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https://github.com/GTAmodding/re3.git
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210 lines
9.7 KiB
C
210 lines
9.7 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dxshapes.h
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// Content: D3DX simple shapes
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef __D3DXSHAPES_H__
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#define __D3DXSHAPES_H__
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#include <d3d.h>
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#include <limits.h>
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#include "d3dxerr.h"
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typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
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// {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
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DEFINE_GUID( IID_ID3DXSimpleShape,
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0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
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///////////////////////////////////////////////////////////////////////////
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// Interfaces:
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// ID3DXSimpleShape interface:
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//-------------------------------------------------------------------------
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DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
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{
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// IUnknown methods
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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// ID3DXSimpleShape methods
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STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
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STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
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STDMETHOD(Draw)(THIS) PURE;
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};
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///////////////////////////////////////////////////////////////////////////
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// Functions:
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///////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//-------------------------------------------------------------------------
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// D3DXCreatePolygon: Creates an 'n' sided polygon using the device
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// ---------------- specified. It returns a vertex buffer that can be used
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// for drawing or manipulation by the program later on.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] float sideSize: Length of a side.
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. (Default is 1)
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// D3DX_DEFAULT is a valid input.
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// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
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float sideSize,
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DWORD numSides,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape );
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//-------------------------------------------------------------------------
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// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
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// ------------ device. It returns a vertex buffer that can
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// be used for drawing or manipulation by the program later on.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] float width: Width of the box (along x-axis)
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// [in] float height: Height of the box (along y-axis)
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// [in] float depth: Depth of the box (along z-axis)
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. Default is 1.
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// D3DX_DEFAULT is a valid input here.
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
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float width,
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float height,
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float depth,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape );
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//-------------------------------------------------------------------------
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// D3DXCreateCylinder: Creates a cylinder of given dimensions using the
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// ----------------- device. It returns a vertex buffer that
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// can be used for drawing or manipulation by the program
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// later on.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
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// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
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// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
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// [in] DWORD numSlices: Number of slices about the main axis.
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// (default is 8) D3DX_DEFAULT is a valid input.
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// [in] DWORD numStacks: Number of stacks along the main axis.
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// (default is 8) D3DX_DEFAULT is a valid input.
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. Default is 1.
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// D3DX_DEFAULT is a valid input here.
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
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float baseRadius,
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float topRadius,
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float height,
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DWORD numSlices,
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DWORD numStacks,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape );
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//-------------------------------------------------------------------------
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// D3DXCreateTorus: Creates a torus of given dimensions using the
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// -------------- device specified. It returns a vertex buffer that can
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// be used for drawing or manipulation by the program later
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// on. It draws a doughnut, centered at (0, 0, 0) whose axis
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// is aligned with the z-axis. With the innerRadius used
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// as the radius of the cross-section (minor-Radius) and
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// the outerRadius used as the radius of the central 'hole'.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
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// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
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// [in] DWORD numSides: Number of sides in the cross-section
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// (default is 8). D3DX_DEFAULT is a valid input.
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// [in] DWORD numRings: Number of rings making up the torus
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// (default is 8) D3DX_DEFAULT is a valid input.
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. Default is 1.
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// D3DX_DEFAULT is a valid input here.
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
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float innerRadius,
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float outerRadius,
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DWORD numSides,
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DWORD numRings,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape );
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//-------------------------------------------------------------------------
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// D3DXCreateTeapot: Creates a teapot using the device specified.
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// ---------------- It returns a vertex buffer that can be used for
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// drawing or manipulation by the program later on.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. Default is 1.
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// D3DX_DEFAULT is a valid input here.
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape);
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//-------------------------------------------------------------------------
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// D3DXCreateSphere: Creates a cylinder of given dimensions using the
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// ---------------- device specified.
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// It returns a vertex buffer that can be used for
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// drawing or manipulation by the program later on.
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//
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// Params:
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
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// [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
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// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
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// [in] DWORD numSlices: Number of slices about the main axis
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// (default is 8) D3DX_DEFAULT is a valid input.
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// [in] DWORD numStacks: Number of stacks along the main axis
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// (default is 8) D3DX_DEFAULT is a valid input.
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// [in] DWORD numTexCoords: The number of texture coordinates desired
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// in the vertex-buffer. Default is 1.
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// D3DX_DEFAULT is a valid input here.
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
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float radius,
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DWORD numSlices,
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DWORD numStacks,
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DWORD numTexCoords,
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LPD3DXSIMPLESHAPE* ppShape);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3DXSHAPES_H__
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