2019-06-12 11:46:02 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Script.h"
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2019-07-03 22:16:24 +00:00
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "DMAudio.h"
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#include "Hud.h"
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#include "ModelIndices.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Population.h"
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#include "Streaming.h"
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#include "User.h"
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#include "Weather.h"
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#include "World.h"
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2019-06-20 00:31:03 +00:00
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2019-07-03 22:16:24 +00:00
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uint8 (&CTheScripts::ScriptSpace)[160 * 1024] = *(uint8(*)[160 * 1024])*(uintptr*)0x74B248;
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CTextLine (&CTheScripts::IntroTextLines)[2] = *(CTextLine (*)[2])*(uintptr*)0x70EA74;
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CScriptRectangle (&CTheScripts::IntroRectangles)[16] = *(CScriptRectangle (*)[16])*(uintptr*)0x72D108;
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CSprite2d (&CTheScripts::ScriptSprites)[16] = *(CSprite2d(*)[16])*(uintptr*)0x72B090;
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bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
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uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F2A24;
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int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
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bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
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CMissionCleanup(&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2AD8;
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CUpsideDownCarCheck(&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
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CStuckCarCheck(&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
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CMissionCleanup::CMissionCleanup()
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{
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Init();
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}
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void CMissionCleanup::Init()
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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m_sEntities[i].type = CLEANUP_UNUSED;
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m_sEntities[i].id = 0;
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}
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}
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CMissionCleanupEntity* CMissionCleanup::FindFree()
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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if (m_sEntities[i].type == CLEANUP_UNUSED)
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return &m_sEntities[i];
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}
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assert(0);
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return nil;
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}
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void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
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{
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CMissionCleanupEntity* pNew = FindFree();
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if (!pNew)
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return;
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pNew->id = id;
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pNew->type = type;
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m_bCount++;
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}
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void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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if (m_sEntities[i].type == type && m_sEntities[i].id == 0){
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m_sEntities[i].id = 0;
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m_sEntities[i].type = CLEANUP_UNUSED;
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}
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}
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}
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void CMissionCleanup::Process()
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{
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CPopulation::m_AllRandomPedsThisType = -1;
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CPopulation::PedDensityMultiplier = 1.0f;
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CCarCtrl::CarDensityMultiplier = 1.0;
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FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
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TheCamera.Restore();
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TheCamera.SetWidescreenOff();
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DMAudio.ClearMissionAudio();
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CWeather::ReleaseWeather();
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for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
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CStreaming::SetMissionDoesntRequireSpecialChar(i);
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for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
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CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
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CStreaming::ms_disableStreaming = false;
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CHud::m_ItemToFlash = -1;
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CHud::SetHelpMessage(nil, false);
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CUserDisplay::OnscnTimer.m_bDisabled = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByCops = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByEveryOne = false;
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CWorld::Players[0].MakePlayerSafe(false);
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CTheScripts::StoreVehicleIndex = -1;
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CTheScripts::StoreVehicleWasRandom = true;
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CTheScripts::UpsideDownCars.Init();
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CTheScripts::StuckCars.Init();
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for (int i = 0; i < MAX_CLEANUP; i++){
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if (m_sEntities[i].type == CLEANUP_UNUSED)
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continue;
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switch (m_sEntities[i].type) {
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case CLEANUP_CAR:
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
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if (v)
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CTheScripts::CleanUpThisVehicle(v);
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break;
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}
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case CLEANUP_CHAR:
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{
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CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
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if (p)
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CTheScripts::CleanUpThisPed(p);
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break;
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}
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case CLEANUP_OBJECT:
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{
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CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
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if (o)
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CTheScripts::CleanUpThisObject(o);
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break;
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}
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default:
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break;
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}
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}
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}
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2019-07-06 15:06:08 +00:00
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/* NB: CUpsideDownCarCheck is not used by actual script at all
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* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
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* just like death or arrest. */
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2019-07-03 22:16:24 +00:00
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void CUpsideDownCarCheck::Init()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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m_sCars[i].m_nVehicleIndex = -1;
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m_sCars[i].m_nVehicleIndex = 0;
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}
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}
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2019-07-06 15:06:08 +00:00
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bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
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2019-07-07 09:13:12 +00:00
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return v->GetUp().z <= -0.97f &&
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2019-07-06 15:06:08 +00:00
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v->GetMoveSpeed().Magnitude() < 0.01f &&
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v->GetTurnSpeed().Magnitude() < 0.02f;
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}
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void CUpsideDownCarCheck::UpdateTimers()
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{
