2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Physical.h"
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2019-05-29 16:06:33 +00:00
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#include "Weapon.h"
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2019-06-18 12:55:39 +00:00
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#include "PedStats.h"
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2019-06-20 11:22:44 +00:00
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#include "PedType.h"
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#include "PedIK.h"
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2019-06-16 18:39:48 +00:00
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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2019-06-20 11:22:44 +00:00
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#include "AnimBlendAssociation.h"
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#include "WeaponInfo.h"
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2019-06-16 21:12:14 +00:00
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struct CPathNode;
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2019-05-29 16:06:33 +00:00
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2019-06-24 14:57:54 +00:00
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enum {
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VEHICLE_ENTER_FRONT_RIGHT = 11,
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VEHICLE_ENTER_REAR_RIGHT = 12,
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VEHICLE_ENTER_FRONT_LEFT = 15,
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VEHICLE_ENTER_REAR_LEFT = 16,
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};
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enum PedLineUpPhase {
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LINE_UP_TO_CAR_START,
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LINE_UP_TO_CAR_END,
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LINE_UP_TO_CAR_2
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};
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2019-06-20 11:22:44 +00:00
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enum PedOnGroundState {
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NO_PED,
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PED_BELOW_PLAYER,
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PED_ON_THE_FLOOR,
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PED_DEAD_ON_THE_FLOOR
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};
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2019-05-28 06:39:36 +00:00
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enum PedState
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 12:50:54 +00:00
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PED_NONE,
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PED_IDLE,
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PED_LOOK_ENTITY,
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PED_LOOK_HEADING,
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PED_WANDER_RANGE,
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PED_WANDER_PATH,
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PED_SEEK_POS,
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PED_SEEK_ENTITY,
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PED_FLEE_POS,
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PED_FLEE_ENTITY,
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PED_PURSUE,
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PED_FOLLOW_PATH,
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PED_SNIPER_MODE,
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PED_ROCKET_ODE,
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PED_DUMMY,
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PED_PAUSE,
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PED_ATTACK,
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PED_FIGHT,
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PED_FACE_PHONE,
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PED_MAKE_CALL,
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PED_CHAT,
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PED_MUG,
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PED_AIM_GUN,
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PED_AI_CONTROL,
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PED_SEEK_CAR,
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PED_SEEK_IN_BOAT,
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PED_FOLLOW_ROUTE,
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PED_CPR,
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PED_SOLICIT,
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PED_BUY_ICECREAM,
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PED_INVESTIGATE,
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PED_STEP_AWAY,
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PED_ON_FIRE,
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2019-05-30 12:50:54 +00:00
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PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
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PED_STATES_NO_AI,
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2019-05-28 06:39:36 +00:00
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PED_JUMP,
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PED_FALL,
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PED_GETUP,
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PED_STAGGER,
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PED_DIVE_AWAY,
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2019-05-28 06:39:36 +00:00
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PED_STATES_NO_ST,
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PED_ENTER_TRAIN,
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PED_EXIT_TRAIN,
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PED_ARREST_PLAYER,
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PED_DRIVING,
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PED_PASSENGER,
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PED_TAXI_PASSENGER,
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PED_OPEN_DOOR,
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PED_DIE,
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PED_DEAD,
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PED_CARJACK,
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PED_DRAG_FROM_CAR,
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PED_ENTER_CAR,
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PED_STEAL_CAR,
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PED_EXIT_CAR,
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PED_HANDS_UP,
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PED_ARRESTED,
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2019-05-15 14:52:37 +00:00
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};
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2019-05-29 16:06:33 +00:00
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enum {
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PEDMOVE_NONE,
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PEDMOVE_STILL,
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PEDMOVE_WALK,
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PEDMOVE_RUN,
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PEDMOVE_SPRINT,
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};
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2019-05-15 14:52:37 +00:00
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class CVehicle;
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class CPed : public CPhysical
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{
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public:
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// 0x128
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2019-05-19 19:28:10 +00:00
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CStoredCollPoly m_collPoly;
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float m_fCollisionSpeed;
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uint8 m_ped_flagA1 : 1;
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uint8 m_ped_flagA2 : 1;
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2019-06-18 12:34:27 +00:00
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uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
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2019-06-24 14:57:54 +00:00
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uint8 bIsPointingGunAt : 1;
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2019-06-19 12:20:50 +00:00
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uint8 bIsLooking : 1;
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2019-06-20 11:22:44 +00:00
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uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
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2019-06-19 12:20:50 +00:00
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uint8 bIsRestoringLook : 1;
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uint8 bIsAimingGun : 1;
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uint8 bIsRestoringGun : 1;
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uint8 bCanPointGunAtTarget : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_ped_flagB4 : 1;
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uint8 m_ped_flagB8 : 1;
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uint8 m_ped_flagB10 : 1;
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uint8 m_ped_flagB20 : 1;
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uint8 m_ped_flagB40 : 1;
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uint8 m_ped_flagB80 : 1;
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uint8 m_ped_flagC1 : 1;
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uint8 m_ped_flagC2 : 1;
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uint8 m_ped_flagC4 : 1;
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uint8 m_ped_flagC8 : 1;
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uint8 m_ped_flagC10 : 1;
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uint8 m_ped_flagC20 : 1; // just left some body part?
