re3/rwsdk/include/d3d8/rphanim.h

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/******************************************
* *
* RenderWare(TM) Graphics Library *
* *
******************************************/
/*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd.
* or Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. and Canon Inc. will not, under any
* circumstances, be liable for any lost revenue or other damages
* arising from the use of this file.
*
* Copyright (c) 1998. Criterion Software Ltd.
* All Rights Reserved.
*/
/***************************************************************************
* *
* Module : rpanim.h *
* *
* Purpose : Hierarchical animation *
* *
**************************************************************************/
#ifndef RPHANIM_H
#define RPHANIM_H
/**
* Hierarchal animation plugin
*/
/* Doxygen plugin groups. */
/**
* \defgroup rphanim RpHAnim
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* \ingroup objectframehanim
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*
* Hierarchical Animation Plugin for RenderWare Graphics.
*/
/**
* \defgroup rphanimchanges RpHAnim Changes
* \ingroup rphanim
*
*/
/****************************************************************************
Includes
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <rwcore.h>
#include <rpworld.h>
#include <rpcriter.h> /* Note: each vendor can choose their own method for
* allocation of unique ID's. This file defines
* the ID's used by Criterion.
*/
#include <rphanim.rpe> /* automatically generated header file */
#include <rtquat.h>
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#include <rtanim.h>
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#define rpHANIMSTREAMCURRENTVERSION 0x100
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#if (!defined(DOXYGEN))
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typedef struct RpHAnimAtomicGlobalVars RpHAnimAtomicGlobalVars;
struct RpHAnimAtomicGlobalVars
{
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RwInt32 engineOffset;
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RwFreeList *HAnimFreeList;
};
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#endif /* (!defined(DOXYGEN)) */
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#define rpHANIMSTDKEYFRAMESIZE sizeof(RpHAnimKeyFrame)
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#define rpHANIMSTDKEYFRAMETYPEID 0x1
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#define RpV3dInterpolate(o,a,s,b) \
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MACRO_START \
{ \
(o)->x = (((a)->x) + ((s)) * (((b)->x) - ((a)->x))); \
(o)->y = (((a)->y) + ((s)) * (((b)->y) - ((a)->y))); \
(o)->z = (((a)->z) + ((s)) * (((b)->z) - ((a)->z))); \
} \
MACRO_STOP
/**
* \ingroup rphanim
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* \ref RpHAnimKeyFrame
* typedef for struct RpHAnimKeyFrame. Based on \ref RtAnimKeyFrameHeader.
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*/
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typedef struct RpHAnimKeyFrame RpHAnimKeyFrame;
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/**
* \ingroup rphanim
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* \struct RpHAnimKeyFrame
* A structure representing the standard keyframe data. Sequences of
* such keyframes in an \ref RtAnimAnimation defines the animation of each
* node in a hierarchy.
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*/
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struct RpHAnimKeyFrame
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{
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RpHAnimKeyFrame *prevFrame; /**< Pointer to the previous keyframe */
RwReal time; /**< Time at keyframe */
RtQuat q; /**< Quaternion rotation at keyframe */
RwV3d t; /**< Translation at keyframe */
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};
/**
* \ingroup rphanim
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* \ref RpHAnimInterpFrame
* typedef for struct RpHAnimInterpFrame. Based on \ref RtAnimInterpFrameHeader.
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*/
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typedef struct RpHAnimInterpFrame RpHAnimInterpFrame;
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/**
* \ingroup rphanim
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* \struct RpHAnimInterpFrame
* A structure representing an interpolated keyframe. The initial part of the
* structure matches \ref RtAnimInterpFrameHeader.
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*/
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struct RpHAnimInterpFrame
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{
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RpHAnimKeyFrame *keyFrame1;
/**< Pointer to 1st keyframe of current interpolation pair */
RpHAnimKeyFrame *keyFrame2;
/**< Pointer to 2nd keyframe of current interpolation pair */
RtQuat q; /**< Quaternion rotation */
RwV3d t; /**< Translation */
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};
/**
* \ingroup rphanim
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* \ref RpHAnimHierarchy typedef for struct RpHAnimHierarchy
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*/
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typedef struct RpHAnimHierarchy RpHAnimHierarchy;
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/* Flags for FrameInfos */
#define rpHANIMPOPPARENTMATRIX 0x01
#define rpHANIMPUSHPARENTMATRIX 0x02
/**
* \ingroup rphanim
* \ref RpHAnimNodeInfo
* typedef for struct RpHAnimNodeInfo
*/
typedef struct RpHAnimNodeInfo RpHAnimNodeInfo;
/**
* \ingroup rphanim
* \struct RpHAnimNodeInfo
*
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* Used to describe a hierarchy toplogy.
