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# include "common.h"
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# include "main.h"
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# include "patcher.h"
# include "Fluff.h"
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# include "Camera.h"
# include "Sprite.h"
# include "Coronas.h"
# include "General.h"
# include "Timer.h"
# include "Clock.h"
# include "Weather.h"
# include "Stats.h"
# include "math/maths.h"
# include "Frontend.h"
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uint8 ScrollCharSet [ 59 ] [ 5 ] = {
{ 0x00 , 0x00 , 0x00 , 0x00 , 0x00 } , // ' '
{ 0x00 , 0x00 , 0x1D , 0x00 , 0x00 } , // '!'
{ 0x00 , 0x00 , 0x00 , 0x00 , 0x00 } , // '"'
{ 0x0A , 0x1F , 0x0A , 0x1F , 0x0A } , // '#'
{ 0x00 , 0x09 , 0x1F , 0x12 , 0x00 } , // '$'
{ 0x18 , 0x18 , 0x00 , 0x03 , 0x03 } , // '%'
{ 0x00 , 0x00 , 0x00 , 0x00 , 0x00 } , // '&'
{ 0x00 , 0x00 , 0x00 , 0x00 , 0x00 } , // '''
{ 0x01 , 0x02 , 0x04 , 0x08 , 0x10 } , // '('
{ 0x00 , 0x00 , 0x18 , 0x00 , 0x00 } , // ')'
{ 0x15 , 0x04 , 0x1F , 0x04 , 0x15 } , // '*'
{ 0x00 , 0x04 , 0x0E , 0x04 , 0x00 } , // '+'
{ 0x00 , 0x00 , 0x03 , 0x00 , 0x00 } , // ','
{ 0x00 , 0x04 , 0x04 , 0x04 , 0x00 } , // '-'
{ 0x00 , 0x00 , 0x01 , 0x00 , 0x00 } , // '.'
{ 0x00 , 0x00 , 0x00 , 0x00 , 0x00 } , // '/'
{ 0x0E , 0x11 , 0x11 , 0x11 , 0x0E } , // '0'
{ 0x01 , 0x09 , 0x1F , 0x01 , 0x01 } , // '1'
{ 0x03 , 0x15 , 0x15 , 0x15 , 0x09 } , // '2'
{ 0x11 , 0x11 , 0x15 , 0x15 , 0x0A } , // '3'
{ 0x02 , 0x06 , 0x0A , 0x1F , 0x02 } , // '4'
{ 0x1D , 0x15 , 0x15 , 0x15 , 0x12 } , // '5'
{ 0x0E , 0x15 , 0x15 , 0x15 , 0x12 } , // '6'
{ 0x18 , 0x10 , 0x13 , 0x14 , 0x18 } , // '7'
{ 0x0A , 0x15 , 0x15 , 0x15 , 0x0A } , // '8'
{ 0x08 , 0x15 , 0x15 , 0x15 , 0x0E } , // '9'
{ 0x00 , 0x00 , 0x0A , 0x00 , 0x00 } , // ':'
{ 0x18 , 0x18 , 0x00 , 0x03 , 0x03 } , // ';'
{ 0x04 , 0x08 , 0x1F , 0x08 , 0x04 } , // '<'
{ 0x00 , 0x0A , 0x0A , 0x0A , 0x00 } , // '='
{ 0x04 , 0x02 , 0x1F , 0x02 , 0x04 } , // '>'
{ 0x10 , 0x10 , 0x15 , 0x14 , 0x1D } , // '?'