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2019-05-19 19:28:10 +00:00
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uint8 m_ped_flagC40 : 1;
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uint8 m_ped_flagC80 : 1;
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uint8 m_ped_flagD1 : 1;
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uint8 m_ped_flagD2 : 1;
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uint8 m_ped_flagD4 : 1;
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uint8 m_ped_flagD8 : 1;
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uint8 m_ped_flagD10 : 1;
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uint8 m_ped_flagD20 : 1;
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uint8 m_ped_flagD40 : 1;
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uint8 m_ped_flagD80 : 1;
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uint8 m_ped_flagE1 : 1;
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uint8 m_ped_flagE2 : 1;
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uint8 m_ped_flagE4 : 1;
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2019-06-21 18:16:51 +00:00
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uint8 m_ped_flagE8 : 1; // can duck?
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2019-06-18 12:34:27 +00:00
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uint8 m_ped_flagE10 : 1; // can't attack if it's set
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2019-05-19 19:28:10 +00:00
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uint8 m_ped_flagE20 : 1;
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uint8 m_ped_flagE40 : 1;
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uint8 m_ped_flagE80 : 1;
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uint8 m_ped_flagF1 : 1;
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uint8 m_ped_flagF2 : 1;
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uint8 m_ped_flagF4 : 1;
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uint8 m_ped_flagF8 : 1;
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uint8 m_ped_flagF10 : 1;
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uint8 m_ped_flagF20 : 1;
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uint8 m_ped_flagF40 : 1;
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uint8 m_ped_flagF80 : 1;
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uint8 m_ped_flagG1 : 1;
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uint8 m_ped_flagG2 : 1;
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uint8 m_ped_flagG4 : 1;
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uint8 m_ped_flagG8 : 1;
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uint8 m_ped_flagG10 : 1;
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uint8 m_ped_flagG20 : 1;
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uint8 m_ped_flagG40 : 1;
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uint8 m_ped_flagG80 : 1;
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uint8 m_ped_flagH1 : 1;
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uint8 m_ped_flagH2 : 1;
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uint8 m_ped_flagH4 : 1;
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uint8 m_ped_flagH8 : 1;
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uint8 m_ped_flagH10 : 1;
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uint8 m_ped_flagH20 : 1;
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uint8 m_ped_flagH40 : 1;
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uint8 m_ped_flagH80 : 1;
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uint8 m_ped_flagI1 : 1;
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uint8 m_ped_flagI2 : 1;
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uint8 m_ped_flagI4 : 1;
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2019-06-22 18:16:29 +00:00
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uint8 bRecordedForReplay : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_ped_flagI10 : 1;
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uint8 m_ped_flagI20 : 1;
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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2019-06-16 18:39:48 +00:00
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uint8 stuff10[15];
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2019-06-17 09:48:42 +00:00
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CPed *m_field_16C;
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2019-06-16 18:39:48 +00:00
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uint8 stuff12[44];
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2019-06-14 12:33:08 +00:00
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int32 m_pEventEntity;
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2019-06-15 15:53:25 +00:00
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float m_fAngleToEvent;
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2019-06-14 14:14:22 +00:00
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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2019-06-24 14:57:54 +00:00
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AssocGroupId m_animGroup;
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CAnimBlendAssociation *m_pVehicleAnim;
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2019-06-14 12:33:08 +00:00
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CVector2D m_vecAnimMoveDelta;
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CVector m_vecOffsetSeek;
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CPedIK m_pedIK;
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2019-06-15 15:53:25 +00:00
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uint8 stuff1[8];
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2019-06-16 18:39:48 +00:00
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uint32 m_nPedStateTimer;
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2019-06-20 11:22:44 +00:00
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PedState m_nPedState;
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2019-06-24 14:57:54 +00:00
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PedState m_nLastPedState;
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2019-05-29 16:06:33 +00:00
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int32 m_nMoveState;
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2019-06-14 23:34:19 +00:00
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int32 m_nStoredActionState;
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int32 m_nPrevActionState;
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int32 m_nWaitState;
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int32 m_nWaitTimer;
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private:
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uint32 stuff0[28];
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public:
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uint16 m_nPathNodes;
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uint8 m_nCurPathNode;
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int8 m_nPathState;
