfoSector _rpWorldSector;
struct RpWorldChunkInfoSector
{
RwInt32 matListWindowBase;
RwInt32 numPolygons;
RwInt32 numVertices;
RwV3d inf;
RwV3d sup;
RwBool collSectorPresent;
RwBool unused;
};
typedef struct RpPlaneSectorChunkInfo RpPlaneSectorChunkInfo;
typedef struct RpPlaneSectorChunkInfo _rpPlaneSector;
struct RpPlaneSectorChunkInfo
{
RwInt32 type;
RwReal value;
RwBool leftIsWorldSector;
RwBool rightIsWorldSector;
RwReal leftValue;
RwReal rightValue;
};
typedef struct RpWorldChunkInfo RpWorldChunkInfo;
typedef struct RpWorldChunkInfo _rpWorld;
struct RpWorldChunkInfo
{
RwBool rootIsWorldSector;
RwV3d invWorldOrigin;
RwSurfaceProperties surfaceProps;
RwInt32 numPolygons;
RwInt32 numVertices;
RwInt32 numPlaneSectors;
RwInt32 numWorldSectors;
RwInt32 colSectorSize;
RwInt32 format; /* Flags about the world */
};
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Binary format */
extern RwUInt32 RpWorldStreamGetSize(const RpWorld *world);
extern RpWorld *RpWorldStreamRead(RwStream *stream);
extern const RpWorld *RpWorldStreamWrite(const RpWorld *world,
RwStream *stream);
extern RpWorldSectorChunkInfo *
_rpWorldSectorChunkInfoRead(RwStream *stream,
RpWorldSectorChunkInfo *worldSectorChunkInfo,
RwInt32 *bytesRead);
extern RpPlaneSectorChunkInfo *
_rpPlaneSectorChunkInfoRead(RwStream *stream,
RpPlaneSectorChunkInfo *planeSectorChunkInfo,
RwInt32 *bytesRead);
extern RpWorldChunkInfo *
_rpWorldChunkInfoRead(RwStream *stream,
RpWorldChunkInfo *worldChunkInfo,
RwInt32 *bytesRead);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define RpWorldSectorChunkInfoRead(stream, worldSectorChunkInfo, bytesRead) \
_rpWorldSectorChunkInfoRead(stream, worldSectorChunkInfo, bytesRead)
#define RpPlaneSectorChunkInfoRead(stream, planeSectorChunkInfo, bytesRead) \
_rpPlaneSectorChunkInfoRead(stream, planeSectorChunkInfo, bytesRead)
#define RpWorldChunkInfoRead(stream, worldChunkInfo, bytesRead) \
_rpWorldChunkInfoRead(stream, worldChunkInfo, bytesRead)
#endif /* RPWORLD_H */