* It holds flags representing its position in the
* hierarchy as well as a pointer to the matching \ref RwFrame if the
* hierarchy has been attached to a \ref RwFrame hierarchy.
*
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*/
struct RpHAnimNodeInfo
{
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RwInt32 nodeID; /**< User defined ID for this node */
RwInt32 nodeIndex; /**< Array index of node */
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RwInt32 flags; /**< Matrix push/pop flags */
RwFrame * pFrame; /**< Pointer to an attached RwFrame (see \ref RpHAnimHierarchyAttach) */
};
/**
* \ingroup rphanim
* \ref RpHAnimHierarchyFlag defines type and update modes in HAnimHierarchies
*/
enum RpHAnimHierarchyFlag
{
/* creation flags */
rpHANIMHIERARCHYSUBHIERARCHY = 0x01, /**< This hierarchy is a sub-hierarchy */
rpHANIMHIERARCHYNOMATRICES = 0x02, /**< This hierarchy has no local matrices */
/* update flags */
rpHANIMHIERARCHYUPDATEMODELLINGMATRICES = 0x1000, /**< This hierarchy updates modeling matrices */
rpHANIMHIERARCHYUPDATELTMS = 0x2000, /**< This hierarchy updates LTMs */
rpHANIMHIERARCHYLOCALSPACEMATRICES = 0x4000, /**< This hierarchy calculates matrices in a space
relative to its root */
rpHANIMHIERARCHYFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
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/*
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* These flags are used to control the creation and
* update status of the hierarchy
*/
typedef enum RpHAnimHierarchyFlag RpHAnimHierarchyFlag;
/**
* \ingroup rphanim
* \struct RpHAnimHierarchy
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* An RpHAnimHierarchy is used to "play back" an animation.
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*
* The structure of a hierarchy is defined by an array
* of \ref RpHAnimNodeInfo structures.
*
* The hierarchy is defined by running through the node array in order,
* pushing the parent-node's matrix whenever a child is reached that has
* more than one sibling, and popping the parent matrix when a "leaf"
* node is encountered.
*
*/
struct RpHAnimHierarchy
{
RwInt32 flags; /**< Flags for the hierarchy */
RwInt32 numNodes; /**< Number of nodes in the hierarchy */
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RwMatrix *pMatrixArray; /**< Pointer to node matrices*/
void *pMatrixArrayUnaligned; /**< Pointer to memory used for node matrices
* from which the aligned pMatrixArray is allocated */
RpHAnimNodeInfo *pNodeInfo; /**< Array of node information (push/pop flags etc) */
RwFrame *parentFrame; /**< Pointer to the Root RwFrame of the hierarchy this
* RpHAnimHierarchy represents */
RpHAnimHierarchy *parentHierarchy; /**< Internal use */
RwInt32 rootParentOffset; /**< Internal use */
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RtAnimInterpolator *currentAnim; /**< Internal use */
};
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/**
* \ingroup rphanim
* \ref RpHAnimFrameExtension typedef for struct RpHAnimFrameExtension
*/
typedef struct RpHAnimFrameExtension RpHAnimFrameExtension;
/**
* \ingroup rphanim
* \struct RpHAnimFrameExtension
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*
* Used to extend \ref RwFrame objects, and thus
* allow the mapping between animation hierarchy node ID and \ref RwFrame.
