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https://github.com/GTAmodding/re3.git
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408 lines
18 KiB
C
408 lines
18 KiB
C
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/*==========================================================================
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*
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* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: DPLobby.h
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* Content: DirectPlay8 Lobby Include File
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*
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***************************************************************************/
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#ifndef __DPLOBBY_H__
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#define __DPLOBBY_H__
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#include <ole2.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/****************************************************************************
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*
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* DirectPlay8Lobby CLSIDs
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*
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****************************************************************************/
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// {667955AD-6B3B-43ca-B949-BC69B5BAFF7F}
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DEFINE_GUID(CLSID_DirectPlay8LobbiedApplication,
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0x667955ad, 0x6b3b, 0x43ca, 0xb9, 0x49, 0xbc, 0x69, 0xb5, 0xba, 0xff, 0x7f);
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// {3B2B6775-70B6-45af-8DEA-A209C69559F3}
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DEFINE_GUID(CLSID_DirectPlay8LobbyClient,
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0x3b2b6775, 0x70b6, 0x45af, 0x8d, 0xea, 0xa2, 0x9, 0xc6, 0x95, 0x59, 0xf3);
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/****************************************************************************
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*
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* DirectPlay8Lobby Interface IIDs
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*
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****************************************************************************/
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// {819074A3-016C-11d3-AE14-006097B01411}
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DEFINE_GUID(IID_IDirectPlay8LobbiedApplication,
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0x819074a3, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
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// {819074A2-016C-11d3-AE14-006097B01411}
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DEFINE_GUID(IID_IDirectPlay8LobbyClient,
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0x819074a2, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
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/****************************************************************************
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*
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* DirectPlay8Lobby Interface Pointer
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*
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****************************************************************************/
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typedef struct IDirectPlay8LobbiedApplication *PDIRECTPLAY8LOBBIEDAPPLICATION;
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typedef struct IDirectPlay8LobbyClient *PDIRECTPLAY8LOBBYCLIENT;
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/****************************************************************************
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*
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* DirectPlay8 Lobby Message IDs
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*
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****************************************************************************/
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#define DPL_MSGID_LOBBY 0x8000
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#define DPL_MSGID_RECEIVE (0x0001 | DPL_MSGID_LOBBY)
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#define DPL_MSGID_CONNECT (0x0002 | DPL_MSGID_LOBBY)
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#define DPL_MSGID_DISCONNECT (0x0003 | DPL_MSGID_LOBBY)
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#define DPL_MSGID_SESSION_STATUS (0x0004 | DPL_MSGID_LOBBY)
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#define DPL_MSGID_CONNECTION_SETTINGS (0x0005 | DPL_MSGID_LOBBY)
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/****************************************************************************
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*
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* DirectPlay8Lobby Constants
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*
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****************************************************************************/
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//
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// Specifies that operation should be performed on all open connections
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//
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#define DPLHANDLE_ALLCONNECTIONS 0xFFFFFFFF
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//
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// The associated game session has suceeded in connecting / hosting
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//
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#define DPLSESSION_CONNECTED 0x0001
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// The associated game session failed connecting / hosting
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//
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#define DPLSESSION_COULDNOTCONNECT 0x0002
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//
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// The associated game session has disconnected
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//
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#define DPLSESSION_DISCONNECTED 0x0003
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//
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// The associated game session has terminated
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//
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#define DPLSESSION_TERMINATED 0x0004
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//
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// The associated game session's host has migrated
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//
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#define DPLSESSION_HOSTMIGRATED 0x0005
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//
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// The associated game session's host has migrated to the local client
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//
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#define DPLSESSION_HOSTMIGRATEDHERE 0x0006
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/****************************************************************************
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*
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* DirectPlay8 Lobby Flags
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*
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****************************************************************************/
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//
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// Do not automatically make the lobby app unavailable when a connection is established
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//
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#define DPLAVAILABLE_ALLOWMULTIPLECONNECT 0x0001
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//
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// Launch a new instance of the application to connect to
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//
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#define DPLCONNECT_LAUNCHNEW 0x0001
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//
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// Launch a new instance of the application if one is not waiting
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//
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#define DPLCONNECT_LAUNCHNOTFOUND 0x0002
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//
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// When starting the associated game session, start it as a host
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//
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#define DPLCONNECTSETTINGS_HOST 0x0001
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//
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// Disable parameter validation
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//
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#define DPLINITIALIZE_DISABLEPARAMVAL 0x0001
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/****************************************************************************
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*
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* DirectPlay8Lobby Structures (Non-Message)
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*
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****************************************************************************/
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//
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// Information on a registered game
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//
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typedef struct _DPL_APPLICATION_INFO {
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GUID guidApplication; // GUID of the application
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PWSTR pwszApplicationName; // Name of the application
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DWORD dwNumRunning; // # of instances of this application running
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DWORD dwNumWaiting; // # of instances of this application waiting
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DWORD dwFlags; // Flags
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} DPL_APPLICATION_INFO, *PDPL_APPLICATION_INFO;
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//
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// Settings to be used for connecting / hosting a game session
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//
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typedef struct _DPL_CONNECTION_SETTINGS {
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DWORD dwSize; // Size of this structure
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DWORD dwFlags; // Connection settings flags (DPLCONNECTSETTINGS_...)
