2019-10-18 22:23:40 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "SceneEdit.h"
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2020-04-02 10:48:01 +00:00
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bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77;
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2020-03-27 17:19:08 +00:00
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int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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2020-03-26 13:16:06 +00:00
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bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
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CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
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CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
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2019-10-18 22:23:40 +00:00
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WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
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2020-03-22 14:23:40 +00:00
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WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
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