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# pragma once
class CEntity ;
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class CVector ;
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enum eExplosionType
{
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EXPLOSION_GRENADE ,
EXPLOSION_MOLOTOV ,
EXPLOSION_ROCKET ,
EXPLOSION_CAR ,
EXPLOSION_CAR_QUICK ,
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EXPLOSION_BOAT ,
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EXPLOSION_HELI ,
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EXPLOSION_HELI2 ,
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EXPLOSION_MINE ,
EXPLOSION_BARREL ,
EXPLOSION_TANK_GRENADE ,
EXPLOSION_HELI_BOMB
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} ;
class CExplosion
{
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eExplosionType m_ExplosionType ;
CVector m_vecPosition ;
float m_fRadius ;
float m_fPropagationRate ;
CEntity * m_pCreatorEntity ;
CEntity * m_pVictimEntity ;
float m_fStopTime ;
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uint8 m_nIteration ;
uint8 m_nActiveCounter ;
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bool m_bIsBoat ;
bool m_bIsMakeSound ;
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float m_fStartTime ;
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uint32 m_nParticlesExpireTime ;
float m_fPower ;
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float m_fZshift ;
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public :
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static bool AddExplosion ( CEntity * explodingEntity , CEntity * culprit , eExplosionType type , const CVector & pos , uint32 lifetime , bool isMakeSound = true ) ; //done(new parametr in android ver is fix for one mission)
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static void ClearAllExplosions ( ) ; //done
static bool DoesExplosionMakeSound ( uint8 id ) ; //done
static int8 GetExplosionActiveCounter ( uint8 id ) ; //done
static CVector * GetExplosionPosition ( uint8 id ) ; //done
static uint8 GetExplosionType ( uint8 id ) ; //done, mb need change type to tExplosionType
static void Initialise ( ) ; //done
static void RemoveAllExplosionsInArea ( CVector pos , float radius ) ; //done
static void ResetExplosionActiveCounter ( uint8 id ) ; //done
static void Shutdown ( ) ; //done
static void Update ( ) ; //done
static bool TestForExplosionInArea ( eExplosionType type , float x1 , float x2 , float y1 , float y2 , float z1 , float z2 ) ; //done, not used
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} ;
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extern CExplosion gaExplosion [ NUM_EXPLOSIONS ] ;