re3/src/weapons/BulletInfo.h

14 lines
355 B
C
Raw Normal View History

2020-01-03 16:48:13 +00:00
#pragma once
2020-04-15 05:03:53 +00:00
class CEntity;
enum eWeaponType;
2020-01-03 16:48:13 +00:00
class CBulletInfo
{
public:
2020-04-15 05:03:53 +00:00
static void Initialise(void);
static void Shutdown(void);
static void AddBullet(CEntity *firingEntity, eWeaponType type, CVector pos, CVector velocity);
static void Update(void);
2020-01-03 16:48:13 +00:00
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
};