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private:
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int8 _pad2B5[3];
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public:
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CPathNode *m_pNextPathNode;
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CPathNode *m_pLastPathNode;
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2019-06-16 22:16:38 +00:00
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float m_fHealth;
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float m_fArmour;
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2019-06-17 09:48:42 +00:00
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uint8 stuff2[20];
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float m_fRotationCur;
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float m_fRotationDest;
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2019-06-24 14:57:54 +00:00
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uint32 m_headingRate;
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uint16 m_vehEnterType;
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uint16 m_walkAroundType;
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2019-05-15 14:52:37 +00:00
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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CEntity *m_pCurSurface;
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2019-06-14 12:33:08 +00:00
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uint8 stuff3[12];
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2019-06-20 11:22:44 +00:00
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CPed *m_pSeekTarget;
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2019-05-15 14:52:37 +00:00
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CVehicle *m_pMyVehicle;
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2019-06-16 22:16:38 +00:00
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bool bInVehicle;
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2019-05-15 14:52:37 +00:00
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uint8 stuff4[23];
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int32 m_nPedType;
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2019-06-19 16:35:51 +00:00
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CPedStats *m_pedStats;
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2019-06-16 18:39:48 +00:00
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uint8 stuff5[24];
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2019-05-19 19:28:10 +00:00
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CEntity *m_pCollidingEntity;
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2019-05-29 16:06:33 +00:00
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uint8 stuff6[12];
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2019-06-21 18:16:51 +00:00
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CWeapon m_weapons[NUM_PED_WEAPONTYPES];
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2019-06-24 14:57:54 +00:00
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eWeaponType m_storedWeapon;
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2019-06-21 18:16:51 +00:00
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uint8 m_currentWeapon; // eWeaponType
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uint8 m_maxWeaponTypeAllowed; // eWeaponType
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uint8 stuff[2];
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2019-06-14 12:33:08 +00:00
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int32 m_pPointGunAt;
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CVector m_vecHitLastPos;
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uint8 stuff8[12];
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2019-06-19 12:06:13 +00:00
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CEntity *m_pLookTarget;
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2019-06-14 12:33:08 +00:00
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float m_fLookDirection;
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int32 m_wepModelID;
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2019-06-15 15:53:25 +00:00
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uint32 m_leaveCarTimer;
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uint32 m_getUpTimer;
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uint32 m_lookTimer;
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2019-06-18 12:34:27 +00:00
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uint32 m_standardTimer;
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uint32 m_attackTimer;
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uint32 m_lastHitTime;
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2019-06-21 18:16:51 +00:00
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uint32 m_hitRecoverTimer;
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uint32 field_4E0;
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uint32 m_duckTimer;
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uint8 stuff9[10];
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uint8 m_bodyPartBleeding; // PedNode
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2019-06-16 18:39:48 +00:00
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uint8 m_field_4F3;
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CPed *m_nearPeds[10];
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2019-06-20 11:22:44 +00:00
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uint16 m_numNearPeds;
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uint8 stuff11[30];
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2019-05-15 14:52:37 +00:00
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2019-06-02 15:13:56 +00:00
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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2019-05-19 19:28:10 +00:00
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2019-06-19 12:06:13 +00:00
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bool IsPlayer(void);
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2019-05-28 06:39:36 +00:00
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bool UseGroundColModel(void);
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2019-06-24 14:57:54 +00:00
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bool CanSetPedState(void);
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2019-06-14 12:33:08 +00:00
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void AddWeaponModel(int id);
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2019-06-20 11:22:44 +00:00
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void AimGun(void);
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2019-05-19 19:28:10 +00:00
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void KillPedWithCar(CVehicle *veh, float impulse);
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2019-06-16 21:12:14 +00:00
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void Say(uint16 audio);
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2019-06-19 12:06:13 +00:00
