re3/src/entities/PedIK.h

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#pragma once
#include "common.h"
struct LimbOrientation
{
float phi;
float theta;
};
class CPed;
class CPedIK
{
public:
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// TODO
enum {
FLAG_1,
FLAG_2,
FLAG_4, // aims with arm
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};
CPed* m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
void GetComponentPosition(RwV3d* pos, int id);
bool PointGunInDirection(float phi, float theta);
bool PointGunAtPosition(CVector* position);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");