2019-06-26 22:30:59 +00:00
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#include "common.h"
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#include "patcher.h"
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2019-06-28 10:34:02 +00:00
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#include "ModelIndices.h"
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2019-06-26 22:30:59 +00:00
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#include "Gangs.h"
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2019-06-27 20:45:06 +00:00
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CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78;
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2019-06-26 22:30:59 +00:00
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2019-06-28 10:34:02 +00:00
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CGangInfo::CGangInfo() :
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m_nVehicleMI(MI_BUS),
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m_nPedModelOverride(-1),
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m_Weapon1(WEAPONTYPE_UNARMED),
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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2019-06-26 22:30:59 +00:00
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void CGangs::Initialize(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
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Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
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Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
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Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
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Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
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Gang[GANG_7].m_nVehicleMI = -1;
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Gang[GANG_8].m_nVehicleMI = -1;
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}
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void CGangs::SetGangVehicleModel(int16 gang, int model)
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{
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GetGangInfo(gang)->m_nVehicleMI = model;
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}
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void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2)
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{
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon2 = weapon2;
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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{
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GetGangInfo(gang)->m_nPedModelOverride = ovrd;
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}
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int8 CGangs::GetGangPedModelOverride(int16 gang)
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{
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return GetGangInfo(gang)->m_nPedModelOverride;
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}
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void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size)
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{
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2019-06-27 20:45:06 +00:00
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buffer[0] = 'G';
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buffer[1] = 'N';
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buffer[2] = 'G';
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buffer[3] = '\0';
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*size = 8 + NUM_GANGS * 16;
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*(uint32*)(buffer + 4) = *size - 8;
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buffer += 8;
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for (int i = 0; i < NUM_GANGS; i++) {
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*(uint32*)(buffer) = GetGangInfo(i)->m_nVehicleMI;
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*(int8*)(buffer + 4) = GetGangInfo(i)->m_nPedModelOverride;
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*(int8*)(buffer + 5) = GetGangInfo(i)->field_5;
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*(int16*)(buffer + 6) = GetGangInfo(i)->field_6;
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*(eWeaponType*)(buffer + 8) = GetGangInfo(i)->m_Weapon1;
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*(eWeaponType*)(buffer + 12) = GetGangInfo(i)->m_Weapon2;
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buffer += 16;
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}
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2019-06-26 22:30:59 +00:00
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}
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void CGangs::LoadAllGangData(uint8 *buffer, uint32 size)
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{
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Initialize();
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2019-06-27 20:45:06 +00:00
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assert(size == 8 + NUM_GANGS * 16);
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assert(buffer[0] == 'G');
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assert(buffer[1] == 'N');
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assert(buffer[2] == 'G');
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assert(buffer[3] == '\0');
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assert(*(uint32*)(buffer + 4) == size - 8);
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buffer += 8;
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for (int i = 0; i < NUM_GANGS; i++){
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GetGangInfo(i)->m_nVehicleMI = *(uint32*)(buffer);
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GetGangInfo(i)->m_nPedModelOverride = *(int8*)(buffer + 4);
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GetGangInfo(i)->field_5 = *(int8*)(buffer + 5);
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GetGangInfo(i)->field_6 = *(int16*)(buffer + 6);
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GetGangInfo(i)->m_Weapon1 = *(eWeaponType*)(buffer + 8);
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GetGangInfo(i)->m_Weapon2 = *(eWeaponType*)(buffer + 12);
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buffer += 16;
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}
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2019-06-26 22:30:59 +00:00
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
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InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
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InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
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ENDPATCHES
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