re3/src/control/Script.h

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#pragma once
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#include "Sprite2d.h"
struct CScriptRectangle
{
Bool m_bIsUsed;
Bool m_bIsAntialiased;
uint16 m_wTextureId;
CRect m_sRect;
CRGBA m_sColor;
};
struct CTextLine
{
Float m_fScaleX;
Float m_fScaleY;
CRGBA m_sColor;
Bool m_bJustify;
Bool m_bCentered;
Bool m_bBackground;
Bool m_bBackgroundOnly;
Float m_fWrapX;
Float m_fCenterSize;
CRGBA m_sBackgroundColor;
Bool m_bTextProportional;
int32 field_29;
Bool m_bRightJustify;
int32 field_31;
int32 m_nFont;
Float field_36;
Float field_40;
wchar m_awText[500];
};
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class CTheScripts
{
public:
static uint8 *ScriptSpace;//[160*1024]
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static CTextLine* IntroTextLines;
static CScriptRectangle* IntroRectangles;
static CSprite2d* ScriptSprites;
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};