2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Physical.h"
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class CPed;
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2019-06-24 14:57:54 +00:00
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class CFire;
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struct tHandlingData;
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enum {
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GETTING_IN_OUT_FL = 1,
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GETTING_IN_OUT_RL = 2,
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GETTING_IN_OUT_FR = 4,
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GETTING_IN_OUT_RR = 8
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};
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enum eCarLock : uint8 {
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CARLOCK_NOT_USED,
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CARLOCK_UNLOCKED,
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CARLOCK_LOCKED,
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CARLOCK_LOCKOUT_PLAYER_ONLY,
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CARLOCK_LOCKED_PLAYER_INSIDE,
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CARLOCK_COP_CAR,
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CARLOCK_FORCE_SHUT_DOORS,
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CARLOCK_SKIP_SHUT_DOORS
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};
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2019-05-15 14:52:37 +00:00
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class CVehicle : public CPhysical
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{
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public:
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// 0x128
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2019-06-24 14:57:54 +00:00
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tHandlingData *m_handling;
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uint8 stuff1[112];
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2019-05-28 19:17:47 +00:00
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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2019-06-24 14:57:54 +00:00
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uint8 m_anExtras[2];
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int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
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int16 m_nMissionValue;
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2019-05-15 14:52:37 +00:00
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CPed *pDriver;
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CPed *pPassengers[8];
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2019-06-24 14:57:54 +00:00
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uint8 m_nNumPassengers;
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int8 m_nNumGettingIn;
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int8 m_nGettingInFlags;
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int8 m_nGettingOutFlags;
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uint8 m_nNumMaxPassengers;
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char field_1CD[19];
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2019-05-15 14:52:37 +00:00
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CEntity *m_pCurSurface;
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2019-06-24 14:57:54 +00:00
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CFire *m_pCarFire;
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float m_fSteerAngle;
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float m_fGasPedal;
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float m_fBreakPedal;
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uint8 m_nCreatedBy; // eVehicleCreatedBy
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uint8 bIsLawEnforcer : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_veh_flagA2 : 1;
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uint8 m_veh_flagA4 : 1;
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uint8 m_veh_flagA8 : 1;
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uint8 m_veh_flagA10 : 1;
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uint8 m_veh_flagA20 : 1;
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uint8 m_veh_flagA40 : 1;
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uint8 m_veh_flagA80 : 1;
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2019-06-24 14:57:54 +00:00
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uint8 bIsVan : 1;
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uint8 bIsBus : 1;
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uint8 bIsBig : 1;
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uint8 bIsLow : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_veh_flagB10 : 1;
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uint8 m_veh_flagB20 : 1;
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uint8 m_veh_flagB40 : 1;
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uint8 m_veh_flagB80 : 1;
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uint8 m_veh_flagC1 : 1;
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uint8 m_veh_flagC2 : 1;
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uint8 m_veh_flagC4 : 1;
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uint8 m_veh_flagC8 : 1;
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 m_veh_flagC40 : 1;
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uint8 m_veh_flagC80 : 1;
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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uint8 m_veh_flagD4 : 1;
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uint8 m_veh_flagD8 : 1;
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uint8 m_veh_flagD10 : 1;
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uint8 m_veh_flagD20 : 1;
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uint8 m_veh_flagD40 : 1;
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uint8 m_veh_flagD80 : 1;
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2019-06-24 14:57:54 +00:00
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int8 field_1F9;
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uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
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int8 field_1FB;
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int8 field_1FC[4];
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float m_fHealth; // 1000.0f = full health. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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int field_208;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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int16 field_214;
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int16 m_nBombTimer; // goes down with each frame
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CPed *m_pWhoDetonatedMe;
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float field_21C;
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float field_220;
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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int8 m_nRadioStation;
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int8 field_22A;
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int8 field_22B;
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uint8 m_nCarHornTimer;
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int8 field_22D;
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uint8 m_nSirenOrAlarm;
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int8 field_22F;
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CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
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CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
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float m_fSteerRatio;
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eVehicleType m_vehType;
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2019-05-17 12:08:18 +00:00
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2019-06-02 15:13:56 +00:00
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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2019-05-17 12:08:18 +00:00
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
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bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
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2019-06-24 14:57:54 +00:00
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bool IsLawEnforcementVehicle(void);
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void ChangeLawEnforcerState(bool enable);
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void RemoveDriver(void);
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bool IsUpsideDown(void);
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2019-06-13 00:35:26 +00:00
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2019-06-16 22:16:38 +00:00
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static bool &bWheelsOnlyCheat;
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static bool &bAllDodosCheat;
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static bool &bCheat3;
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static bool &bCheat4;
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static bool &bCheat5;
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2019-05-15 14:52:37 +00:00
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};
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2019-06-24 14:57:54 +00:00
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2019-05-15 14:52:37 +00:00
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
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2019-06-24 14:57:54 +00:00
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static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
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