re3/src/audio/AudioManager.h

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#pragma once
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#include "common.h"
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#include "config.h"
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#include "DMAudio.h"
#include "AudioCollision.h"
#include "PoliceRadio.h"
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enum eScriptSounds : int16 {
SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1 = 1,
SCRIPT_SOUND_2 = 2,
SCRIPT_SOUND_3 = 3,
SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
SCRIPT_SOUND_38 = 38,
SCRIPT_SOUND_39 = 39,
SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
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SCRIPT_SOUND_46_S = 46,
SCRIPT_SOUND_47_L = 47,
SCRIPT_SOUND_MARCO_BISTRO_S = 48,
SCRIPT_SOUND_MARCO_BISTRO_L = 49,
SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
SCRIPT_SOUND_SHOP_LOOP_S = 52,
SCRIPT_SOUND_SHOP_LOOP_L = 53,
SCRIPT_SOUND_CINEMA_LOOP_S = 54,
SCRIPT_SOUND_CINEMA_LOOP_L = 55,
SCRIPT_SOUND_DOCKS_LOOP_S = 56,
SCRIPT_SOUND_DOCKS_LOOP_L = 57,
SCRIPT_SOUND_HOME_LOOP_S = 58,
SCRIPT_SOUND_HOME_LOOP_L = 59,
SCRIPT_SOUND_FRANKIE_PIANO = 60,
SCRIPT_SOUND_PARTY_1_LOOP = 61,
SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
SCRIPT_SOUND_74 = 74,
SCRIPT_SOUND_75 = 75,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
SCRIPT_SOUND_UNLOAD_GOLD = 83,
SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
SCRIPT_SOUND_MISTY_SEX_S = 90,
SCRIPT_SOUND_MISTY_SEX_L = 91,
SCRIPT_SOUND_GATE_START_CLUNK = 92,
SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
SCRIPT_SOUND_RACE_START_3 = 97,
SCRIPT_SOUND_RACE_START_2 = 98,
SCRIPT_SOUND_RACE_START_1 = 99,
SCRIPT_SOUND_RACE_START_GO = 100,
SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
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SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
SCRIPT_SOUND_110 = 110,
SCRIPT_SOUND_111 = 111,
SCRIPT_SOUND_PAYPHONE_RINGING = 112,
SCRIPT_SOUND_113 = 113,
SCRIPT_SOUND_GLASS_BREAK_L = 114,
SCRIPT_SOUND_GLASS_BREAK_S = 115,
SCRIPT_SOUND_GLASS_CRACK = 116,
SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
SCRIPT_SOUND_METAL_COLLISION = 120,
SCRIPT_SOUND_TIRE_COLLISION = 121,
SCRIPT_SOUND_GUNSHELL_DROP = 122,
SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
};
class tSound
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{
public:
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int32 m_nEntityIndex;
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int32 m_nCounter;
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int32 m_nSampleIndex;
uint8 m_bBankIndex;
bool m_bIs2D;
int32 m_nReleasingVolumeModificator;
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int32 m_nFrequency;
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uint8 m_bVolume;
float m_fDistance;
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int32 m_nLoopCount;
int32 m_nLoopStart;
int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
float m_fSpeedMultiplier;
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float m_fSoundIntensity;
bool m_bReleasingSoundFlag;
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CVector m_vecPos;
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bool m_bReverbFlag;
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uint8 m_bLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots
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uint8 m_bOffset;
int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
bool m_bLoopEnded;
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int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
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};
static_assert(sizeof(tSound) == 92, "tSound: error");
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class CPhysical;
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class CAutomobile;
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class tAudioEntity
{
public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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};
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static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
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class tPedComment
{
public:
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int32 m_nSampleIndex;
int32 m_nEntityIndex;
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CVector m_vecPos;
float m_fDistance;
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uint8 m_bVolume;
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int8 m_nProcess;
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};
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static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
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class cPedComments
{
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public:
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
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cPedComments();
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void Add(tPedComment *com);
void Process();
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};
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static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
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class CEntity;
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class cMissionAudio
{
public:
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CVector m_vecPos;