{ 0x00 , 0x1C , 0x14 , 0x1C , 0x00 } , // '@'
{ 0x0F , 0x12 , 0x12 , 0x12 , 0x0F } , // 'A'
{ 0x1F , 0x15 , 0x15 , 0x15 , 0x0A } , // 'B'
{ 0x0E , 0x11 , 0x11 , 0x11 , 0x0A } , // 'C'
{ 0x1F , 0x11 , 0x11 , 0x11 , 0x0E } , // 'D'
{ 0x1F , 0x15 , 0x15 , 0x11 , 0x11 } , // 'E'
{ 0x1F , 0x14 , 0x14 , 0x10 , 0x10 } , // 'F'
{ 0x0E , 0x11 , 0x15 , 0x15 , 0x06 } , // 'G'
{ 0x1F , 0x04 , 0x04 , 0x04 , 0x1F } , // 'H'
{ 0x11 , 0x11 , 0x1F , 0x11 , 0x11 } , // 'I'
{ 0x02 , 0x01 , 0x01 , 0x01 , 0x1E } , // 'J'
{ 0x1F , 0x04 , 0x0C , 0x12 , 0x01 } , // 'K'
{ 0x1F , 0x01 , 0x01 , 0x01 , 0x01 } , // 'L'
{ 0x1F , 0x08 , 0x06 , 0x08 , 0x1F } , // 'M'
{ 0x1F , 0x08 , 0x04 , 0x02 , 0x1F } , // 'N'
{ 0x0E , 0x11 , 0x11 , 0x11 , 0x0E } , // 'O'
{ 0x1F , 0x12 , 0x12 , 0x12 , 0x0C } , // 'P'
{ 0x0C , 0x12 , 0x12 , 0x13 , 0x0D } , // 'Q'
{ 0x1F , 0x14 , 0x14 , 0x16 , 0x09 } , // 'R'
{ 0x09 , 0x15 , 0x15 , 0x15 , 0x02 } , // 'S'
{ 0x10 , 0x10 , 0x1F , 0x10 , 0x10 } , // 'T'
{ 0x1E , 0x01 , 0x01 , 0x01 , 0x1E } , // 'U'
{ 0x1C , 0x02 , 0x01 , 0x02 , 0x1C } , // 'V'
{ 0x1E , 0x01 , 0x06 , 0x01 , 0x1E } , // 'W'
{ 0x11 , 0x0A , 0x04 , 0x0A , 0x11 } , // 'X'
{ 0x18 , 0x04 , 0x03 , 0x04 , 0x18 } , // 'Y'
{ 0x11 , 0x13 , 0x15 , 0x19 , 0x11 } // 'Z'
} ;
// ---------- CMovingThings ----------
enum eScrollBarTypes
{
SCROLL_BUSINESS ,
SCROLL_TRAFFIC ,
SCROLL_ENTERTAINMENT ,
SCROLL_AIRPORT_DOORS ,
SCROLL_AIRPORT_FRONT ,
SCROLL_STORE ,
SCROLL_USED_CARS
} ;
CScrollBar aScrollBars [ 11 ] ;
CTowerClock aTowerClocks [ 2 ] ;
CDigitalClock aDigitalClocks [ 3 ] ;
void CMovingThings : : Init ( )
{
/*
* Some unused code about CMovingThing was here . . .
*/
// Initialize scroll bars
aScrollBars [ 0 ] . Init ( CVector ( 228.3f , - 669.0f , 39.0f ) , SCROLL_BUSINESS , 0.0 , 0.5 , 0.5 , 255 , 128 , 0 , 0.3 ) ;
aScrollBars [ 1 ] . Init ( CVector ( 772.0f , 164.0f , - 9.5f ) , SCROLL_TRAFFIC , 0.0 , 0.5 , 0.25 , 128 , 255 , 0 , 0.3 ) ;
aScrollBars [ 2 ] . Init ( CVector ( - 1089.61f , - 584.224f , 13.246f ) , SCROLL_AIRPORT_DOORS , 0.0 , - 0.1706 , 0.107 , 255 , 0 , 0 , 0.11 ) ;
aScrollBars [ 3 ] . Init ( CVector ( - 1089.61f , - 602.04602f , 13.246f ) , SCROLL_AIRPORT_DOORS , 0.0 , - 0.1706 , 0.107 , 0 , 255 , 0 , 0.11 ) ;
aScrollBars [ 4 ] . Init ( CVector ( - 1089.61f , - 619.81702f , 13.246f ) , SCROLL_AIRPORT_DOORS , 0.0 , - 0.1706 , 0.107 , 255 , 128 , 0 , 0.11 ) ;
aScrollBars [ 5 ] . Init ( CVector ( - 754.578f , - 633.50897f , 18.411f ) , SCROLL_AIRPORT_FRONT , 0.0 , 0.591 , 0.52 , 100 , 100 , 255 , 0.3 ) ;
aScrollBars [ 6 ] . Init ( CVector ( - 754.578f , - 586.672f , 18.411f ) , SCROLL_AIRPORT_FRONT , 0.0 , 0.591 , 0.52 , 100 , 100 , 255 , 0.3 ) ;
aScrollBars [ 7 ] . Init ( CVector ( 85.473f , - 1069.512f , 30.5f ) , SCROLL_STORE , 0.625 , - 0.3125 , 0.727 , 100 , 100 , 255 , 0.5 ) ;
aScrollBars [ 8 ] . Init ( CVector ( 74.823f , - 1086.879f , 31.495f ) , SCROLL_ENTERTAINMENT , - 0.2083 , 0.1041 , 0.5 , 255 , 255 , 128 , 0.3 ) ;
aScrollBars [ 9 ] . Init ( CVector ( - 36.459f , - 1031.2371f , 32.534f ) , SCROLL_ENTERTAINMENT , - 0.1442 , 0.0721 , 0.229 , 150 , 255 , 50 , 0.3 ) ;
aScrollBars [ 10 ] . Init ( CVector ( 1208.0f , - 62.208f , 19.157f ) , SCROLL_USED_CARS , 0.0642 , - 0.20365 , 0.229 , 255 , 128 , 0 , 0.3 ) ;
// Initialize tower clocks
aTowerClocks [ 0 ] . Init ( CVector ( 59.4f , - 1081.3f , 54.15f ) , - 1.0f , 0.0f , 0 , 0 , 0 , 80.0f , 2.0f ) ;
