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https://github.com/GTAmodding/re3.git
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82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
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#include "common.h"
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#include "Placeable.h"
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#include "patcher.h"
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CPlaceable::CPlaceable(void)
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{
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m_matrix.SetScale(1.0f);
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}
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CPlaceable::~CPlaceable(void) { }
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void
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CPlaceable::SetHeading(float angle)
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{
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CVector pos = GetPosition();
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m_matrix.SetRotateZ(angle);
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GetPosition() += pos;
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
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{
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float x, xmin, xmax;
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float y, ymin, ymax;
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xmin = x1;
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xmax = x2;
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ymin = y1;
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ymax = y2;
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if(x2 > x1){
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xmin = x2;
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xmax = x1;
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}
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if(y2 > y1){
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ymin = y2;
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ymax = y1;
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}
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x = GetPosition().x;
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y = GetPosition().y;
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return xmin <= x && x <= xmax &&
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ymin <= y && y <= ymax;
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
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{
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float x, xmin, xmax;
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float y, ymin, ymax;
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float z, zmin, zmax;
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xmin = x1;
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xmax = x2;
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ymin = y1;
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ymax = y2;
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zmin = z1;
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zmax = z2;
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if(x2 > x1){
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xmin = x2;
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xmax = x1;
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}
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if(y2 > y1){
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ymin = y2;
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ymax = y1;
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}
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if(z2 > z1){
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zmin = z2;
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zmax = z1;
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}
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x = GetPosition().x;
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y = GetPosition().y;
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z = GetPosition().z;
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return xmin <= x && x <= xmax &&
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ymin <= y && y <= ymax &&
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zmin <= z && z <= zmax;
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}
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STARTPATCHES
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InjectHook(0x49F9A0, &CPlaceable::ctor, PATCH_JUMP);
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InjectHook(0x49F9E0, &CPlaceable::dtor, PATCH_JUMP);
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InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP);
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InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
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InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
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ENDPATCHES
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