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188 lines
8.3 KiB
C
188 lines
8.3 KiB
C
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#pragma once
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#include "common.h"
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#include <vector>
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#include "2dEffect.h"
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#include "Ped.h"
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#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
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enum ePedAttractorType
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{
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ATTRACTOR_ATM = 0,
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ATTRACTOR_SEAT,
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ATTRACTOR_STOP,
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ATTRACTOR_PIZZA,
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ATTRACTOR_SHELTER,
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ATTRACTOR_ICECREAM
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};
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class CPedAttractor
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{
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protected:
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C2dEffect* p2dEffect;
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std::vector<CPed*> vApproachingQueue;
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std::vector<CPed*> vWaitingQueue;
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int32 m_nMaxPedsInAttractor;
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float m_fQueueDistance;
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float m_fTimeInWaitQueue;
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float m_fTimeInApproachingQueue;
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float field_30;
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float field_34;
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float m_fMaxPositionDisplacement;
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float m_fMaxHeadingDisplacement;
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CVector vecEffectPos;
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CVector vecQueueDir;
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CVector vecUseDir;
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public:
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virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
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virtual ~CPedAttractor() {};
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virtual ePedAttractorType GetType() const = 0;
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virtual void UpdatePedStateOnDeparture() const = 0;
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virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
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virtual void ComputeAttractPos(int32 id, CVector& pos) const;
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virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
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virtual bool BroadcastDeparture(CPed* pPed);
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bool IsRegisteredWithPed(CPed* pPed) const;
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bool DeRegisterPed(CPed* pPed);
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float ComputeDeltaHeading() const;
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float ComputeDeltaPos() const;
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void ComputeAttractTime(int32 id, bool, float& time) const;
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int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); }
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int32 ComputeFreeSlot() const { return vWaitingQueue.size(); }
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bool IsInQueue(CPed*) const;
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bool RegisterPed(CPed*);
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bool BroadcastArrival(CPed*);
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CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp);
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C2dEffect* GetEffect() const { return p2dEffect; }
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const CVector& GetEffectPos() const { return vecEffectPos; }
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};
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class CPedAtmAttractor : public CPedAttractor
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{
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public:
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
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virtual void UpdatePedStateOnDeparture() const override;
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CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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};
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class CPedIceCreamAttractor : public CPedAttractor
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{
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public:
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
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virtual void UpdatePedStateOnDeparture() const override;
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CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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};
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class CPedPizzaAttractor : public CPedAttractor
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{
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public:
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virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
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virtual void UpdatePedStateOnDeparture() const override;
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CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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};
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class CPedSeatAttractor : public CPedAttractor
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{
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public:
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
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virtual void UpdatePedStateOnDeparture() const override;
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CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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};
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class CPedShelterAttractor : public CPedAttractor
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{
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static std::vector<CVector> ms_displacements;
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public:
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
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virtual bool BroadcastDeparture(CPed*) override;
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virtual void UpdatePedStateOnDeparture() const override;
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virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
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virtual void ComputeAttractPos(int qid, CVector& pos) const override;
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virtual void ComputeAttractHeading(int qid, float& heading) const override;
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CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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CVector GetDisplacement(int32 qid);
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};
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class CPedStopAttractor : public CPedAttractor
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{
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public:
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virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
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virtual void UpdatePedStateOnDeparture() const override;
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CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float unk8, float unk9, float posdisp, float headdisp) :
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CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, unk8, unk9, posdisp, headdisp)
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{};
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};
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class CVehicleToEffect
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{
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CVehicle* m_pVehicle;
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C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN];
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public:
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CVehicleToEffect(CVehicle* pVehicle);
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const C2dEffect* ChooseEffect(const CVector& pos) const;
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CVehicleToEffect& From(const CVehicleToEffect& other);
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CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); }
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~CVehicleToEffect() { m_pVehicle = nil; }
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CVehicle* GetVehicle() const { return m_pVehicle; }
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bool HasThisEffect(C2dEffect* pEffect) const;
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const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; }
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};
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class CPedAttractorManager
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{
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std::vector<CPedAttractor*> vAtmAttractors;
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std::vector<CPedAttractor*> vSeatAttractors;
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std::vector<CPedAttractor*> vStopAttractors;
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std::vector<CPedAttractor*> vPizzaAttractors;
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std::vector<CPedAttractor*> vShelterAttractors;
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std::vector<CPedAttractor*> vIceCreamAttractors;
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std::vector<CVehicleToEffect> vVehicleToEffect;
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public:
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CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix);
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CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors);
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bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
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bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
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const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
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void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
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bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
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void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& dir);
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void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
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void RemoveIceCreamVanEffects(C2dEffect* pEffect);
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bool HasEmptySlot(const C2dEffect* pEffect);
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const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*> vecAttractors);
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bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
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bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
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bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
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bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
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bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
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bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
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bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
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bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*> vecAttractors);
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bool IsPedRegisteredWithEffect(CPed* pPed);
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bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*> vecAttractors);
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CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
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};
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CPedAttractorManager* GetPedAttractorManager();
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