2019-07-10 15:18:26 +00:00
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#pragma once
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// wrapper around float versions of functions
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// in gta they are in CMaths but that makes the code rather noisy
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inline float Sin(float x) { return sinf(x); }
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2019-07-10 15:34:11 +00:00
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inline float Asin(float x) { return asinf(x); }
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2019-07-10 15:18:26 +00:00
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inline float Cos(float x) { return cosf(x); }
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2019-07-10 15:34:11 +00:00
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inline float Acos(float x) { return acosf(x); }
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inline float Tan(float x) { return tanf(x); }
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inline float Atan(float x) { return atanf(x); }
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inline float Atan2(float y, float x) { return atan2f(y, x); }
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2019-07-10 15:18:26 +00:00
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inline float Abs(float x) { return fabs(x); }
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inline float Sqrt(float x) { return sqrtf(x); }
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2019-07-10 15:34:11 +00:00
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inline float RecipSqrt(float x) { return 1.0f/Sqrt(x); }
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2019-07-10 15:18:26 +00:00
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inline float Pow(float x, float y) { return powf(x, y); }
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