2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Object.h"
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class CCutsceneObject : public CObject
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{
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public:
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2019-06-12 18:07:37 +00:00
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CCutsceneObject(void);
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2019-06-12 19:17:02 +00:00
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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bool SetupLighting(void);
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void RemoveLighting(bool reset);
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2019-06-30 10:59:55 +00:00
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void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
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2019-06-12 19:17:02 +00:00
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void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
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void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
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void PreRender_(void) { CCutsceneObject::PreRender(); }
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void Render_(void) { CCutsceneObject::Render(); }
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bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
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void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
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2019-05-15 14:52:37 +00:00
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};
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static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
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