More work

This commit is contained in:
Filip Gawin 2019-09-21 22:10:35 +02:00
parent 12ee71e4f7
commit 003ac856c6
6 changed files with 270 additions and 155 deletions

View file

@ -41,6 +41,7 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
uint32 *gOneShotCol = (uint32 *)0x604BD0;
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
@ -3136,9 +3137,9 @@ cAudioManager::Initialise()
void
cAudioManager::InitialisePoliceRadio()
{
unk2 = 0;
policeChannelTimer = 0;
unk3 = 0;
unk4 = 0;
policeChannelCounterSeconds = 0;
for(int32 i = 0; i < 10; i++) { crimes[i].type = 0; }
SampleManager.SetChannelReverbFlag(28, 0);
@ -8170,9 +8171,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
void
cAudioManager::ReportCrime(int32 type, const CVector *pos)
{
int32 lastCrime;
lastCrime = 10;
int32 lastCrime = 10;
if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 &&
FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && (type > 0 || type < 17) &&
m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
@ -8257,10 +8256,22 @@ cAudioManager::ResetTimers(uint32 time)
}
}
WRAPPER void
void
cAudioManager::Service()
{
EAXJMP(0x57A2A0);
GenerateIntegerRandomNumberTable();
if(m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
m_bTimerJustReset = 0;
}
if(m_bIsInitialised) {
m_bPreviousUserPause = m_bUserPause;
m_bUserPause = CTimer::GetIsUserPaused();
UpdateReflections();
ServiceSoundEffects();
MusicManager.Service();
}
}
WRAPPER
@ -8273,7 +8284,7 @@ cAudioManager::ServiceCollisions()
void
cAudioManager::ServicePoliceRadio()
{
int wantedLevel = 0; // bug?;
int32 wantedLevel = 0; // bug?;
static uint32 nLastSeen = 300;
if(m_bIsInitialised) {
@ -8298,7 +8309,6 @@ cAudioManager::ServicePoliceRadio()
void
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
{
bool processed = false;
uint32 sample;
int32 freq;
@ -8322,12 +8332,12 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
bMissionAudioPhysicalPlayingStatus == 1) {
SampleManager.PauseStream(0, 1u);
}
if(!unk2) bChannelOpen = 0;
if(!policeChannelTimer) bChannelOpen = 0;
if(cWait) {
--cWait;
return;
}
if(g_nMissionAudioSfx != 3032 && !bChannelOpen) {
if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
if(g_nMissionAudioPlayingStatus) {
if(g_nMissionAudioPlayingStatus == 1 &&
!bMissionAudioPhysicalPlayingStatus &&
@ -8358,11 +8368,12 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
if(bChannelOpen) DoPoliceRadioCrackle();
if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES ||
g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(policeChannel) && unk2) {
if(unk2) {
sample = *(uint32 *)&stuff[4 * unk4];
--unk2;
unk4 = (unk4 + 1) % 60;
!SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) {
if(policeChannelTimer) {
sample = *(uint32 *)&stuff[4 * policeChannelCounterSeconds];
--policeChannelTimer;
policeChannelCounterSeconds =
(policeChannelCounterSeconds + 1) % 60;
} else {
sample = TOTAL_AUDIO_SAMPLES;
}
@ -8403,15 +8414,6 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
}
}
}
#if 1
WRAPPER
void
cAudioManager::ServiceSoundEffects()
{
}
#else
void
cAudioManager::ServiceSoundEffects()
@ -8460,7 +8462,7 @@ cAudioManager::ServiceSoundEffects()
}
m_nScriptObjectEntityTotal = 0;
}
#endif
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
@ -8502,9 +8504,10 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
}
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bStatus = status;
}
}
uint32
@ -8591,7 +8594,7 @@ cAudioManager::SetMusicMasterVolume(uint8 volume) const
void
cAudioManager::SetSpeakerConfig(int32 conf) const
{
SampleManager.SetSpeakerConfig(conf);
SampleManager.SetSpeakerConfig(conf);
}
void
@ -8628,6 +8631,113 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
}
}
void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
{
int16 s1;
int16 s2;
int32 emittingVol;
float ratio;
static uint16 counter = 28;
for(int32 i = 0; i < 2; i++) {
if(i) {
s1 = col->m_bSurface2;
s2 = col->m_bSurface1;
} else {
s1 = col->m_bSurface1;
s2 = col->m_bSurface2;
}
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD;
ratio = min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
case AUDIO_SAMPLE_COLLISION_PAVEMENT:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5u;
break;
case AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6u;
break;
case AUDIO_SAMPLE_COLLISION_METAL_13:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1;
break;
case AUDIO_SAMPLE_COLLISION_FENCE:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3;
break;
case AUDIO_SAMPLE_COLLISION_FLESH:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5u;
break;
case AUDIO_SAMPLE_COLLISION_WOOD:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3;
break;
case AUDIO_SAMPLE_COLLISION_WOOD_BOX:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3;
break;
case AUDIO_SAMPLE_COLLISION_HEDGE:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5u;
break;
case AUDIO_SAMPLE_COLLISION_METAL_28:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3u;
break;
case AUDIO_SAMPLE_COLLISION_METAL:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5u;
break;
case AUDIO_SAMPLE_COLLISION_LOOSE:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1;
break;
default: break;
}
switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
case SURFACE_PUDDLE:
m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
break;
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
default:
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
break;
}
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_counter = counter++;
if(counter >= 255u) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.m_fSoundIntensity = 60.0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
WRAPPER
bool
cAudioManager::SetupCrimeReport()
@ -8641,11 +8751,9 @@ bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
int32 vol;
if(m_sQueueSample.m_fDistance >= 440.0f) return 0;
vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
@ -8712,11 +8820,9 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
uint8 emittingVol;
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2;
uint8 emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2;
if(m_sQueueSample.m_fDistance / 180 < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
@ -8969,6 +9075,13 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
automobile->m_fGasPedalAudio = newGasPedalAudio;
}
WRAPPER
void
cAudioManager::UpdateReflections()
{
EAXJMP(0x57B470);
}
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
@ -9210,19 +9323,23 @@ InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
//InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
@ -9238,4 +9355,5 @@ InjectHook(0x57C320, &cAudioManager::sub_57C320, PATCH_JUMP);
InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
ENDPATCHES