2019-06-17 20:54:02 +00:00
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#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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2020-04-17 05:54:14 +00:00
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extern GlobalScene Scene;
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2019-06-17 20:54:02 +00:00
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extern uint8 work_buff[55000];
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2020-04-17 05:54:14 +00:00
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extern char gString[256];
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extern char gString2[512];
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extern wchar gUString[256];
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extern wchar gUString2[256];
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2019-07-24 16:55:43 +00:00
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extern bool gbPrintShite;
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2020-04-17 05:54:14 +00:00
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extern bool gbModelViewer;
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2020-05-29 10:03:32 +00:00
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#ifdef TIMEBARS
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extern bool gbShowTimebars;
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#endif
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2019-06-17 20:54:02 +00:00
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2019-06-18 07:50:26 +00:00
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class CSprite2d;
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2020-08-20 10:55:41 +00:00
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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2019-06-28 17:23:28 +00:00
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void InitialiseGame(void);
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2019-06-17 20:54:02 +00:00
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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2019-06-28 17:23:28 +00:00
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void LoadingIslandScreen(const char *levelName);
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2019-06-18 07:50:26 +00:00
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CSprite2d *LoadSplash(const char *name);
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2020-03-28 20:55:23 +00:00
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void DestroySplashScreen(void);
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2020-05-11 23:24:57 +00:00
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Const char *GetLevelSplashScreen(int level);
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Const char *GetRandomSplashScreen(void);
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2019-07-19 11:58:19 +00:00
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void LittleTest(void);
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2019-07-24 17:59:16 +00:00
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void ValidateVersion();
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2020-03-22 14:23:40 +00:00
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void ResetLoadingScreenBar(void);
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2019-08-15 14:51:39 +00:00
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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2020-10-02 14:36:56 +00:00
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#ifdef LOAD_INI_SETTINGS
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void LoadINISettings();
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void SaveINISettings();
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#endif
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