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bool m_bPredefinedProperties;
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
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uint8 field_22; // todo find a name
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int32 m_nMissionAudioCounter;
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bool m_bIsPlayed;
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};
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static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
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// name made up
class cAudioScriptObjectManager
{
public:
int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
int32 m_nScriptObjectEntityTotal;
cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
};
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class cVehicleParams;
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class CPlane;
class CVehicle;
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class CPed;
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class cPedParams;
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class cTransmission;
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enum {
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/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
REFLECTION_XMIN = 2, left
REFLECTION_XMAX = 3, right
REFLECTION_ZMAX = 4,
*/
REFLECTION_TOP = 0,
REFLECTION_BOTTOM,
REFLECTION_LEFT,
REFLECTION_RIGHT,
REFLECTION_UP,
MAX_REFLECTIONS,
};
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class cAudioManager
{
public:
bool m_bIsInitialised;
uint8 field_1; // unused
bool m_bFifthFrameFlag;
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uint8 m_bActiveSamples;
uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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int32 m_nTimer;
tSound m_sQueueSample;
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bool m_bActiveSampleQueue;
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
cPoliceRadioQueue m_sPoliceRadioQueue;
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int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
int32 m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int32 m_anRandomTable[5];
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uint8 m_bTimeSpent;
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uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
uint32 m_FrameCounter;
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cAudioManager();
~cAudioManager();
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// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample);
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 counter, bool notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
void AgeCrimes();
void CalculateDistance(bool &condition, float dist);
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio();
void ClearRequestedQueue();
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(int32 type, void *entity);
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void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
void DoJumboVolOffset() const;
void DoPoliceRadioCrackle();
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// functions returning talk sfx,
// order from GetPedCommentSfx
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uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
uint32 GetFBITalkSfx(int16 sound);
uint32 GetArmyTalkSfx(int16 sound);
uint32 GetMedicTalkSfx(int16 sound);
uint32 GetFiremanTalkSfx(int16 sound);
uint32 GetNormalMaleTalkSfx(int16 sound);
uint32 GetTaxiDriverTalkSfx(int16 sound);
uint32 GetPimpTalkSfx(int16 sound);
uint32 GetMafiaTalkSfx(int16 sound);
uint32 GetTriadTalkSfx(int16 sound);
uint32 GetDiabloTalkSfx(int16 sound);
uint32 GetYakuzaTalkSfx(int16 sound);
uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetColumbianTalkSfx(int16 sound);
uint32 GetHoodTalkSfx(int16 sound);
uint32 GetBlackCriminalTalkSfx(int16 sound);
uint32 GetWhiteCriminalTalkSfx(int16 sound);
uint32 GetMaleNo2TalkSfx(int16 sound);
uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
uint32 GetWhiteFatMaleTalkSfx(int16 sound);
uint32 GetBlackFatMaleTalkSfx(int16 sound);
uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
uint32 GetFemaleNo3TalkSfx(int16 sound);
uint32 GetBlackFatFemaleTalkSfx(int16 sound);
uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
uint32 GetChinatownMaleOldTalkSfx(int16 sound);
uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
uint32 GetLittleItalyMaleTalkSfx(int16 sound);
uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
uint32 GetBlackDockerMaleTalkSfx(int16 sound);
uint32 GetScumMaleTalkSfx(int16 sound);
uint32 GetScumFemaleTalkSfx(int16 sound);
uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
uint32 GetBusinessMaleOldTalkSfx(int16 sound);
uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
uint32 GetSupermodelMaleTalkSfx(int16 sound);
uint32 GetSupermodelFemaleTalkSfx(int16 sound);
uint32 GetStewardMaleTalkSfx(int16 sound);
uint32 GetStewardFemaleTalkSfx(int16 sound);
uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
uint32 GetFanFemaleTalkSfx(int16 sound);
uint32 GetHospitalMaleTalkSfx(int16 sound);
uint32 GetHospitalFemaleTalkSfx(int16 sound);
uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
uint32 GetStudentMaleTalkSfx(int16 sound);
uint32 GetStudentFemaleTalkSfx(int16 sound);
uint32 GetCasualMaleOldTalkSfx(int16 sound);
