re3/src/animation/AnimBlendAssocGroup.h

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#pragma once
class CAnimBlendAssociation;
class CAnimBlendAssocGroup
{
public:
CAnimBlendAssociation *assocList;
int32 numAssociations;
CAnimBlendAssocGroup(void);
~CAnimBlendAssocGroup(void);
void DestroyAssociations(void);
CAnimBlendAssociation *GetAnimation(uint32 id);
CAnimBlendAssociation *GetAnimation(const char *name);
CAnimBlendAssociation *CopyAnimation(uint32 id);
CAnimBlendAssociation *CopyAnimation(const char *name);
void CreateAssociations(const char *name);
void CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs);
};