aTowerClocks [ 1 ] . Init ( CVector ( 55.4f , - 1083.6f , 54.15f ) , 0.0f , - 1.0f , 0 , 0 , 0 , 80.0f , 2.0f ) ;
// Initialize digital clocks
CVector2D sz ( 3.7f , 2.144f ) ;
sz . Normalise ( ) ;
aDigitalClocks [ 0 ] . Init (
CVector ( 54.485f - sz . x * 0.05f + sz . y * 0.3f , - 1081.679f - sz . y * 0.05f - sz . x * 0.3f , 32.803f ) ,
sz . y , - sz . x , 255 , 0 , 0 , 100.0f , 0.8f
) ;
aDigitalClocks [ 1 ] . Init (
CVector ( 60.564f + sz . x * 0.05f - sz . y * 0.3f , - 1083.089f + sz . y * 0.05f + sz . x * 0.3f , 32.803f ) ,
- sz . y , sz . x , 0 , 0 , 255 , 100.0f , 0.8f
) ;
aDigitalClocks [ 2 ] . Init (
CVector ( 58.145f - sz . y * 0.05f - sz . x * 0.3f , - 1079.268f + sz . x * 0.05f - sz . y * 0.3f , 32.803f ) ,
- sz . x , - sz . y , 0 , 255 , 0 , 100.0f , 0.8f
) ;
}
void CMovingThings : : Shutdown ( )
{
int i ;
for ( i = 0 ; i < 11 ; + + i )
aScrollBars [ i ] . SetVisibility ( false ) ;
for ( i = 0 ; i < 2 ; + + i )
aTowerClocks [ i ] . SetVisibility ( false ) ;
for ( i = 0 ; i < 3 ; + + i )
aDigitalClocks [ i ] . SetVisibility ( false ) ;
}
void CMovingThings : : Update ( )
{
/*
* Some unused code about CMovingThing was here . . .
*/
int i ;
for ( i = 0 ; i < 11 ; + + i )
{
if ( aScrollBars [ i ] . IsVisible ( ) | | ( CTimer : : GetFrameCounter ( ) + i ) % 8 = = 0 )
aScrollBars [ i ] . Update ( ) ;
}
for ( i = 0 ; i < 2 ; + + i )
{
if ( aTowerClocks [ i ] . IsVisible ( ) | | ( CTimer : : GetFrameCounter ( ) + i ) % 8 = = 0 )
aTowerClocks [ i ] . Update ( ) ;
}
for ( i = 0 ; i < 3 ; + + i )
{
if ( aDigitalClocks [ i ] . IsVisible ( ) | | ( CTimer : : GetFrameCounter ( ) + i ) % 8 = = 0 )
aDigitalClocks [ i ] . Update ( ) ;
}
}
void CMovingThings : : Render ( )
{
int i ;
for ( i = 0 ; i < 11 ; + + i )
{
if ( aScrollBars [ i ] . IsVisible ( ) )
aScrollBars [ i ] . Render ( ) ;
}
for ( i = 0 ; i < 2 ; + + i )
{
if ( aTowerClocks [ i ] . IsVisible ( ) )
aTowerClocks [ i ] . Render ( ) ;
}
for ( i = 0 ; i < 3 ; + + i )
{
if ( aDigitalClocks [ i ] . IsVisible ( ) )
aDigitalClocks [ i ] . Render ( ) ;
}
}
// ---------- CMovingThing ----------
WRAPPER void CMovingThing : : Update ( ) { EAXJMP ( 0x4FF290 ) ; }
WRAPPER void CMovingThing : : AddToList ( ) { EAXJMP ( 0x4FF320 ) ; }
WRAPPER void CMovingThing : : RemoveFromList ( ) { EAXJMP ( 0x4FF340 ) ; }
// ---------- Find message functions ----------
const char * FindTunnelMessage ( )
{
if ( CStats : : CommercialPassed )
return " LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . " ;
if ( CStats : : IndustrialPassed )
return " FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . " ;
return " FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . " ;
}
const char * FindBridgeMessage ( )
{
if ( CStats : : CommercialPassed )
return " STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN " ;
if ( CStats : : IndustrialPassed )
return " LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN " ;
return " CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . " ;
}
char String_Time [ ] = " THE TIME IS 12:34 " ;
const char * FindTimeMessage ( )
{
String_Time [ 12 ] = ' 0 ' + CClock : : GetHours ( ) / 10 ;
String_Time [ 13 ] = ' 0 ' + CClock : : GetHours ( ) % 10 ;
String_Time [ 15 ] = ' 0 ' + CClock : : GetMinutes ( ) / 10 ;
String_Time [ 16 ] = ' 0 ' + CClock : : GetMinutes ( ) % 10 ;
return String_Time ;
}
char String_DigitalClock [ ] = " 12:34 " ;
const char * FindDigitalClockMessage ( )
{