*
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*/
struct RpHAnimFrameExtension
{
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RwInt32 id; /**< ID given to this RwFrame (default of -1) */
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RpHAnimHierarchy *hierarchy; /**< Pointer to Animation hierarchy attached to this RwFrame */
};
/*--- Plugin API Functions ---*/
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#define RpHAnimHierarchySetFlagsMacro(hierarchy,_flags) \
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MACRO_START \
{ \
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(hierarchy)->flags = _flags; \
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} \
MACRO_STOP
#define RpHAnimHierarchyGetFlagsMacro(hierarchy) \
((hierarchy)->flags)
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#define RpHAnimKeyFrameToMatrixMacro(_matrix,_voidIFrame) \
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MACRO_START \
{ \
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RpHAnimInterpFrame * iFrame = (RpHAnimInterpFrame *)(_voidIFrame); \
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\
/* \
* RpHAnim uses the same types of quaternion as RtQuat \
* hence no conjugate call as in RpSkin \
*/ \
\
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RtQuatUnitConvertToMatrix(&iFrame->q,(_matrix)); \
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\
(_matrix)->pos.x = iFrame->t.x; \
(_matrix)->pos.y = iFrame->t.y; \
(_matrix)->pos.z = iFrame->t.z; \
} \
MACRO_STOP
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#if (! defined(RWDEBUG))
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#define RpHAnimHierarchySetFlags(hierarchy,_flags) \
RpHAnimHierarchySetFlagsMacro(hierarchy,_flags)
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#define RpHAnimHierarchyGetFlags(hierarchy) \
(RpHAnimHierarchyFlag)RpHAnimHierarchyGetFlagsMacro(hierarchy)
#endif /* (! defined(RWDEBUG)) */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
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extern RpHAnimAtomicGlobalVars RpHAnimAtomicGlobals;
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#if (defined(RWDEBUG))
extern RpHAnimHierarchy *
RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy,
RpHAnimHierarchyFlag flags);
extern RpHAnimHierarchyFlag
RpHAnimHierarchyGetFlags(RpHAnimHierarchy *hierarchy);
#endif /* (defined(RWDEBUG)) */
/* Animation hierarchy creation */
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extern void
RpHAnimHierarchySetFreeListCreateParams(RwInt32 blockSize,RwInt32 numBlocksToPrealloc);
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extern RpHAnimHierarchy *
RpHAnimHierarchyCreate(RwInt32 numNodes,
RwUInt32 *nodeFlags,
RwInt32 *nodeIDs,
RpHAnimHierarchyFlag flags,
RwInt32 maxKeyFrameSize);
extern RpHAnimHierarchy *
RpHAnimHierarchyCreateFromHierarchy(RpHAnimHierarchy *hierarchy,
RpHAnimHierarchyFlag flags,
RwInt32 maxKeyFrameSize);
extern RpHAnimHierarchy *
RpHAnimHierarchyDestroy(RpHAnimHierarchy *hierarchy);
extern RpHAnimHierarchy *
RpHAnimHierarchyCreateSubHierarchy(RpHAnimHierarchy *parentHierarchy,
RwInt32 startNode,
RpHAnimHierarchyFlag flags,
RwInt32 maxKeyFrameSize);
extern RpHAnimHierarchy *
RpHAnimHierarchyAttach(RpHAnimHierarchy *hierarchy);
extern RpHAnimHierarchy *
RpHAnimHierarchyDetach(RpHAnimHierarchy *hierarchy);
extern RpHAnimHierarchy *
RpHAnimHierarchyAttachFrameIndex(RpHAnimHierarchy *hierarchy,
RwInt32 nodeIndex);
extern RpHAnimHierarchy *
RpHAnimHierarchyDetachFrameIndex(RpHAnimHierarchy *hierarchy,
RwInt32 nodeIndex);
extern RwBool
RpHAnimFrameSetHierarchy(RwFrame *frame,
RpHAnimHierarchy *hierarchy);
extern RpHAnimHierarchy *
RpHAnimFrameGetHierarchy(RwFrame *frame);
/* Macros for legacy support of old function names */
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#define RpHAnimSetHierarchy(frame,hierarchy) \
RpHAnimFrameSetHierarchy(frame,hierarchy)
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#define RpHAnimGetHierarchy(frame) RpHAnimFrameGetHierarchy(frame)
extern RwMatrix *
RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy);
extern RwBool
RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
/* Macro for legacy support of old function name */
#define RpHAnimUpdateHierarchyMatrices RpHAnimHierarchyUpdateMatrices
extern RwInt32
RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy,
RwInt32 ID);
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/* Plugin support */
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extern RwBool
RpHAnimPluginAttach(void);
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/* Hanim keyframe functions */
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extern void
RpHAnimKeyFrameApply(void *matrix,
void *voidIFrame);
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extern void
