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87 lines
3 KiB
C
87 lines
3 KiB
C
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#pragma once
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#include "common.h"
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "Frontend.h"
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// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
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// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
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// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
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//
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// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
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// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
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#define FEOPTION_SELECT 0
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#define FEOPTION_DYNAMIC 1
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#define FEOPTION_REDIRECT 2
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#define FEOPTION_GOBACK 3
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#define FEOPTION_ACTION_LEFT 0
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#define FEOPTION_ACTION_RIGHT 1
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#define FEOPTION_ACTION_SELECT 2
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#define FEOPTION_ACTION_FOCUSLOSS 3
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void RemoveCustomFrontendOptions();
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void CustomFrontendOptionsPopulate();
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// for static and dynamic options
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typedef void (*ReturnPrevPageFunc)();
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// for static options
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typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
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// for dynamic options
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typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
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typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
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struct FrontendOption
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{
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int8 type;
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int8 screenOptionOrder;
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eMenuScreen screen;
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const wchar* leftText;
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ReturnPrevPageFunc returnPrevPageFunc;
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union {
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// Only for dynamic
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struct {
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DrawFunc drawFunc;
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ButtonPressFunc buttonPressFunc;
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};
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// Only for static/select
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struct {
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const wchar** rightTexts;
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int8 numRightTexts;
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int8 *value;
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int8 displayedValue; // if onlyApplyOnEnter enabled
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bool onlyApplyOnEnter;
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ChangeFunc changeFunc;
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};
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// Only for redirect
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struct {
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eMenuScreen to;
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int8 option;
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bool fadeIn;
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};
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};
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};
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extern int numCustomFrontendOptions;
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extern FrontendOption* customFrontendOptions;
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// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
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void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
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void GoBack(bool fadeIn = true);
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// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
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void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
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void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
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void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
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#endif
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