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DPN_APPLICATION_DESC dpnAppDesc; // Application desc for the associated DirectPlay session
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IDirectPlay8Address *pdp8HostAddress; // Address of host to connect to
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IDirectPlay8Address **ppdp8DeviceAddresses; // Address of device to connect from / host on
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DWORD cNumDeviceAddresses; // # of addresses specified in ppdp8DeviceAddresses
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PWSTR pwszPlayerName; // Name to give the player
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} DPL_CONNECTION_SETTINGS, *PDPL_CONNECTION_SETTINGS;
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//
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// Information for performing a lobby connect
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// (ConnectApplication)
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//
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typedef struct _DPL_CONNECT_INFO {
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DWORD dwSize; // Size of this structure
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DWORD dwFlags; // Flags (DPLCONNECT_...)
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GUID guidApplication; // GUID of application to launch
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PDPL_CONNECTION_SETTINGS pdplConnectionSettings;
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// Settings application should use
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PVOID pvLobbyConnectData; // User defined data block
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DWORD dwLobbyConnectDataSize;
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// Size of user defined data block
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} DPL_CONNECT_INFO, *PDPL_CONNECT_INFO;
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//
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// Information for registering an application
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// (RegisterApplication)
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//
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typedef struct _DPL_PROGRAM_DESC {
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DWORD dwSize;
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DWORD dwFlags;
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GUID guidApplication; // Application GUID
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PWSTR pwszApplicationName; // Unicode application name
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PWSTR pwszCommandLine; // Unicode command line arguments
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PWSTR pwszCurrentDirectory; // Unicode current directory
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PWSTR pwszDescription; // Unicode application description
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PWSTR pwszExecutableFilename; // Unicode filename of application executable
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PWSTR pwszExecutablePath; // Unicode path of application executable
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PWSTR pwszLauncherFilename; // Unicode filename of launcher executable
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PWSTR pwszLauncherPath; // Unicode path of launcher executable
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} DPL_PROGRAM_DESC, *PDPL_PROGRAM_DESC;
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/****************************************************************************
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*
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* DirectPlay8 Lobby Message Structures
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*
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****************************************************************************/
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//
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// A connection was established
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// (DPL_MSGID_CONNECT)
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//
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typedef struct _DPL_MESSAGE_CONNECT
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{
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DWORD dwSize; // Size of this structure
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DPNHANDLE hConnectId; // Handle of new connection
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PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings for this connection
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PVOID pvLobbyConnectData; // User defined lobby data block
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DWORD dwLobbyConnectDataSize; // Size of user defined lobby data block
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PVOID pvConnectionContext; // Context value for this connection (user set)
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} DPL_MESSAGE_CONNECT, *PDPL_MESSAGE_CONNECT;
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//
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// Connection settings have been updated
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// (DPL_MSGID_CONNECTION_SETTINGS)
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//
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typedef struct _DPL_MESSAGE_CONNECTION_SETTINGS
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{
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DWORD dwSize; // Size of this structure
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DPNHANDLE hSender; // Handle of the connection for these settings
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PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings
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PVOID pvConnectionContext; // Context value for this connection
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} DPL_MESSAGE_CONNECTION_SETTINGS, *PDPL_MESSAGE_CONNECTION_SETTINGS;
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//
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// A connection has been disconnected
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// (DPL_MSGID_DISCONNECT)
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//
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typedef struct _DPL_MESSAGE_DISCONNECT
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{
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DWORD dwSize; // Size of this structure
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DPNHANDLE hDisconnectId; // Handle of the connection that was terminated
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HRESULT hrReason; // Reason the connection was broken
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PVOID pvConnectionContext; // Context value for this connection
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} DPL_MESSAGE_DISCONNECT, *PDPL_MESSAGE_DISCONNECT;
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//
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// Data was received through a connection
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// (DPL_MSGID_RECEIVE)
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//
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typedef struct _DPL_MESSAGE_RECEIVE
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{
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DWORD dwSize; // Size of this structure
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DPNHANDLE hSender; // Handle of the connection that is from
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BYTE *pBuffer; // Contents of the message
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DWORD dwBufferSize; // Size of the message context
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PVOID pvConnectionContext; // Context value for this connection
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} DPL_MESSAGE_RECEIVE, *PDPL_MESSAGE_RECEIVE;
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//
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// Current status of the associated connection
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// (DPL_MSGID_SESSION_STATUS)
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//
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typedef struct _DPL_MESSAGE_SESSION_STATUS
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{
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DWORD dwSize; // Size of this structure
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DPNHANDLE hSender; // Handle of the connection that this is from
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DWORD dwStatus; // Status (DPLSESSION_...)
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PVOID pvConnectionContext; // Context value for this connection
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} DPL_MESSAGE_SESSION_STATUS, *PDPL_MESSAGE_SESSION_STATUS;
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/****************************************************************************
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*
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* DirectPlay8Lobby Create
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*
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****************************************************************************/
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/*
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* This function is no longer supported. It is recommended that CoCreateInstance be used to create
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* DirectPlay8 lobby objects.