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uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
uint32 GetEightTalkSfx(int16 sound);
uint32 GetFrankieTalkSfx(int16 sound);
uint32 GetMistyTalkSfx(int16 sound);
uint32 GetOJGTalkSfx(int16 sound);
uint32 GetCatatalinaTalkSfx(int16 sound);
uint32 GetBomberTalkSfx(int16 sound);
uint32 GetSecurityGuardTalkSfx(int16 sound);
uint32 GetChunkyTalkSfx(int16 sound);
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uint32 GetGenericMaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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// end of functions returning talk sfx
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void GenerateIntegerRandomNumberTable();
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char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const;
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(CVector *v) const;
int32 GetJumboTaxiFreq() const;
bool GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
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uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission, float velocityChange);
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bool HasAirBrakes(int32 model) const;
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void Initialise();
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished();
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bool IsMP3RadioChannelAvailable() const;
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio();
void PlayOneShot(int32 index, int16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const;
void PlayerJustLeftCar() const;
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
void PreloadMissionAudio(const char *name);
void PreTerminateGameSpecificShutdown();
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues();
bool ProcessAirBrakes(cVehicleParams *params);
void ProcessAirportScriptObject(uint8 sound);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
void ProcessBridge();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
bool ProcessCarBombTick(cVehicleParams *params);
void ProcessCesna(cVehicleParams *params);
void ProcessCinemaScriptObject(uint8 sound);
void ProcessCrane();
void ProcessDocksScriptObject(uint8 sound);
bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params);
void ProcessHomeScriptObject(uint8 sound);
void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane);
void ProcessJumboFlying();
void ProcessJumboLanding(CPlane *plane);
void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboTaxi();
void ProcessLaunderetteScriptObject(uint8 sound);
void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio();
void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
void ProcessPedHeadphones(cPedParams *params);
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params);
void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
void ProcessPornCinema(uint8 sound);
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const;
bool ProcessReverseGear(cVehicleParams *params);
void ProcessSawMillScriptObject(uint8 sound);
void ProcessScriptObject(int32 id);
void ProcessShopScriptObject(uint8 sound);
void ProcessSpecial();
bool ProcessTrainNoise(cVehicleParams *params);
void ProcessVehicle(CVehicle *vehicle);
bool ProcessVehicleDoors(cVehicleParams *params);
void ProcessVehicleEngine(cVehicleParams *params);
void ProcessVehicleHorn(cVehicleParams *params);
void ProcessVehicleOneShots(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params);
void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
void ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessWorkShopScriptObject(uint8 sound);
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int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
float collisionPower, float intensity2);
void ReportCrime(int32 crime, const CVector *pos);
void ResetAudioLogicTimers(uint32 timer);
void ResetPoliceRadio();
void ResetTimers(uint32 time);
void Service();
void ServiceCollisions();
void ServicePoliceRadio();
void ServicePoliceRadioChannel(int32 wantedLevel);
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
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void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
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void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8); // todo (mobile)
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void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
void SetUpOneShotCollisionSound(cAudioCollision *col);
bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport();
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void Terminate();
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void TranslateEntity(CVector *v1, CVector *v2) const;
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void UpdateGasPedalAudio(CAutomobile *automobile);
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void UpdateReflections();
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bool UsesReverseWarning(int32 model) const;
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
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// only used in pc
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void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
};
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//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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extern cAudioManager AudioManager;