if ( ( ( CTimer : : GetTimeInMilliseconds ( ) > > 10 ) & 7 ) < 6 )
{
String_DigitalClock [ 0 ] = ' 0 ' + CClock : : GetHours ( ) / 10 ;
String_DigitalClock [ 1 ] = ' 0 ' + CClock : : GetHours ( ) % 10 ;
String_DigitalClock [ 2 ] = CTimer : : GetTimeInMilliseconds ( ) & 0x200 ? ' : ' : ' ' ;
String_DigitalClock [ 3 ] = ' 0 ' + CClock : : GetMinutes ( ) / 10 ;
String_DigitalClock [ 4 ] = ' 0 ' + CClock : : GetMinutes ( ) % 10 ;
}
else
{
int temperature = 13.0f - 6.0f * Cos ( ( CClock : : GetMinutes ( ) + 60.0f * CClock : : GetHours ( ) ) * 0.0043611112f - 1.0f ) ;
String_DigitalClock [ 0 ] = ' 0 ' + temperature / 10 ;
if ( String_DigitalClock [ 0 ] = = ' 0 ' )
String_DigitalClock [ 0 ] = ' ' ;
String_DigitalClock [ 1 ] = ' 0 ' + temperature % 10 ;
String_DigitalClock [ 2 ] = ' ' ;
String_DigitalClock [ 3 ] = ' @ ' ;
String_DigitalClock [ 4 ] = ' C ' ;
}
return String_DigitalClock ;
}
// ---------- CScrollBar ----------
void CScrollBar : : Init ( CVector position , uint8 type , float sizeX , float sizeY , float sizeZ , uint8 red , uint8 green , uint8 blue , float scale )
{
for ( int i = 0 ; i < 40 ; + + i )
m_MessageBar [ i ] = 0 ;
m_pMessage = " . " ;
m_MessageCurrentChar = 0 ;
m_MessageLength = 2 ;
m_Counter = 0 ;
m_bVisible = false ;
m_Position = position ;
m_Type = type ;
m_Size . x = sizeX ;
m_Size . y = sizeY ;
m_Size . z = sizeZ ;
m_uRed = red ;
m_uGreen = green ;
m_uBlue = blue ;
m_fScale = scale ;
}
void CScrollBar : : Update ( )
{
float distanceFromCamera = ( TheCamera . GetPosition ( ) - m_Position ) . Magnitude ( ) ;
if ( distanceFromCamera > 100.0f )
{
m_bVisible = false ;
return ;
}
m_bVisible = true ;
if ( distanceFromCamera < 75.0f )
m_fIntensity = 1.0f ;
else
m_fIntensity = 1.0f - 4.0f * ( distanceFromCamera - 75.0f ) / 100.0f ;
m_Counter = ( m_Counter + 1 ) % 8 ;
// if message is fully printed, load up the next one
if ( m_Counter = = 0 & & + + m_MessageCurrentChar > = m_MessageLength )
{
const char * previousMessage = m_pMessage ;
switch ( m_Type )
{
case SCROLL_BUSINESS :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 7 )
{
case 0 :
m_pMessage = " SHARES UYE<10% DWD<20% NDWE>22% . . . " ;
break ;
case 1 :
m_pMessage = " CRIME WAVE HITS LIBERTY CITY . . . " ;
break ;
case 2 :
m_pMessage = " SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . " ;
break ;
case 3 :
m_pMessage = FindTunnelMessage ( ) ;
break ;
case 4 :
m_pMessage = FindBridgeMessage ( ) ;
break ;
case 5 :
m_pMessage = FindTimeMessage ( ) ;
break ;
case 6 :
if ( CMenuManager : : m_PrefsLanguage = = LANGUAGE_FRENCH | | CMenuManager : : m_PrefsLanguage = = LANGUAGE_GERMAN )
m_pMessage = FindTimeMessage ( ) ;
else
m_pMessage = " WWW.GRANDTHEFTAUTO3.COM " ;
break ;
}
}
break ;
case SCROLL_TRAFFIC :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 8 )
{
case 0 :
m_pMessage = " DRIVE CAREFULLY . . . " ;
break ;
case 1 :
m_pMessage = " RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! " ;
break ;
case 2 :
m_pMessage = " CHECK YOUR SPEED . . . " ;
break ;
case 3 :
m_pMessage = " KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN " ;
break ;
case 4 :
if ( CWeather : : Foggyness > 0.5 )
m_pMessage = " POOR VISIBILITY ! " ;
else if ( CWeather : : WetRoads > 0.5 )
m_pMessage = " ROADS ARE SLIPPERY ! " ;
else
m_pMessage = " ENJOY YOUR TRIP " ;
break ;
case 5 :
m_pMessage = FindTunnelMessage ( ) ;
break ;
case 6 :
m_pMessage = FindBridgeMessage ( ) ;
break ;
case 7 :
m_pMessage = FindTimeMessage ( ) ;