RpHAnimKeyFrameBlend(void *voidOut,
void *voidIn1,
void *voidIn2,
RwReal alpha);
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extern void
RpHAnimKeyFrameInterpolate(void *voidOut,
void *voidIn1,
void *voidIn2,
RwReal time);
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extern void
RpHAnimKeyFrameAdd(void *voidOut,
void *voidIn1,
void *voidIn2);
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extern void
RpHAnimKeyFrameMulRecip(void *voidFrame,
void *voidStart);
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extern RtAnimAnimation *
RpHAnimKeyFrameStreamRead(RwStream *stream,
RtAnimAnimation *animation);
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extern RwBool
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RpHAnimKeyFrameStreamWrite(RtAnimAnimation *animation,
RwStream *stream);
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extern RwInt32
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RpHAnimKeyFrameStreamGetSize(RtAnimAnimation *animation);
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/* Access to RwFrame ID's */
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extern RwBool
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RpHAnimFrameSetID(RwFrame *frame,
RwInt32 id);
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extern RwInt32
RpHAnimFrameGetID(RwFrame *frame);
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/*
* Utility Functions
*/
#define RpHAnimHierarchySetCurrentAnimMacro(hierarchy,anim)\
RtAnimInterpolatorSetCurrentAnim((hierarchy)->currentAnim,anim)
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#define RpHAnimHierarchyGetCurrentAnimMacro(hierarchy)\
RtAnimInterpolatorGetCurrentAnim((hierarchy)->currentAnim)
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#define RpHAnimHierarchySetCurrentAnimTimeMacro(hierarchy,time)\
RtAnimInterpolatorSetCurrentTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchyAddAnimTimeMacro(hierarchy,time)\
RtAnimInterpolatorAddAnimTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchySubAnimTimeMacro(hierarchy,time)\
RtAnimInterpolatorSubAnimTime((hierarchy)->currentAnim,time)
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#define RpHAnimHierarchySetKeyFrameCallBacksMacro(hierarchy,keyFrameTypeID) \
RtAnimInterpolatorSetKeyFrameCallBacks((hierarchy)->currentAnim,\
keyFrameTypeID)
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#define RpHAnimHierarchyBlendMacro(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
RtAnimInterpolatorBlend((outHierarchy)->currentAnim,\
(inHierarchy1)->currentAnim,\
(inHierarchy2)->currentAnim,\
alpha)
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#define RpHAnimHierarchyAddTogetherMacro(outHierarchy,inHierarchy1,inHierarchy2)\
RtAnimInterpolatorAddTogether((outHierarchy)->currentAnim,\
(inHierarchy1)->currentAnim,\
(inHierarchy2)->currentAnim)
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#define RpHAnimHierarchySetAnimCallBackMacro(hierarchy,callBack,time,data)\
RtAnimInterpolatorSetAnimCallBack((hierarchy)->currentAnim,callBack,time,data)
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#define RpHAnimHierarchySetAnimLoopCallBackMacro(hierarchy,callBack,data)\
RtAnimInterpolatorSetAnimLoopCallBack((hierarchy)->currentAnim,callBack,data)
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#define RpHAnimHierarchyBlendSubHierarchyMacro(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
RtAnimInterpolatorBlendSubInterpolator((outHierarchy)->currentAnim,(inHierarchy1)->currentAnim,(inHierarchy2)->currentAnim,alpha)
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#define RpHAnimHierarchyAddSubHierarchyMacro(outHierarchy,mainHierarchy,subHierarchy)\
RtAnimInterpolatorAddSubInterpolator((outHierarchy)->currentAnim,(mainHierarchy)->currentAnim,(subHierarchy)->currentAnim)
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#define RpHAnimHierarchyCopyMacro(outHierarchy,inHierarchy)\
RtAnimInterpolatorCopy((outHierarchy)->currentAnim,(inHierarchy)->currentAnim)
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#ifdef RWDEBUG
extern RwBool
RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy,
RtAnimAnimation *anim);
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extern RtAnimAnimation *
RpHAnimHierarchyGetCurrentAnim(RpHAnimHierarchy *hierarchy);
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extern RwBool
RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy,
RwReal time);
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extern RwBool
RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy,
RwReal time);
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extern RwBool
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RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy,
RwReal time);
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extern RwBool
