re3/src/vehicles/Door.h

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2019-07-07 16:36:55 +00:00
#pragma once
class CVehicle;
enum eDoorState
{
DOORST_SWINGING,
// actually wrong though,
// OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE
DOORST_OPEN,
DOORST_CLOSED
};
struct CDoor
{
float m_fMaxAngle;
float m_fMinAngle;
// direction of rotation for air resistance
int8 m_nDirn;
// axis in which this door rotates
int8 m_nAxis;
int8 m_nDoorState;
float m_fAngle;
float m_fPrevAngle;
float m_fAngVel;
CVector m_vecSpeed;
CDoor(void);
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void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
m_fMinAngle = minAngle;
m_fMaxAngle = maxAngle;
m_nDirn = dir;
m_nAxis = axis;
}
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void Open(float ratio);
void Process(CVehicle *veh);
float RetAngleWhenClosed(void);
float RetAngleWhenOpen(void);
float GetAngleOpenRatio(void);
bool IsFullyOpen(void);
bool IsClosed(void);
};