break ;
}
}
break ;
case SCROLL_ENTERTAINMENT :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 12 )
{
case 0 :
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. " ;
break ;
case 1 :
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. " ;
break ;
case 2 :
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . " ;
break ;
case 3 :
m_pMessage =
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND, "
" AND I FOR ONE CERTAINLY ENJOYED THAT. " ;
break ;
case 4 :
m_pMessage =
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN, "
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES, "
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! " ;
break ;
case 5 :
m_pMessage =
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY "
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. " ;
break ;
case 6 :
m_pMessage =
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN, "
" AT LEAST THEY ALL DIE AT THE END. . . " ;
break ;
case 7 :
m_pMessage =
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE. "
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). " ;
break ;
case 8 :
m_pMessage = FindTunnelMessage ( ) ;
break ;
case 9 :
m_pMessage = FindBridgeMessage ( ) ;
break ;
case 10 :
m_pMessage = FindTimeMessage ( ) ;
break ;
case 11 :
m_pMessage = " WWW.ROCKSTARGAMES.COM " ;
break ;
}
}
break ;
case SCROLL_AIRPORT_DOORS :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 4 )
{
case 0 :
m_pMessage = " WELCOME TO LIBERTY CITY . . . " ;
break ;
case 1 :
m_pMessage = " PLEASE HAVE YOUR PASSPORT READY . . . " ;
break ;
case 2 :
m_pMessage = " PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . " ;
break ;
case 3 :
m_pMessage = FindTimeMessage ( ) ;
break ;
}
}
break ;
case SCROLL_AIRPORT_FRONT :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 4 )
{
case 0 :
m_pMessage = " WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . " ;
break ;
case 1 :
m_pMessage = " PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . " ;
break ;
case 2 :
m_pMessage = " FOLLOW 1 FOR LONG AND SHORT TERM PARKING " ;
break ;
case 3 :
m_pMessage = FindTimeMessage ( ) ;
break ;
}
}
break ;
case SCROLL_STORE :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 10 )
{
case 0 :
m_pMessage = " WWW.ROCKSTARGAMES.COM " ;
break ;
case 1 :
m_pMessage = " GTA3 OUT NOW . . . " ;
break ;
case 2 :
m_pMessage = " OUR STUFF IS CHEAP CHEAP CHEAP " ;
break ;
case 3 :
m_pMessage = " BUY 12 CDS GET ONE FREE . . . " ;
break ;
case 4 :
m_pMessage = " APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) " ;
break ;
case 5 :
m_pMessage = " THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! " ;
break ;
case 6 :
m_pMessage =
" OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
" THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
" ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). " ;
break ;
case 7 :
m_pMessage =
" ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
" ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . " ;
break ;
case 8 :
m_pMessage =
" ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
" THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
" ONE FOR ALL THE FAMILY. . . " ;
break ;
case 9 :
m_pMessage = ( char * ) FindTimeMessage ( ) ;
break ;
}
}
break ;
case SCROLL_USED_CARS :
while ( previousMessage = = m_pMessage )
{
switch ( CGeneral : : GetRandomNumber ( ) % 11 )
{
case 0 :
