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https://github.com/GTAmodding/re3.git
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173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
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#include "common.h"
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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int numCustomFrontendOptions = 0;
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FrontendOption *customFrontendOptions;
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int optionCursor = -1;
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eMenuScreen currentMenu;
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void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
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{
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FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
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FrontEndMenuManager.m_nCurrScreen = screen;
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FrontEndMenuManager.m_nCurrOption = option;
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if (fadeIn)
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FrontEndMenuManager.m_nMenuFadeAlpha = 0;
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}
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void GoBack(bool fadeIn)
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{
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int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
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aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
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int option = !FrontEndMenuManager.m_bGameNotLoaded ?
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aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
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FrontEndMenuManager.ThingsToDoBeforeGoingBack();
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ChangeScreen((eMenuScreen)screen, option, fadeIn);
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}
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uint8
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GetNumberOfMenuOptions(int screen)
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{
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uint8 Rows = 0;
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for (int i = 0; i < NUM_MENUROWS; i++) {
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if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
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break;
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++Rows;
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}
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return Rows;
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}
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// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
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void
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RemoveCustomFrontendOptions()
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{
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if (numCustomFrontendOptions == 0)
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return;
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
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int k;
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for (k = j; k < NUM_MENUROWS-1; k++) {
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memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
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}
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aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
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aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
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j--;
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}
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}
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}
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free(customFrontendOptions);
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numCustomFrontendOptions = 0;
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}
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int8 RegisterNewOption(int screen)
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{
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numCustomFrontendOptions++;
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if (numCustomFrontendOptions == 1)
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customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
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else if (numCustomFrontendOptions % 5 == 1)
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customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
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assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
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uint8 nth = GetNumberOfMenuOptions(screen);
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if (optionCursor < 0) {
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if (optionCursor == -1) {
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if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
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// Move back button one below
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memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
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nth--;
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}
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}
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} else {
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if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
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for (int i = nth - 1; i >= optionCursor; i--) {
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memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
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}
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}
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nth = optionCursor;
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optionCursor++;
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}
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aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
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aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
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aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
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return nth;
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}
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void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
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{
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currentMenu = screen;
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optionCursor = option;
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}
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_SELECT;
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option.leftText = leftText;
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option.rightTexts = rightTexts;
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option.numRightTexts = numRightTexts;
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option.value = var;
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option.displayedValue = *var;
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option.onlyApplyOnEnter = onlyApplyOnEnter;
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option.changeFunc = changeFunc;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = returnPrevPageFunc;
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}
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_DYNAMIC;
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option.drawFunc = drawFunc;
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option.buttonPressFunc = buttonPressFunc;
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option.leftText = leftText;
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option.onlyApplyOnEnter = false;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = returnPrevPageFunc;
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}
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void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_REDIRECT;
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option.to = to;
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option.option = selectedOption;
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option.fadeIn = fadeIn;
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option.leftText = text;
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option.onlyApplyOnEnter = false;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = nil;
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}
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void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_GOBACK;
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option.fadeIn = fadeIn;
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option.leftText = text;
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option.onlyApplyOnEnter = false;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = nil;
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}
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#endif
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