RpHAnimHierarchySetKeyFrameCallBacks(RpHAnimHierarchy *hierarchy,
RwInt32 keyFrameTypeID);
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extern void
RpHAnimHierarchySetAnimCallBack(RpHAnimHierarchy *hierarchy,
RtAnimCallBack callBack,
RwReal time,
void *data);
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extern RwBool
RpHAnimHierarchyBlend(RpHAnimHierarchy *outHierarchy,
RpHAnimHierarchy *inHierarchy1,
RpHAnimHierarchy *inHierarchy2,
RwReal alpha);
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extern RwBool
RpHAnimHierarchyAddTogether(RpHAnimHierarchy *outHierarchy,
RpHAnimHierarchy *inHierarchy1,
RpHAnimHierarchy *inHierarchy2);
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extern void
RpHAnimHierarchySetAnimLoopCallBack(RpHAnimHierarchy *hierarchy,
RtAnimCallBack callBack,
void *data);
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extern RwBool
RpHAnimHierarchyBlendSubHierarchy(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *inHierarchy1,
RpHAnimHierarchy *inHierarchy2,
RwReal alpha);
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extern RwBool
RpHAnimHierarchyAddSubHierarchy(RpHAnimHierarchy *outHierarchy,
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RpHAnimHierarchy *mainHierarchy1,
RpHAnimHierarchy *subHierarchy2);
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extern RwBool
RpHAnimHierarchyCopy(RpHAnimHierarchy *outHierarchy,
RpHAnimHierarchy *inHierarchy);
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#else
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#define RpHAnimHierarchySetCurrentAnim(hierarchy,anim) \
RpHAnimHierarchySetCurrentAnimMacro((hierarchy),(anim))
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#define RpHAnimHierarchyGetCurrentAnim(hierarchy) \
RpHAnimHierarchyGetCurrentAnimMacro((hierarchy))
#define RpHAnimHierarchySetCurrentAnimTime(hierarchy,time) \
RpHAnimHierarchySetCurrentAnimTimeMacro((hierarchy),(time))
#define RpHAnimHierarchyAddAnimTime(hierarchy,time) \
RpHAnimHierarchyAddAnimTimeMacro((hierarchy),(time))
#define RpHAnimHierarchySubAnimTime(hierarchy,time) \
RpHAnimHierarchySubAnimTimeMacro((hierarchy),(time))
#define RpHAnimHierarchySetKeyFrameCallBacks(hierarchy,keyFrameTypeID) \
RpHAnimHierarchySetKeyFrameCallBacksMacro((hierarchy),(keyFrameTypeID))
#define RpHAnimHierarchyBlend(outHierarchy,inHierarchy1,inHierarchy2,alpha) \
RpHAnimHierarchyBlendMacro((outHierarchy),(inHierarchy1),(inHierarchy2),(alpha))
#define RpHAnimHierarchyAddTogether(outHierarchy,inHierarchy1,inHierarchy2) \
RpHAnimHierarchyAddTogetherMacro((outHierarchy),(inHierarchy1),(inHierarchy2))
#define RpHAnimHierarchySetAnimCallBack(hierarchy,callBack,time,data)\
RpHAnimHierarchySetAnimCallBackMacro((hierarchy),(callBack),(time),(data))
#define RpHAnimHierarchySetAnimLoopCallBack(hierarchy,callBack,data)\
RpHAnimHierarchySetAnimLoopCallBackMacro((hierarchy),(callBack),(data))
#define RpHAnimHierarchyBlendSubHierarchy(outHierarchy,inHierarchy1,inHierarchy2,alpha)\
RpHAnimHierarchyBlendSubHierarchyMacro((outHierarchy),(inHierarchy1),(inHierarchy2),(alpha))
#define RpHAnimHierarchyAddSubHierarchy(outHierarchy,mainHierarchy,subHierarchy)\
RpHAnimHierarchyAddSubHierarchyMacro((outHierarchy),(mainHierarchy),(subHierarchy))
#define RpHAnimHierarchyCopy(outHierarchy,inHierarchy)\
RpHAnimHierarchyCopyMacro((outHierarchy),(inHierarchy))
#endif /* RWDEBUG */
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#ifdef __cplusplus
}
#endif /* __cplusplus */
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/* Legacy TypeDef */
typedef RtAnimAnimation RpHAnimAnimation;
typedef RpHAnimKeyFrame RpHAnimStdKeyFrame;
/* Legacy Macros */
/* Animations */
#define RpHAnimAnimationCreate(typeID,numFrames,flags,duration)\
RtAnimAnimationCreate((typeID),(numFrames),(flags),(duration))
#define RpHAnimAnimationDestroy(animation)\
RtAnimAnimationDestroy((animation))
#define RpHAnimAnimationGetTypeID(animation)\
RtAnimAnimationGetTypeID((animation))
#define RpHAnimAnimationRead(filename)\
RtAnimAnimationRead((filename))
#define RpHAnimAnimationWrite(animation,filename)\
RtAnimAnimationWrite((animation),(filename))
#define RpHAnimAnimationStreamRead(stream)\
RtAnimAnimationStreamRead((stream))
#define RpHAnimAnimationStreamWrite(animation,stream)\
RtAnimAnimationStreamWrite((animation),(stream))
#define RpHAnimAnimationStreamGetSize(animation)\
RtAnimAnimationStreamGetSize((animation))
#define RpHAnimAnimationMakeDelta(animation,numNodes,time)\
RtAnimAnimationMakeDelta((animation),(numNodes),(time))
/* Animation Interpolator */
#define RpHAnimHierarchyStdKeyFrameAddAnimTime(hierarchy,time)\
RpHAnimHierarchyHAnimKeyFrameAddAnimTime((hierarchy),(time))
#define RpHAnimHierarchyHAnimKeyFrameAddAnimTime(hierarchy,time)\
RpHAnimHierarchyAddAnimTime((hierarchy),(time))
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#endif /* RPHANIM_H */