2019-05-15 14:52:37 +00:00
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class RenderBuffer
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{
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public:
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static int VerticesToBeStored;
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static int IndicesToBeStored;
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static void ClearRenderBuffer(void);
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static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
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static void StopStoring(void);
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static void RenderStuffInBuffer(void);
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};
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2019-07-11 00:22:01 +00:00
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#define TEMPBUFFERVERTSIZE 256
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#define TEMPBUFFERINDEXSIZE 1024
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extern int32 &TempBufferVerticesStored;
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extern int32 &TempBufferIndicesStored;
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extern RwIm3DVertex *TempBufferRenderVertices;
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extern RwImVertexIndex *TempBufferRenderIndexList;
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