2019-05-15 14:52:37 +00:00
|
|
|
enum {
|
|
|
|
WEATHER_SUNNY,
|
|
|
|
WEATHER_CLOUDY,
|
|
|
|
WEATHER_RAINY,
|
|
|
|
WEATHER_FOGGY
|
|
|
|
};
|
|
|
|
|
|
|
|
class CWeather
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
static int32 &SoundHandle;
|
|
|
|
|
|
|
|
static int32 &WeatherTypeInList;
|
|
|
|
static int16 &OldWeatherType;
|
|
|
|
static int16 &NewWeatherType;
|
|
|
|
static int16 &ForcedWeatherType;
|
|
|
|
|
|
|
|
static bool &LightningFlash;
|
|
|
|
static bool &LightningBurst;
|
|
|
|
static uint32 &LightningStart;
|
|
|
|
static uint32 &LightningFlashLastChange;
|
|
|
|
static uint32 &WhenToPlayLightningSound;
|
|
|
|
static uint32 &LightningDuration;
|
|
|
|
|
|
|
|
static float &Foggyness;
|
|
|
|
static float &CloudCoverage;
|
|
|
|
static float &Wind;
|
|
|
|
static float &Rain;
|
|
|
|
static float &InterpolationValue;
|
|
|
|
static float &WetRoads;
|
|
|
|
static float &Rainbow;
|
|
|
|
|
|
|
|
static bool &bScriptsForceRain;
|
|
|
|
static bool &Stored_StateStored;
|
2019-05-30 19:24:47 +00:00
|
|
|
|
|
|
|
static void RenderRainStreaks(void);
|
2019-06-13 00:35:26 +00:00
|
|
|
|
|
|
|
static void ReleaseWeather();
|
2019-05-15 14:52:37 +00:00
|
|
|
};
|