m_pMessage = " QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . " ;
break ;
case 1 :
m_pMessage = " THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . " ;
break ;
case 2 :
m_pMessage = " EASY CREDIT ON ALL CARS . . . " ;
break ;
case 3 :
m_pMessage = " FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! " ;
break ;
case 4 :
m_pMessage = " TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! " ;
break ;
case 5 :
m_pMessage = " IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! " ;
break ;
case 6 :
m_pMessage = " TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . " ;
break ;
case 7 :
m_pMessage = " THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! " ;
break ;
case 8 :
m_pMessage = " FREE FLUFFY DICE WITH ALL PURCHASES. . . " ;
break ;
case 9 :
if ( CMenuManager : : m_PrefsLanguage = = LANGUAGE_FRENCH | | CMenuManager : : m_PrefsLanguage = = LANGUAGE_GERMAN )
m_pMessage = " QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . " ;
else
m_pMessage = " HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS " ;
break ;
case 10 :
m_pMessage = FindTimeMessage ( ) ;
break ;
}
}
break ;
}
m_MessageLength = strlen ( m_pMessage ) ;
m_MessageCurrentChar = 0 ;
}
// Scroll
for ( int i = 0 ; i < 39 ; i + + )
m_MessageBar [ i ] = m_MessageBar [ i + 1 ] ;
m_MessageBar [ 39 ] = m_Counter < 5 ? ScrollCharSet [ m_pMessage [ m_MessageCurrentChar ] - ' ' ] [ m_Counter ] : 0 ;
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
switch ( CGeneral : : GetRandomNumber ( ) & 0xFF )
{
case 0x0D : m_MessageBar [ 39 ] = 0 ; break ;
case 0xE3 : m_MessageBar [ 39 ] = 0xE3 ; break ;
case 0x64 : m_MessageBar [ 39 ] = ~ m_MessageBar [ 39 ] ; break ;
}
}
void CScrollBar : : Render ( )
{
if ( ! TheCamera . IsSphereVisible ( m_Position , 2.0f * 20.0f * ( ABS ( m_Size . x ) + ABS ( m_Size . y ) ) ) )
return ;
CSprite : : InitSpriteBuffer ( ) ;
// Calculate intensity of colours
uint8 r = m_fIntensity * m_uRed ;
uint8 g = m_fIntensity * m_uGreen ;
uint8 b = m_fIntensity * m_uBlue ;
// Set render states
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , ( void * ) FALSE ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , ( void * ) TRUE ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATETEXTUREFILTER , ( void * ) rwFILTERLINEAR ) ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , RwTextureGetRaster ( gpCoronaTexture [ 0 ] ) ) ;
RwRenderStateSet ( rwRENDERSTATEZTESTENABLE , ( void * ) TRUE ) ;
CVector coronaCoord , screenCoord ;
float screenW , screenH ;
for ( int i = 1 ; i < 40 ; + + i )
{
for ( int j = 0 ; j < 5 ; + + j )
{
coronaCoord . x = m_Position . x + m_Size . x * i ;
coronaCoord . y = m_Position . y + m_Size . y * i ;
coronaCoord . z = m_Position . z + m_Size . z * j ;
// Render main coronas
if ( m_MessageBar [ i ] & ( 1 < < j ) )
{
if ( CSprite : : CalcScreenCoors ( coronaCoord , screenCoord , & screenW , & screenH , true ) )
{
CSprite : : RenderBufferedOneXLUSprite (
screenCoord . x , screenCoord . y , screenCoord . z ,
screenW * m_fScale , screenH * m_fScale ,
r , g , b ,
255 , 1.0f / screenCoord . z , 255 ) ;
}
}
// Render smaller and faded coronas for a trailing effect
else if ( m_MessageBar [ i - 1 ] & ( 1 < < j ) )
{
if ( CSprite : : CalcScreenCoors ( coronaCoord , screenCoord , & screenW , & screenH , true ) )
{
CSprite : : RenderBufferedOneXLUSprite (
screenCoord . x , screenCoord . y , screenCoord . z ,
screenW * m_fScale * 0.8f ,
