2019-06-30 19:06:55 +00:00
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#pragma once
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2019-07-04 11:04:34 +00:00
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#include "Entity.h"
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2019-06-30 19:06:55 +00:00
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2019-08-02 15:43:40 +00:00
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enum bridgeStates {
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STATE_BRIDGE_LOCKED,
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STATE_LIFT_PART_IS_UP,
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STATE_LIFT_PART_MOVING_DOWN,
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STATE_LIFT_PART_IS_DOWN,
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STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
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STATE_LIFT_PART_MOVING_UP
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};
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2019-06-30 19:06:55 +00:00
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class CBridge
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{
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2019-08-02 15:43:40 +00:00
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public:
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2019-07-04 11:04:34 +00:00
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static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
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static int &State, &OldState;
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static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
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2019-08-02 15:43:40 +00:00
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static float &OldLift;
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static uint32 &TimeOfBridgeBecomingOperational;
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2019-07-04 11:04:34 +00:00
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static void Init();
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static void Update();
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static bool ShouldLightsBeFlashing();
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static void FindBridgeEntities();
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static bool ThisIsABridgeObjectMovingUp(int);
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2019-06-30 19:06:55 +00:00
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};
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