2019-05-30 19:24:47 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Pickups.h"
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2019-06-24 22:42:23 +00:00
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CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
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2019-08-01 22:04:30 +00:00
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// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
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uint16 CPickups::ms_maxAmmosForWeapons[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
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2019-05-30 19:24:47 +00:00
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WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
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2019-06-30 19:06:55 +00:00
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WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); }
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WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); }
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WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); }
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WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); }
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2019-07-25 20:34:29 +00:00
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WRAPPER void CPickups::RemoveAllFloatingPickups() { EAXJMP(0x430800); }
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2019-08-01 22:04:30 +00:00
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WRAPPER int32 CPickups::GenerateNewOne(CVector, uint32, uint8, uint32) { EAXJMP(0x4304B0); }
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WRAPPER int32 CPickups::GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32) { EAXJMP(0x430660); }
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2019-05-30 19:24:47 +00:00
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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