re3/src/render/Fluff.h

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#pragma once
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#include "common.h"
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#include "Vector.h"
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// TODO
class CScriptPath
{
public:
};
// TODO
class CScriptPaths
{
public:
};
// TODO
class CPlaneTrail
{
public:
};
// TODO
class CPlaneTrails
{
public:
static void RegisterPoint(CVector pos, uint32 id);
};
// TODO
class CPlaneBanner
{
public:
};
// TODO
class CPlaneBanners
{
public:
static void RegisterPoint(CVector pos, uint32 id);
};
// TODO
class CEscalators
{
public:
};
// TODO
class CEscalator
{
public:
};
class CMovingThing
{
public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
int16 m_nHidden;
CVector m_vecPosn;
CEntity* m_pEntity;
void Update();
void AddToList(CMovingThing *pThing);
void RemoveFromList();
int16 SizeList();
};
#define NUMMOVINGTHINGS 128
class CMovingThings
{
public:
static CMovingThing StartCloseList;
static CMovingThing EndCloseList;
static int16 Num;
static CMovingThing aMovingThings[NUMMOVINGTHINGS];
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static void Init();
static void Shutdown();
static void Update();
static void Render();
};
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class CScrollBar
{
private:
uint8 m_Counter;
const char* m_pMessage;
CVector m_Position;
uint32 m_MessageCurrentChar;
uint32 m_MessageLength;
CVector m_Size;
float m_fIntensity;
uint8 m_MessageBar[40];
uint8 m_Type;
bool m_bVisible;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
float m_fScale;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
void Update();
void Render();
};
class CTowerClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CDigitalClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CSmokeTrail {
CVector m_pos[16];
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float m_opacity[16];
int m_time[16];
char m_unused[536];
int m_seed;
public:
void Render(void);
void RegisterPoint(CVector position, float a);
void Init(int num);
};
class CSmokeTrails {
static CSmokeTrail aSmoke[3];
public:
static bool CigOn;
static void Update(void);
static void Render(void);
static void Init(void);
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};