2019-07-07 16:36:55 +00:00
|
|
|
#include "common.h"
|
|
|
|
#include "patcher.h"
|
|
|
|
#include "Vehicle.h"
|
|
|
|
#include "Door.h"
|
|
|
|
|
|
|
|
CDoor::CDoor(void)
|
|
|
|
{
|
|
|
|
memset(this, 0, sizeof(*this));
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CDoor::Open(float ratio)
|
|
|
|
{
|
|
|
|
float open;
|
|
|
|
|
|
|
|
m_fPrevAngle = m_fAngle;
|
|
|
|
open = RetAngleWhenOpen();
|
|
|
|
if(ratio < 1.0f){
|
|
|
|
m_fAngle = open*ratio;
|
|
|
|
if(m_fAngle == 0.0f)
|
|
|
|
m_fAngVel = 0.0f;
|
|
|
|
}else{
|
|
|
|
m_nDoorState = DOORST_OPEN;
|
|
|
|
m_fAngle = open;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CDoor::Process(CVehicle *vehicle)
|
|
|
|
{
|
|
|
|
static CVector vecOffset(1.0f, 0.0f, 0.0f);
|
|
|
|
CVector speed = vehicle->GetSpeed(vecOffset);
|
|
|
|
CVector vecSpeedDiff = speed - m_vecSpeed;
|
|
|
|
vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix());
|
|
|
|
|
|
|
|
// air resistance
|
|
|
|
float fSpeedDiff = 0.0f; // uninitialized in game
|
|
|
|
switch(m_nAxis){
|
|
|
|
case 0: // x-axis
|
|
|
|
if(m_nDirn)
|
|
|
|
fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z;
|
|
|
|
else
|
|
|
|
fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z);
|
|
|
|
break;
|
|
|
|
|
|
|
|
// we don't support y axis apparently?
|
|
|
|
|
|
|
|
case 2: // z-axis
|
|
|
|
if(m_nDirn)
|
|
|
|
fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y);
|
|
|
|
else
|
|
|
|
fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
2019-07-10 15:18:26 +00:00
|
|
|
if(Abs(fSpeedDiff) > 0.002f)
|
2019-07-07 16:36:55 +00:00
|
|
|
m_fAngVel += fSpeedDiff;
|
|
|
|
m_fAngVel *= 0.945f;
|
|
|
|
m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
|
|
|
|
|
|
|
|
m_fAngle += m_fAngVel;
|
|
|
|
m_nDoorState = DOORST_SWINGING;
|
|
|
|
if(m_fAngle > m_fMaxAngle){
|
|
|
|
m_fAngle = m_fMaxAngle;
|
|
|
|
m_fAngVel *= -0.8f;
|
|
|
|
m_nDoorState = DOORST_OPEN;
|
|
|
|
}
|
|
|
|
if(m_fAngle < m_fMinAngle){
|
|
|
|
m_fAngle = m_fMinAngle;
|
|
|
|
m_fAngVel *= -0.8f;
|
|
|
|
m_nDoorState = DOORST_CLOSED;
|
|
|
|
}
|
|
|
|
m_vecSpeed = speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
CDoor::RetAngleWhenClosed(void)
|
|
|
|
{
|
2019-07-10 15:18:26 +00:00
|
|
|
if(Abs(m_fMaxAngle) < Abs(m_fMinAngle))
|
2019-07-07 16:36:55 +00:00
|
|
|
return m_fMaxAngle;
|
|
|
|
else
|
|
|
|
return m_fMinAngle;
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
CDoor::RetAngleWhenOpen(void)
|
|
|
|
{
|
2019-07-10 15:18:26 +00:00
|
|
|
if(Abs(m_fMaxAngle) < Abs(m_fMinAngle))
|
2019-07-07 16:36:55 +00:00
|
|
|
return m_fMinAngle;
|
|
|
|
else
|
|
|
|
return m_fMaxAngle;
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
CDoor::GetAngleOpenRatio(void)
|
|
|
|
{
|
|
|
|
float open = RetAngleWhenOpen();
|
|
|
|
if(open == 0.0f)
|
|
|
|
return 0.0f;
|
|
|
|
return m_fAngle/open;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CDoor::IsFullyOpen(void)
|
|
|
|
{
|
|
|
|
// why -0.5? that's around 28 deg less than fully open
|
2019-07-10 15:18:26 +00:00
|
|
|
if(Abs(m_fAngle) < Abs(RetAngleWhenOpen()) - 0.5f)
|
2019-07-07 16:36:55 +00:00
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CDoor::IsClosed(void)
|
|
|
|
{
|
|
|
|
return m_fAngle == RetAngleWhenClosed();
|
|
|
|
}
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP);
|
|
|
|
InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP);
|
|
|
|
InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP);
|
|
|
|
InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP);
|
|
|
|
InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP);
|
|
|
|
InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP);
|
|
|
|
InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP);
|
|
|
|
ENDPATCHES
|