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*
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* extern HRESULT WINAPI DirectPlay8LobbyCreate( const GUID * pcIID, void **ppvInterface, IUnknown *pUnknown);
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*
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*/
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/****************************************************************************
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*
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* DirectPlay8 Functions
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*
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****************************************************************************/
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//
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// COM definition for DirectPlayLobbyClient
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//
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#undef INTERFACE // External COM Implementation
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#define INTERFACE IDirectPlay8LobbyClient
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DECLARE_INTERFACE_(IDirectPlay8LobbyClient,IUnknown)
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{
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// IUnknown methods
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef) (THIS) PURE;
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STDMETHOD_(ULONG,Release) (THIS) PURE;
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// IDirectPlayLobbyClient methods
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STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,const DWORD dwFlags) PURE;
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STDMETHOD(EnumLocalPrograms) (THIS_ GUID *const pGuidApplication,BYTE *const pEnumData,DWORD *const pdwEnumData,DWORD *const pdwItems, const DWORD dwFlags) PURE;
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STDMETHOD(ConnectApplication) (THIS_ DPL_CONNECT_INFO *const pdplConnectionInfo,const PVOID pvConnectionContext,DPNHANDLE *const hApplication,const DWORD dwTimeOut,const DWORD dwFlags) PURE;
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STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
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STDMETHOD(ReleaseApplication) (THIS_ const DPNHANDLE hConnection, const DWORD dwFlags ) PURE;
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STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
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STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
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STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
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};
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//
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// COM definition for DirectPlayLobbiedApplication
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//
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#undef INTERFACE // External COM Implementation
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#define INTERFACE IDirectPlay8LobbiedApplication
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DECLARE_INTERFACE_(IDirectPlay8LobbiedApplication,IUnknown)
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{
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// IUnknown methods
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STDMETHOD(QueryInterface) (THIS_ REFIID riid,LPVOID *ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef) (THIS) PURE;
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STDMETHOD_(ULONG,Release) (THIS) PURE;
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// IDirectPlayLobbiedApplication methods
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STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,DPNHANDLE * const pdpnhConnection, const DWORD dwFlags) PURE;
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STDMETHOD(RegisterProgram) (THIS_ PDPL_PROGRAM_DESC pdplProgramDesc,const DWORD dwFlags) PURE;
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STDMETHOD(UnRegisterProgram) (THIS_ GUID *pguidApplication,const DWORD dwFlags) PURE;
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STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
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STDMETHOD(SetAppAvailable) (THIS_ const BOOL fAvailable, const DWORD dwFlags ) PURE;
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STDMETHOD(UpdateStatus) (THIS_ const DPNHANDLE hConnection, const DWORD dwStatus, const DWORD dwFlags ) PURE;
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STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
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STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
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STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
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};
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/****************************************************************************
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*
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* DirectPlayLobby Interface Macros
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*
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****************************************************************************/
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirectPlay8LobbyClient_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirectPlay8LobbyClient_Release(p) (p)->lpVtbl->Release(p)
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#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
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#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->lpVtbl->EnumLocalPrograms(p,a,b,c,d,e)
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#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->lpVtbl->ConnectApplication(p,a,b,c,d,e)
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#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
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#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->lpVtbl->ReleaseApplication(p,a,b)
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#define IDirectPlay8LobbyClient_Close(p,a) (p)->lpVtbl->Close(p,a)
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#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
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#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
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#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirectPlay8LobbiedApplication_Release(p) (p)->lpVtbl->Release(p)
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#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->lpVtbl->Initialize(p,a,b,c,d)
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#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->lpVtbl->RegisterProgram(p,a,b)
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#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->lpVtbl->UnRegisterProgram(p,a,b)
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#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
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#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->lpVtbl->SetAppAvailable(p,a,b)
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#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->lpVtbl->UpdateStatus(p,a,b,c)
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#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->lpVtbl->Close(p,a)
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#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
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#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
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#else /* C++ */
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#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirectPlay8LobbyClient_AddRef(p) (p)->AddRef()
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#define IDirectPlay8LobbyClient_Release(p) (p)->Release()
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#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
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#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->EnumLocalPrograms(a,b,c,d,e)
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#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->ConnectApplication(a,b,c,d,e)
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#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
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#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->ReleaseApplication(a,b)
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#define IDirectPlay8LobbyClient_Close(p,a) (p)->Close(a)
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#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
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#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
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#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->AddRef()
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#define IDirectPlay8LobbiedApplication_Release(p) (p)->Release()
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#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->Initialize(a,b,c,d)
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#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->RegisterProgram(a,b)
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#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->UnRegisterProgram(a,b)
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#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
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#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->SetAppAvailable(a,b)
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#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->UpdateStatus(a,b,c)
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#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->Close(a)
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#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
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#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
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#endif
|
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#ifdef __cplusplus
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}
|
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#endif
|
||
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#endif // __DPLOBBY_H__
|
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