2019-06-14 12:33:08 +00:00
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#include "common.h"
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#include "patcher.h"
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2019-06-20 11:22:44 +00:00
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#include "PedIK.h"
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2019-06-14 12:33:08 +00:00
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#include "Ped.h"
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WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
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2019-06-20 11:22:44 +00:00
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WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
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2019-06-30 21:50:40 +00:00
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CPedIK::CPedIK(CPed *ped)
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{
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m_ped = ped;
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m_flags = 0;
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m_headOrient.phi = 0.0f;
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m_headOrient.theta = 0.0f;
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m_torsoOrient.phi = 0.0f;
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m_torsoOrient.theta = 0.0f;
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m_upperArmOrient.phi = 0.0f;
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m_upperArmOrient.theta = 0.0f;
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m_lowerArmOrient.phi = 0.0f;
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m_lowerArmOrient.theta = 0.0f;
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}
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2019-06-20 11:22:44 +00:00
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void
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CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
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{
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RwFrame *f;
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RwMatrix *mat;
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f = m_ped->GetNodeFrame(node);
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mat = &f->modelling;
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*pos = mat->pos;
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for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
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RwV3dTransformPoints(pos, pos, 1, &f->modelling);
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}
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RwMatrix*
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CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
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{
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RwFrame *i;
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*destination = source->modelling;
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for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
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RwMatrixTransform(destination, &i->modelling, rwCOMBINEPOSTCONCAT);
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return destination;
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}
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STARTPATCHES
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InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
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InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
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ENDPATCHES
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