2019-06-02 15:13:56 +00:00
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#pragma once
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#include "Ped.h"
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2019-06-26 21:31:12 +00:00
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enum eCopType
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{
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COP_STREET = 0,
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COP_FBI = 1,
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COP_SWAT = 2,
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2020-07-27 13:04:05 +00:00
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COP_HELI_SWAT = 3,
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COP_ARMY = 4,
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2020-05-10 09:25:30 +00:00
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COP_MIAMIVICE = 5
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2019-06-26 21:31:12 +00:00
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};
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2019-06-02 15:13:56 +00:00
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class CCopPed : public CPed
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{
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public:
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2020-09-26 23:36:49 +00:00
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CVehicle* m_nRoadblockVeh;
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2019-06-26 21:31:12 +00:00
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float m_fDistanceToTarget;
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2020-04-18 08:31:53 +00:00
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bool m_bIsInPursuit;
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bool m_bIsDisabledCop;
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2020-06-08 21:56:01 +00:00
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int8 field_5FE;
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2020-03-25 14:13:06 +00:00
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bool m_bBeatingSuspect;
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2020-04-18 08:31:53 +00:00
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bool m_bStopAndShootDisabledZone;
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2020-09-26 23:36:49 +00:00
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bool m_bDragsPlayerFromCar;
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2020-04-18 08:31:53 +00:00
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bool m_bZoneDisabled;
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2020-06-08 21:56:01 +00:00
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float m_fAbseilPos;
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2019-06-26 21:31:12 +00:00
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eCopType m_nCopType;
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2020-07-08 14:26:23 +00:00
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bool m_bThrowsSpikeTrap;
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2020-07-26 21:41:01 +00:00
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CEntity *m_pRopeEntity; // CHeli or 1
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uintptr m_nRopeID;
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2020-07-27 13:04:05 +00:00
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uint32 m_nHassleTimer;
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uint32 field_61C;
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2020-08-31 18:09:48 +00:00
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class CStinger *m_pStinger;
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2020-07-04 12:31:28 +00:00
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int32 field_624;
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2020-06-08 21:56:01 +00:00
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int8 field_628;
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2019-06-30 10:59:55 +00:00
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2020-05-10 09:25:30 +00:00
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CCopPed(eCopType, int32 modifier = 0);
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2019-06-30 10:59:55 +00:00
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~CCopPed();
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void ClearPursuit(void);
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2019-07-14 12:00:36 +00:00
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void ProcessControl(void);
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2019-09-06 22:27:07 +00:00
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void SetArrestPlayer(CPed*);
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2020-03-07 19:22:43 +00:00
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void SetPursuit(bool);
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void ArrestPlayer(void);
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void ScanForCrimes(void);
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2020-03-25 14:13:06 +00:00
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void CopAI(void);
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2020-07-27 13:04:05 +00:00
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void ProcessHeliSwat(void);
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2020-09-01 18:10:35 +00:00
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void ProcessStingerCop(void);
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2019-06-02 15:13:56 +00:00
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};
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2019-06-26 21:31:12 +00:00
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2020-04-23 20:25:18 +00:00
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#ifndef PED_SKIN
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(CCopPed, 0x558);
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2020-04-23 20:25:18 +00:00
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#endif
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