screenH * m_fScale * 0.8f ,
r / 2 ,
g / 2 ,
b / 2 ,
255 , 1.0 / screenCoord . z , 255 ) ;
}
}
}
}
CSprite : : FlushSpriteBuffer ( ) ;
}
// ---------- CTowerClock ----------
void CTowerClock : : Init ( CVector position , float sizeX , float sizeY , uint8 red , uint8 green , uint8 blue , float drawDistance , float scale )
{
m_bVisible = false ;
m_Position = position ;
m_Size . x = sizeX ;
m_Size . y = sizeY ;
m_Size . z = 0.0f ;
m_uRed = red ;
m_uGreen = green ;
m_uBlue = blue ;
m_fDrawDistance = drawDistance ;
m_fScale = scale ;
}
void CTowerClock : : Update ( )
{
float distanceFromCamera = ( TheCamera . GetPosition ( ) - m_Position ) . Magnitude ( ) ;
if ( distanceFromCamera < m_fDrawDistance )
{
m_bVisible = true ;
if ( distanceFromCamera < 0.75f * m_fDrawDistance )
m_fIntensity = 1.0f ;
else
m_fIntensity = 1.0f - ( distanceFromCamera - 0.75f * m_fDrawDistance ) * 4.0f / m_fDrawDistance ;
}
else
m_bVisible = false ;
}
RwIm3DVertex TempV [ 4 ] ;
void CTowerClock : : Render ( )
{
if ( TheCamera . IsSphereVisible ( m_Position , m_fScale ) )
{
// Calculate angle for each clock index
float angleHour = 2.0f * ( float ) PI * ( CClock : : GetMinutes ( ) + 60.0f * CClock : : GetHours ( ) ) / 720.0f ;
float angleMinute = 2.0f * ( float ) PI * ( CClock : : GetSeconds ( ) + 60.0f * CClock : : GetMinutes ( ) ) / 3600.0f ;
// Prepare render states
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , ( void * ) TRUE ) ;
RwRenderStateSet ( rwRENDERSTATEZTESTENABLE , ( void * ) TRUE ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , ( void * ) TRUE ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDSRCALPHA ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDINVSRCALPHA ) ;
RwRenderStateSet ( rwRENDERSTATETEXTUREFILTER , ( void * ) rwFILTERLINEAR ) ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , nil ) ;
// Set vertices colors
RwIm3DVertexSetRGBA ( & TempV [ 0 ] , m_uRed , m_uGreen , m_uBlue , ( uint8 ) ( m_fIntensity * 255.0f ) ) ;
RwIm3DVertexSetRGBA ( & TempV [ 1 ] , m_uRed , m_uGreen , m_uBlue , ( uint8 ) ( m_fIntensity * 255.0f ) ) ;
RwIm3DVertexSetRGBA ( & TempV [ 2 ] , m_uRed , m_uGreen , m_uBlue , ( uint8 ) ( m_fIntensity * 255.0f ) ) ;
RwIm3DVertexSetRGBA ( & TempV [ 3 ] , m_uRed , m_uGreen , m_uBlue , ( uint8 ) ( m_fIntensity * 255.0f ) ) ;
// Set vertices position
RwIm3DVertexSetPos ( & TempV [ 0 ] , m_Position . x , m_Position . y , m_Position . z ) ;
RwIm3DVertexSetPos (
& TempV [ 1 ] ,
m_Position . x + Sin ( angleMinute ) * m_fScale * m_Size . x ,
m_Position . y + Sin ( angleMinute ) * m_fScale * m_Size . y ,
m_Position . z + Cos ( angleMinute ) * m_fScale ;
) ;
RwIm3DVertexSetPos ( & TempV [ 2 ] , m_Position . x , m_Position . y , m_Position . z ) ;
RwIm3DVertexSetPos (
& TempV [ 3 ] ,
m_Position . x + Sin ( angleHour ) * 0.75f * m_fScale * m_Size . x ,
m_Position . y + Sin ( angleHour ) * 0.75f * m_fScale * m_Size . y ,
m_Position . z + Cos ( angleHour ) * 0.75f * m_fScale ;
) ;
LittleTest ( ) ;
// Draw lines
if ( RwIm3DTransform ( TempV , 4 , nil , 0 ) )
{
RwIm3DRenderLine ( 0 , 1 ) ;
RwIm3DRenderLine ( 2 , 3 ) ;
RwIm3DEnd ( ) ;
}
}
}
// ---------- CDigitalClock ----------
void CDigitalClock : : Init ( CVector position , float sizeX , float sizeY , uint8 red , uint8 green , uint8 blue , float drawDistance , float scale )
{
m_bVisible = false ;
m_Position = position ;
m_Size . x = sizeX ;
m_Size . y = sizeY ;
m_Size . z = 0.0f ;