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void SetLookFlag(CPed *target, bool unknown);
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void SetLookFlag(float direction, bool unknown);
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2019-06-16 18:39:48 +00:00
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void SetLookTimer(int time);
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2019-06-15 15:53:25 +00:00
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void SetDie(AnimationId anim, float arg1, float arg2);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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2019-06-16 21:12:14 +00:00
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void RemoveBodyPart(PedNode nodeId, int8 unknown);
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void SpawnFlyingComponent(int, int8 unknown);
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2019-06-19 12:06:13 +00:00
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bool OurPedCanSeeThisOne(CEntity *target);
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2019-06-17 09:48:42 +00:00
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void Avoid(void);
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2019-06-20 11:22:44 +00:00
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void Attack(void);
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void ClearAimFlag(void);
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void ClearLookFlag(void);
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void RestorePreviousState(void);
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void ClearAttack(void);
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bool IsPedHeadAbovePos(float zOffset);
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2019-06-21 18:16:51 +00:00
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void RemoveWeaponModel(int modelId);
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void SetCurrentWeapon(eWeaponType weaponType);
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bool SelectGunIfArmed(void);
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void Duck(void);
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void ClearDuck(void);
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void ClearPointGunAt(void);
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2019-06-24 14:57:54 +00:00
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void BeingDraggedFromCar(void);
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void RestartNonPartialAnims(void);
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void LineUpPedWithCar(PedLineUpPhase phase);
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void SetPedPositionInCar(void);
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
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static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
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2019-06-15 15:53:25 +00:00
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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2019-06-24 22:42:23 +00:00
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static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
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static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedLandCB(CAnimBlendAssociation *assoc, void *arg);
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static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
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2019-06-15 15:53:25 +00:00
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2019-06-21 18:16:51 +00:00
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bool HasWeapon(eWeaponType weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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2019-05-29 16:06:33 +00:00
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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2019-06-16 21:12:14 +00:00
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RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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2019-06-16 18:39:48 +00:00
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2019-06-24 14:57:54 +00:00
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static CVector &offsetToOpenRegularCarDoor;
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static CVector &offsetToOpenLowCarDoor;
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static CVector &offsetToOpenVanDoor;
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2019-06-16 22:16:38 +00:00
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static bool &bNastyLimbsCheat;
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static bool &bPedCheat2;
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static bool &bPedCheat3;
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2019-05-15 14:52:37 +00:00
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};
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2019-06-20 11:22:44 +00:00
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2019-06-24 22:42:23 +00:00
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void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
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2019-05-15 14:52:37 +00:00
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static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
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static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
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static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");
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static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
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2019-05-19 19:28:10 +00:00
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static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
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2019-05-29 16:06:33 +00:00
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static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
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static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
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2019-06-15 15:53:25 +00:00
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static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
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static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
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2019-06-16 18:39:48 +00:00
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static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
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static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
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2019-06-02 15:13:56 +00:00
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static_assert(sizeof(CPed) == 0x53C, "CPed: error");
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