re3/src/render/WeaponEffects.cpp

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#include "common.h"
#include "patcher.h"
#include "WeaponEffects.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
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CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
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void
CWeaponEffects::ClearCrossHair()
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{
gCrossHair.m_bCrosshair = false;
}
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void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
gCrossHair.m_bCrosshair = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_red = red;
gCrossHair.m_green = green;
gCrossHair.m_blue = blue;
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}