m_uRed = red ;
m_uGreen = green ;
m_uBlue = blue ;
m_fDrawDistance = drawDistance ;
m_fScale = scale ;
}
void CDigitalClock : : Update ( )
{
float distanceFromCamera = ( TheCamera . GetPosition ( ) - m_Position ) . Magnitude ( ) ;
if ( distanceFromCamera < m_fDrawDistance )
{
m_bVisible = true ;
if ( distanceFromCamera < 0.75f * m_fDrawDistance )
m_fIntensity = 1.0f ;
else
m_fIntensity = 1.0f - ( distanceFromCamera - 0.75f * m_fDrawDistance ) * 4.0f / m_fDrawDistance ;
}
else
m_bVisible = false ;
}
void CDigitalClock : : Render ( )
{
if ( TheCamera . IsSphereVisible ( m_Position , 5.0f * m_fScale ) )
{
CSprite : : InitSpriteBuffer ( ) ;
// Simulate flicker
float currentIntensity = m_fIntensity * CGeneral : : GetRandomNumberInRange ( 0x300 , 0x400 ) / 1024.0f ;
uint8 r = currentIntensity * m_uRed ;
uint8 g = currentIntensity * m_uGreen ;
uint8 b = currentIntensity * m_uBlue ;
// Set render states
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , ( void * ) FALSE ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , ( void * ) TRUE ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATETEXTUREFILTER , ( void * ) rwFILTERLINEAR ) ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , RwTextureGetRaster ( gpCoronaTexture [ 0 ] ) ) ;
RwRenderStateSet ( rwRENDERSTATEZTESTENABLE , ( void * ) TRUE ) ;
const char * clockMessage = FindDigitalClockMessage ( ) ;
CVector coronaCoord , screenCoord ;
float screenW , screenH ;
for ( int c = 0 ; c < 5 ; + + c ) // for each char to be displayed
{
for ( int i = 0 ; i < 5 ; + + i ) // for each column of coronas
{
for ( int j = 0 ; j < 5 ; + + j ) // for each row of coronas
{
if ( ScrollCharSet [ clockMessage [ c ] - ' ' ] [ i ] & ( 1 < < j ) )
{
coronaCoord . x = m_Position . x + ( 8 * c + i ) * m_Size . x * m_fScale / 8.0f ;
coronaCoord . y = m_Position . y + ( 8 * c + i ) * m_Size . y * m_fScale / 8.0f ;
coronaCoord . z = m_Position . z + j * m_fScale / 8.0f ;
if ( CSprite : : CalcScreenCoors ( coronaCoord , screenCoord , & screenW , & screenH , true ) )
{
CSprite : : RenderBufferedOneXLUSprite (
screenCoord . x , screenCoord . y , screenCoord . z ,
screenW * m_fScale * 0.12 ,
screenW * m_fScale * 0.12 ,
r , g , b ,
255 ,
1.0 / screenCoord . z ,
255 ) ;
}
}
}
}
}
CSprite : : FlushSpriteBuffer ( ) ;
}
}
STARTPATCHES
InjectHook ( 0x4FE7C0 , & CMovingThings : : Init , PATCH_JUMP ) ;
InjectHook ( 0x4FF020 , & CMovingThings : : Shutdown , PATCH_JUMP ) ;
InjectHook ( 0x4FF0D0 , & CMovingThings : : Update , PATCH_JUMP ) ;
InjectHook ( 0x4FF210 , & CMovingThings : : Render , PATCH_JUMP ) ;
InjectHook ( 0x4FF360 , & FindTunnelMessage , PATCH_JUMP ) ;
InjectHook ( 0x4FF390 , & FindBridgeMessage , PATCH_JUMP ) ;
InjectHook ( 0x4FF3C0 , & FindTimeMessage , PATCH_JUMP ) ;
InjectHook ( 0x4FF450 , & FindDigitalClockMessage , PATCH_JUMP ) ;
InjectHook ( 0x4FF610 , & CScrollBar : : Init , PATCH_JUMP ) ;
InjectHook ( 0x4FF6E0 , & CScrollBar : : Update , PATCH_JUMP ) ;
InjectHook ( 0x4FFCE0 , & CScrollBar : : Render , PATCH_JUMP ) ;
InjectHook ( 0x5000D0 , & CTowerClock : : Init , PATCH_JUMP ) ;
InjectHook ( 0x500130 , & CTowerClock : : Update , PATCH_JUMP ) ;
InjectHook ( 0x5001D0 , & CTowerClock : : Render , PATCH_JUMP ) ;
InjectHook ( 0x5004F0 , & CDigitalClock : : Init , PATCH_JUMP ) ;
InjectHook ( 0x500550 , & CDigitalClock : : Update , PATCH_JUMP ) ;
InjectHook ( 0x5005F0 , & CDigitalClock : : Render , PATCH_JUMP ) ;
ENDPATCHES