2019-05-30 19:24:47 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "WeaponEffects.h"
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WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
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2019-07-04 20:31:21 +00:00
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CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
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2020-01-23 20:21:50 +00:00
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void
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CWeaponEffects::ClearCrossHair()
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2019-07-04 20:31:21 +00:00
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{
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gCrossHair.m_bCrosshair = false;
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}
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2020-01-23 20:21:50 +00:00
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void
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CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
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{
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gCrossHair.m_bCrosshair = true;
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gCrossHair.m_vecPos = pos;
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gCrossHair.m_red = red;
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gCrossHair.m_green = green;
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gCrossHair.m_blue = blue;
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gCrossHair.m_alpha = alpha;
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gCrossHair.m_size = size;
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}
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