mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 16:39:00 +00:00
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
|
#include "common.h"
|
||
|
#include "patcher.h"
|
||
|
#include "Entity.h"
|
||
|
#include "World.h"
|
||
|
|
||
|
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
|
||
|
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
|
||
|
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
|
||
|
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
|
||
|
|
||
|
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
|
||
|
|
||
|
void
|
||
|
CWorld::ClearScanCodes(void)
|
||
|
{
|
||
|
CPtrNode *node;
|
||
|
for(int i = 0; i < NUMSECTORS_Y; i++)
|
||
|
for(int j = 0; j < NUMSECTORS_X; j++){
|
||
|
CSector *s = &ms_aSectors[i][j];
|
||
|
for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next)
|
||
|
((CEntity*)node->item)->m_scanCode = 0;
|
||
|
for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next)
|
||
|
((CEntity*)node->item)->m_scanCode = 0;
|
||
|
for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next)
|
||
|
((CEntity*)node->item)->m_scanCode = 0;
|
||
|
for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next)
|
||
|
((CEntity*)node->item)->m_scanCode = 0;
|
||
|
for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next)
|
||
|
((CEntity*)node->item)->m_scanCode = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
STARTPATCHES
|
||
|
InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP);
|
||
|
ENDPATCHES
|
||
|
|
||
|
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
|
||
|
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
|
||
|
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
|