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2019-07-07 08:16:16 +00:00
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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2019-07-06 15:06:08 +00:00
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (v){
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if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
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m_sCars[i].m_nUpsideDownTimer += timeStep;
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else
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m_sCars[i].m_nUpsideDownTimer = 0;
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}else{
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m_sCars[i].m_nVehicleIndex = -1;
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m_sCars[i].m_nUpsideDownTimer = 0;
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}
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}
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}
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bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
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return true;
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}
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return false;
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}
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void CUpsideDownCarCheck::AddCarToCheck(int32 id)
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{
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uint16 index = 0;
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while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
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return;
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_nUpsideDownTimer = 0;
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}
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void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id){
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m_sCars[i].m_nVehicleIndex = -1;
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m_sCars[i].m_nUpsideDownTimer = 0;
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}
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}
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}
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bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id)
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return m_sCars[i].m_nUpsideDownTimer > 1000;
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}
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return false;
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}
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void CStuckCarCheckEntry::Reset()
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{
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m_nVehicleIndex = -1;
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m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
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m_nLastCheck = -1;
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m_fRadius = 0.0f;
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m_nStuckTime = 0;
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m_bStuck = false;
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}
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2019-07-03 22:16:24 +00:00
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void CStuckCarCheck::Init()
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{
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for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
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2019-07-06 15:06:08 +00:00
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m_sCars[i].Reset();
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}
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}
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void CStuckCarCheck::Process()
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{
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uint32 timer = CTimer::GetTimeInMilliseconds();
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for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex < 0)
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continue;
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if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
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continue;
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CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (!pv){
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m_sCars[i].Reset();
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continue;
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}
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float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
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m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
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m_sCars[i].m_vecPos = pv->GetPosition();
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m_sCars[i].m_nLastCheck = timer;
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}
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}
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void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
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{
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CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
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if (!pv)
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return;
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int index = 0;
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while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_vecPos = pv->GetPosition();
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m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
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m_sCars[index].m_fRadius = radius;
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m_sCars[index].m_nStuckTime = time;
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m_sCars[index].m_bStuck = false;
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}
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void CStuckCarCheck::RemoveCarFromCheck(int32 id)
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{
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for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id){
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m_sCars[i].Reset();
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}
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}
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}
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bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
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{
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for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id)
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return m_sCars[i].m_bStuck;
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2019-07-03 22:16:24 +00:00
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}
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2019-07-06 15:06:08 +00:00
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return false;
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2019-07-03 22:16:24 +00:00
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}
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WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
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WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
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WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
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2019-06-20 00:31:03 +00:00
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WRAPPER bool CTheScripts::IsPlayerOnAMission() { EAXJMP(0x439410); }
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2019-06-20 09:20:52 +00:00
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WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); }
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2019-07-03 22:16:24 +00:00
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STARTPATCHES
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InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP);
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InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP);
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InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP);
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InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP);
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2019-07-06 15:06:08 +00:00
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InjectHook(0x437DC0, &CUpsideDownCarCheck::Init, PATCH_JUMP);
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InjectHook(0x437EE0, &CUpsideDownCarCheck::UpdateTimers, PATCH_JUMP);
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InjectHook(0x437F80, &CUpsideDownCarCheck::AreAnyCarsUpsideDown, PATCH_JUMP);
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InjectHook(0x437FB0, &CUpsideDownCarCheck::AddCarToCheck, PATCH_JUMP);
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InjectHook(0x437FE0, &CUpsideDownCarCheck::RemoveCarFromCheck, PATCH_JUMP);
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InjectHook(0x438010, &CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile, PATCH_JUMP);
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InjectHook(0x438050, &CStuckCarCheck::Init, PATCH_JUMP);
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InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP);
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InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP);
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InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP);
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InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP);
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2019-07-03 22:16:24 +00:00
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ENDPATCHES
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