2019-05-15 14:52:37 +00:00
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#pragma once
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#include "CutsceneObject.h"
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class CCutsceneHead : public CCutsceneObject
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{
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public:
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RwFrame *m_pHeadNode;
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2020-04-23 20:25:18 +00:00
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#ifdef PED_SKIN
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int32 unk1;
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CCutsceneObject *m_parentObject;
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int32 unk2;
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int32 bIsSkinned;
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#endif
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2019-06-12 18:07:37 +00:00
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CCutsceneHead(CObject *obj);
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void CreateRwObject(void);
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void DeleteRwObject(void);
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void ProcessControl(void);
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void Render(void);
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2020-04-23 20:25:18 +00:00
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void RenderLimb(int32 bone);
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2019-06-12 18:07:37 +00:00
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void PlayAnimation(const char *animName);
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2019-05-15 14:52:37 +00:00
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};
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2020-04-23 20:25:18 +00:00
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#ifndef PED_SKIN
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(CCutsceneHead, 0x19C);
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2020-04-23 20:25:18 +00:00
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#endif
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