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45 lines
983 B
C
45 lines
983 B
C
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#pragma once
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#include "common.h"
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#include "Weapon.h"
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#include "AnimManager.h"
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class CWeaponInfo {
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public:
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eWeaponFire m_eWeaponFire;
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float m_fRange;
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uint32 m_nFiringRate;
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uint32 m_nReload;
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uint32 m_nAmountofAmmunition;
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uint32 m_nDamage;
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float m_fSpeed;
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float m_fRadius;
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float m_fLifespan;
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float m_fSpread;
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CVector m_vecFireOffset;
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AnimationId m_AnimToPlay;
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AnimationId m_Anim2ToPlay;
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float m_fAnimLoopStart;
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float m_fAnimLoopEnd;
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float m_fAnimFrameFire;
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float m_fAnim2FrameFire;
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int32 m_nModelId;
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// flags
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uint8 m_bUseGravity : 1;
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uint8 m_bSlowsDown : 1;
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uint8 m_bDissipates : 1;
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uint8 m_bRandSpeed : 1;
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uint8 m_bExpands : 1;
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uint8 m_bExplodes : 1;
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uint8 m_bCanAim : 1;
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uint8 m_bCanAimWithArm : 1;
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uint8 m_b1stPerson : 1;
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uint8 m_bHeavy : 1;
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uint8 m_bThrow : 1;
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uint8 stuff;
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static CWeaponInfo (&ms_apWeaponInfos)[14];
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static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType);
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};
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static_assert(sizeof(CWeaponInfo) == 0x54, "CWeaponInfo: error");
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